merge
This commit is contained in:
commit
e265413e23
|
@ -19,3 +19,6 @@ obj_lin
|
|||
*.mdl
|
||||
*.vtx
|
||||
*.vvd
|
||||
|
||||
**/log.txt
|
||||
**/fslog.txt
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
TARGET = ComprTex
|
||||
ENGINE_DIR = ../../nenuzhno-engine
|
||||
TARGET = ../../assets/ComprTex
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR) -I../../../../Libs/gl/glm/glm -I../../../../Libs/gl/glew-2.1.0/include
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR) -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L../../../../Libs/gl/glfw-3.2.1_src/lib -L../../../../Libs/gl/glew-2.1.0/lib
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = ComprTex.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/libnenuzhno-engine.a
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
TARGET = ../../assets/SSR
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include -I$(LIBS_DIR)/gl/glm/glm -I$(ENGINE_DIR)/src
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LIBS = -lnenuzhno-engine -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(ENGINE_DIR)/bin/linux -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
LDFLAGS = -static-libgcc -static-libstdc++
|
||||
SRCS = ssr.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) $(LDFLAGS) -o $@ $^ $(LIBS)
|
||||
|
||||
clean:
|
||||
$(RM) $(OBJS) $(TARGET)
|
||||
|
||||
rebuild: clean all
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/ssr.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
#include <gtc/type_ptr.hpp>
|
||||
|
||||
#include "engine.h"
|
||||
#include "log.h"
|
||||
#include "graphics/platform_gl.h"
|
||||
#include "graphics/gl_utils.h"
|
||||
|
@ -14,7 +15,8 @@
|
|||
#include "renderer/camera.h"
|
||||
#include "game/IGame.h"
|
||||
|
||||
class SSRGame : public IGame{
|
||||
class SSRGame : public IGame
|
||||
{
|
||||
public:
|
||||
void Created();
|
||||
void Changed(int w, int h);
|
||||
|
@ -22,6 +24,8 @@ public:
|
|||
const char *GetGamedir(){
|
||||
return "ssr";
|
||||
}
|
||||
|
||||
double oldTime;
|
||||
};
|
||||
|
||||
IGame *CreateGame(){
|
||||
|
@ -166,6 +170,8 @@ void SSRGame::Created()
|
|||
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
glEnable(GL_CULL_FACE);
|
||||
CheckGLError("Created", __FILE__, __LINE__);
|
||||
|
||||
oldTime = GetTime();
|
||||
}
|
||||
|
||||
void SSRGame::Changed(int w, int h)
|
||||
|
@ -183,7 +189,11 @@ void SSRGame::Changed(int w, int h)
|
|||
float a = 0;
|
||||
void SSRGame::Draw()
|
||||
{
|
||||
a+=0.02;
|
||||
double startTime = GetTime();
|
||||
float deltaTime = (startTime-oldTime);
|
||||
oldTime = startTime;
|
||||
|
||||
a+=deltaTime;
|
||||
camera.pos = glm::vec3(glm::sin(a),0.6f,glm::cos(a));
|
||||
camera.rot = glm::vec3(30,glm::degrees(a),0);
|
||||
camera.UpdateView();
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
|
||||
ENGINE_DIR = ../..
|
||||
TARGET := $(ENGINE_DIR)/assets/StarFleet
|
||||
LIBS_DIR = ../../../../../libs
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include -I$(ENGINE_DIR)/src
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(ENGINE_DIR)/bin/linux -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = star-fleet.cpp input.cpp Ship.cpp Explosion.cpp Projectile.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
||||
clean:
|
||||
$(RM) $(OBJS) $(TARGET)
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
obj/star-fleet.o: entity.h
|
||||
obj/input.o: entity.h
|
||||
obj/Ship.o: entity.h
|
||||
obj/Explosion.o: entity.h
|
||||
obj/Projectile.o: entity.h
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
ENGINE_DIR = ../..
