more readme

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lewa_j 2019-08-07 04:14:27 +03:00
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#nenuzhno engine
# nenuzhno engine
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
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Writen in C++. Uses OpenGL/ES 2.
##Dependencies
## Dependencies
MinGW-W64
GLFW 3.3
GLM 0.9.9.0
GLEW 2.0
##demos
## demos
**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
**VolLight** - Volumetric lighting
**gravity** - 2D simulation "game"
**skinning** - loads mdl files (Source engine) and renders some animation
**SSR** - kinda screen space reflections
**path_tracing** - uses glsl shader for ray trace
**blur-test** - atempt to do bokeh
**cube** - just wireframe cube
**ComprTex** - demonstrates some compressed texture formats