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lewa_j 2019-08-07 04:13:07 +03:00
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=nenuzhno engine=
#nenuzhno engine
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
@ -6,21 +6,21 @@ I put it here so as not to lose by accident.
Writen in C++. Uses OpenGL/ES 2.
==Dependencies==
##Dependencies
MinGW-W64
GLFW 3.3
GLM 0.9.9.0
GLEW 2.0
==demos==
StarFleet - space battles "game". With basic fighter AI, but withous gameplay
tpsGame - atempt to make real game. With bullet phisics, text map format, even menu
VolLight - Volumetric lighting
gravity - 2D simulation "game"
skinning - loads mdl files (Source engine) and renders some animation
SSR - kinda screen space reflections
path_tracing - uses glsl shader for ray trace
blur-test - atempt to do bokeh
cube - just wireframe cube
ComprTex - demonstrates some compressed texture formats
##demos
**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
**VolLight** - Volumetric lighting
**gravity** - 2D simulation "game"
**skinning** - loads mdl files (Source engine) and renders some animation
**SSR** - kinda screen space reflections
**path_tracing** - uses glsl shader for ray trace
**blur-test** - atempt to do bokeh
**cube** - just wireframe cube
**ComprTex** - demonstrates some compressed texture formats