|
||||
TARGET := $(ENGINE_DIR)/assets/StarFleet.exe
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.0.0/include -I$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/include -I$(ENGINE_DIR)/src
|
||||
|
|
|
@ -18,7 +18,8 @@ Ship::Ship(): Entity(),gun(10,6.5f,20,0.35f,0.05f){
|
|||
bbox = BoundingBox(glm::vec3(-0.6f,-0.5f,-0.8f),glm::vec3(0.6f,0.5f,0.8f));
|
||||
}
|
||||
|
||||
void Ship::Update(float deltaTime){
|
||||
void Ship::Update(float deltaTime)
|
||||
{
|
||||
lastShot += deltaTime;
|
||||
t -= deltaTime;
|
||||
if(hp <= 0.0f){
|
||||
|
@ -105,14 +106,15 @@ Asteroid::Asteroid(glm::vec3 pos,float s){
|
|||
dynamic=true;
|
||||
position = pos;
|
||||
size = s;
|
||||
ang = true;
|
||||
ang = 0.5;
|
||||
modelMtx = glm::translate(glm::mat4(size),pos);
|
||||
displayMtx = modelMtx;
|
||||
}
|
||||
|
||||
using glm::abs;
|
||||
|
||||
void Asteroid::Update(float deltaTime){
|
||||
void Asteroid::Update(float deltaTime)
|
||||
{
|
||||
position += velocity*deltaTime;
|
||||
if(abs(position.x)>300||abs(position.y)>300||abs(position.z)>300){
|
||||
position = glm::ballRand(250.0f);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include <mat4x4.hpp>
|
||||
#include <vec3.hpp>
|
||||
#include "cull/Boundingbox.h"
|
||||
#include "cull/BoundingBox.h"
|
||||
#include "scene/Scene.h"
|
||||
|
||||
class IRenderer;
|
||||
|
|
|
@ -75,7 +75,8 @@ void UpdateButtons()
|
|||
bResume.func=Resume;
|
||||
}
|
||||
|
||||
void ChangeState(eGameState s){
|
||||
void ChangeState(eGameState s)
|
||||
{
|
||||
gameState = s;
|
||||
|
||||
for(uint32_t i=0; i<buttons.size(); i++){
|
||||
|
@ -148,6 +149,10 @@ void NewGame()
|
|||
if(i<600){
|
||||
obj->velocity = glm::ballRand(20.0f);
|
||||
obj->ang = glm::linearRand(-40,40);
|
||||
}else
|
||||
{
|
||||
obj->velocity = glm::vec3(0);
|
||||
obj->ang = glm::linearRand(-2,2);
|
||||
}
|
||||
gGame->scene->AddObject(obj);
|
||||
}
|
||||
|
@ -238,7 +243,7 @@ void StarFleetGame::Created()
|
|||
|
||||
StartMenu();
|
||||
|
||||
oldTime=GetTime();
|
||||
oldTime = GetTime();
|
||||
}
|
||||
|
||||
float aspect;//for input
|
||||
|
@ -410,7 +415,7 @@ void StarFleetGame::Draw()
|
|||
snprintf(str,64,"hp: %.0f",ships[1]->hp);
|
||||
renderer->DrawText(str,0,0.1,0.48);
|
||||
|
||||
snprintf(str,64,"ents: %d",entities.size());
|
||||
snprintf(str,64,"ents: %d",(int)entities.size());
|
||||
renderer->DrawText(str,0.4,0.1,0.48);
|
||||
|
||||
renderer->SetColor(0,1,0,1);
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
TARGET = ../../assets/VolLight
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = main.cpp Volumetrics.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/VolLight.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -10,7 +10,8 @@ class LightObject;
|
|||
#include <vec3.hpp>
|
||||
using glm::vec3;
|
||||
|
||||
class Volumetrics{
|
||||
class Volumetrics
|
||||
{
|
||||
public:
|
||||
Volumetrics();
|
||||
void Init(Scene *sc,vec3 pos,vec3 target,float fov, float aspect,float aNear,float aFar,int lightRes);
|
||||
|
|
|
@ -10,8 +10,8 @@
|
|||
#include "resource/ResourceManager.h"
|
||||
#include "renderer/renderer.h"
|
||||
#include "renderer/mesh.h"
|
||||
#include "renderer/material.h"
|
||||
#include "renderer/model.h"
|
||||
#include "renderer/Material.h"
|
||||
#include "renderer/Model.h"
|
||||
#include "graphics/texture.h"
|
||||
#include "graphics/fbo.h"
|
||||
#include "graphics/glsl_prog.h"
|
||||
|
@ -137,6 +137,7 @@ void VolLightGame::Created()
|
|||
volFBO.CreateTexture(64,64,GL_LINEAR);
|
||||
FrameBufferObject::Unbind();
|
||||
|
||||
//scene.sunDirection = glm::normalize(lightVol.lightObj->pos);
