nenuzhno-engine_iter1/assets/base/shaders/bokeh.fs

13 lines
236 B
GLSL

#version 100
precision highp float;
varying vec4 v_col;
uniform sampler2D u_coreTex;
void main()
{
//vec4 col = texture2D(u_coreTex, gl_PointCoord.xy);
vec4 col = vec4(length(gl_PointCoord.xy-0.5)<0.5);
gl_FragColor = col*v_col;
}