nenuzhno-engine_iter1/assets/base/shaders/simple.vs

13 lines
164 B
GLSL

#version 100
precision highp float;
attribute vec4 a_position;
uniform mat4 u_mvpMtx;
void main()
{
gl_Position = u_mvpMtx * a_position;
gl_PointSize = 4.0;
}