nenuzhno-engine_iter1/assets/base/shaders/quad.vs

14 lines
247 B
GLSL

#version 100
precision highp float;
attribute vec4 a_position;
varying vec2 v_uv;
uniform vec4 u_transform;
void main()
{
gl_Position = a_position;
gl_Position.xy = a_position.xy*u_transform.zw+u_transform.xy;
v_uv = a_position.xy*0.5+0.5;
}