nenuzhno-engine_iter1/assets/base/shaders/simple.vs

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2019-08-07 03:06:06 +02:00
#version 100
precision highp float;
attribute vec4 a_position;
uniform mat4 u_mvpMtx;
void main()
{
gl_Position = u_mvpMtx * a_position;
gl_PointSize = 4.0;
}