|
||||
rend->SetScene(&scene);
|
||||
|
||||
cam = Camera();
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
TARGET = cube
|
||||
ENGINE_DIR = ../../nenuzhno-engine
|
||||
TARGET = ../../assets/cube
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR) -I../../../../Libs/gl/glm/glm -I../../../../Libs/gl/glew-2.1.0/include
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR) -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L../../../../Libs/gl/glfw-3.2.1_src/lib -L../../../../Libs/gl/glew-2.1.0/lib
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = cube.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/libnenuzhno-engine.a
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/cube.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
TARGET = ../../assets/gravity
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
|
||||
CPPFLAGS = -Wall -ggdb -O2
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(ENGINE_DIR)/bin/linux -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = main.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/gravity.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
#include "engine.h"
|
||||
#include "log.h"
|
||||
#include "graphics/platform_gl.h"
|
||||
#include "button.h"
|
||||
|
@ -95,7 +96,7 @@ Entity* Collide(Unit *u,vec3 orig, vec3 vel);
|
|||
vec3 GetGravity(Unit *u);
|
||||
|
||||
vec3 planetPos(0.0f,0.0f,0.0f);
|
||||
const int asteroidsCount = 16;//2048;
|
||||
const int asteroidsCount = 256;
|
||||
float planetRadius = 1;
|
||||
float planetMass = 2000;
|
||||
float G = 0.000066;
|
||||
|
@ -235,7 +236,8 @@ vec3 GetGravity(Unit *u)
|
|||
|
||||
Mesh meshCircle;
|
||||
|
||||
class GravityGame: public IGame{
|
||||
class GravityGame: public IGame
|
||||
{
|
||||
public:
|
||||
GravityGame(){}
|
||||
void Created();
|
||||
|
@ -255,6 +257,8 @@ public:
|
|||
Button bAdd;
|
||||
Button bTrails;
|
||||
Scroll bScroll;
|
||||
|
||||
double oldTime;
|
||||
};
|
||||
|
||||
IGame *CreateGame(){
|
||||
|
@ -363,7 +367,7 @@ void GravityGame::Created()
|
|||
rend->AddButton(&bAdd);
|
||||
rend->AddButton(&bTrails);
|
||||
|
||||
|
||||
oldTime = GetTime();
|
||||
}
|
||||
|
||||
void GravityGame::Changed(int w, int h)
|
||||
|
@ -385,6 +389,10 @@ void GravityGame::DrawCircle(vec3 pos, float size)
|
|||
|
||||
void GravityGame::Draw()
|
||||
{
|
||||
double startTime = GetTime();
|
||||
float deltaTime = (startTime-oldTime);
|
||||
oldTime = startTime;
|
||||
|
||||
if(bAdd.pressed)
|
||||
{
|
||||
bAdd.pressed=0;
|
||||
|
@ -405,8 +413,7 @@ void GravityGame::Draw()
|
|||
}
|
||||
|
||||
cam.SetOrtho(aspect,bScroll.pos*2,1);
|
||||
|
||||
float deltaTime = 0.02;
|
||||
|
||||
int subSteps = 10;
|
||||
for(int i=0;i<subSteps;i++){
|
||||
for(size_t i = 0;i<entities.size();i++){
|
||||
|
@ -423,10 +430,11 @@ void GravityGame::Draw()
|
|||
}
|
||||
}
|
||||
}
|
||||
static int t=0;
|
||||
static float t=0;
|
||||
if(drawTrails){
|
||||
t++;
|
||||
if(t%10==0){
|
||||
t+=deltaTime;
|
||||
if(t>0.1){
|
||||
t = 0;
|
||||
for(size_t i = 0;i<entities.size();i++){
|
||||
entities[i]->UpdateTail();
|
||||
}
|
||||
|
@ -443,7 +451,7 @@ void GravityGame::Draw()
|
|||
*/
|
||||
|
||||
char temp[256];
|
||||
snprintf(temp,256,"objects count: %d\nplanet mass %.3f",entities.size(), planetMass);
|
||||
snprintf(temp,256,"objects count: %d\nplanet mass %.3f",(int)entities.size(), planetMass);
|
||||
rend->DrawText(temp,0.02,0.9,0.2*rend->aspect);
|
||||
|
||||
//mat4 mtx(1.0f);
|
||||
|
@ -493,7 +501,8 @@ Button::Button(float nx, float ny, float nw, float nh, const char *t, bool adjus
|
|||
void Button::Update(){}
|
||||
