readme
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README.md
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README.md
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=nenuzhno engine=
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#nenuzhno engine
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This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
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This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
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@ -6,21 +6,21 @@ I put it here so as not to lose by accident.
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Writen in C++. Uses OpenGL/ES 2.
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Writen in C++. Uses OpenGL/ES 2.
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==Dependencies==
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##Dependencies
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MinGW-W64
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MinGW-W64
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GLFW 3.3
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GLFW 3.3
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GLM 0.9.9.0
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GLM 0.9.9.0
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GLEW 2.0
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GLEW 2.0
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==demos==
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##demos
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StarFleet - space battles "game". With basic fighter AI, but withous gameplay
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**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
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tpsGame - atempt to make real game. With bullet phisics, text map format, even menu
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**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
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VolLight - Volumetric lighting
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**VolLight** - Volumetric lighting
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gravity - 2D simulation "game"
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**gravity** - 2D simulation "game"
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skinning - loads mdl files (Source engine) and renders some animation
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**skinning** - loads mdl files (Source engine) and renders some animation
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SSR - kinda screen space reflections
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**SSR** - kinda screen space reflections
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path_tracing - uses glsl shader for ray trace
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**path_tracing** - uses glsl shader for ray trace
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blur-test - atempt to do bokeh
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**blur-test** - atempt to do bokeh
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cube - just wireframe cube
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**cube** - just wireframe cube
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ComprTex - demonstrates some compressed texture formats
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**ComprTex** - demonstrates some compressed texture formats
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