14 lines
247 B
Plaintext
14 lines
247 B
Plaintext
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#version 100
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precision highp float;
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attribute vec4 a_position;
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varying vec2 v_uv;
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uniform vec4 u_transform;
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void main()
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{
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gl_Position = a_position;
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gl_Position.xy = a_position.xy*u_transform.zw+u_transform.xy;
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v_uv = a_position.xy*0.5+0.5;
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}
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