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lewa_j 2019-08-07 04:13:07 +03:00
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=nenuzhno engine= #nenuzhno engine
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on). This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
@ -6,21 +6,21 @@ I put it here so as not to lose by accident.
Writen in C++. Uses OpenGL/ES 2. Writen in C++. Uses OpenGL/ES 2.
==Dependencies== ##Dependencies
MinGW-W64 MinGW-W64
GLFW 3.3 GLFW 3.3
GLM 0.9.9.0 GLM 0.9.9.0
GLEW 2.0 GLEW 2.0
==demos== ##demos
StarFleet - space battles "game". With basic fighter AI, but withous gameplay **StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
tpsGame - atempt to make real game. With bullet phisics, text map format, even menu **tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
VolLight - Volumetric lighting **VolLight** - Volumetric lighting
gravity - 2D simulation "game" **gravity** - 2D simulation "game"
skinning - loads mdl files (Source engine) and renders some animation **skinning** - loads mdl files (Source engine) and renders some animation
SSR - kinda screen space reflections **SSR** - kinda screen space reflections
path_tracing - uses glsl shader for ray trace **path_tracing** - uses glsl shader for ray trace
blur-test - atempt to do bokeh **blur-test** - atempt to do bokeh
cube - just wireframe cube **cube** - just wireframe cube
ComprTex - demonstrates some compressed texture formats **ComprTex** - demonstrates some compressed texture formats