nenuzhno-engine_iter1/assets/base/shaders/bokeh.fs

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2019-08-07 03:06:06 +02:00
#version 100
precision highp float;
varying vec4 v_col;
uniform sampler2D u_coreTex;
void main()
{
//vec4 col = texture2D(u_coreTex, gl_PointCoord.xy);
vec4 col = vec4(length(gl_PointCoord.xy-0.5)<0.5);
gl_FragColor = col*v_col;
}