bool Button::SetUniform(int loc){return false;}
|
||||
|
||||
void GravityGame::OnTouch(float tx, float ty, int ta, int tf){
|
||||
void GravityGame::OnTouch(float tx, float ty, int ta, int tf)
|
||||
{
|
||||
float x = tx/rend->width;
|
||||
#ifdef ANDROID
|
||||
float y = (ty-64)/rend->height;
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
TARGET = ../../assets/glsl_pt
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include -I$(LIBS_DIR)/gl/glm/glm -I$(ENGINE_DIR)/src
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++
|
||||
SRCS = glsl_pt.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/glsl_pt.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
@ -15,4 +15,4 @@ obj/%.o: %.cpp
|
|||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
TARGET = skinning
|
||||
ENGINE_DIR = ../../nenuzhno-engine
|
||||
TARGET = ../../assets/Skinning
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR) -I../../../../Libs/gl/glm/glm -I../../../../Libs/gl/glew-2.1.0/include -I../../../../Libs/gl/glfw-3.2.1_src/include
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR) -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L../../../../Libs/gl/glfw-3.2.1_src/lib -L../../../../Libs/gl/glew-2.1.0/lib
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = main.cpp mdl_loader.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/libnenuzhno-engine.a
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
TARGET = ../../assets/skinning.exe
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
TARGET = ../../assets/TpsGame
|
||||
ENGINE_DIR = ../..
|
||||
LIBS_DIR = ../../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++ -ggdb
|
||||
LIBS = -lnenuzhno-engine -L$(ENGINE_DIR)/bin/linux -lGL -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -lGLEW -L$(LIBS_DIR)/gl/glfw-3.3/lib -L$(LIBS_DIR)/gl/glew-2.1.0/lib
|
||||
SRCS = init.cpp scene_txt_loader.cpp tpsMaterials.cpp tpsMenu.cpp tpsPlayer.cpp tpsObjects.cpp tpsWeapon.cpp
|
||||
OBJS = $(patsubst %.cpp,obj/%.o,$(SRCS))
|
||||
|
||||
INCLUDES+= -I$(LIBS_DIR)/bullet3-2.86.1/src
|
||||
LIBS+= -lBulletDynamics -lBulletCollision -lLinearMath -L$(LIBS_DIR)/bullet3-2.86.1/lib
|
||||
#CPPFLAGS+= -DBULLET
|
||||
SRCS+= tpsPhysics.cpp
|
||||
|
||||
obj/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
$(TARGET): $(OBJS) $(ENGINE_DIR)/bin/linux/libnenuzhno-engine.a
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
||||
clean:
|
||||
del $(subst /,\,$(OBJS))
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
ENGINE_DIR = ../..
|
||||
TARGET := $(ENGINE_DIR)/assets/tpsGame.exe
|
||||
LIBS_DIR = ../../../../../Libs
|
||||
LIBS_DIR = ../../../../../libs
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(ENGINE_DIR)/src -I$(LIBS_DIR)/gl/glm/glm -I$(LIBS_DIR)/gl/glew-2.0.0/include -I$(LIBS_DIR)/gl/glfw-3.3.bin.WIN32/include
|
||||
|
|
|
@ -1,32 +1,33 @@
|
|||
TARGET = libnenuzhno-engine.a
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I../../../Libs/gl/glew-2.1.0/include -I../../../Libs/gl/glfw-3.2.1_src/include -I../../../Libs/gl/glm/glm
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++
|
||||
LIBS = -L../../../Libs/gl/glfw-3.2.1_src/lib -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -L../../../Libs/gl/glew-2.1.0/lib -lGLEW -lGL
|
||||
SRCS = main.cpp log.cpp system/config.cpp system/FileSystem.cpp game/IGame.cpp network/network.cpp network/udp_socket.cpp \
|
||||
graphics/gl_utils.cpp graphics/gl_ext.cpp graphics/glsl_prog.cpp graphics/bin_gpu_prog.cpp graphics/vbo.cpp graphics/vao.cpp graphics/fbo.cpp graphics/texture.cpp \
|
||||
renderer/renderer.cpp renderer/LightingForward.cpp renderer/mesh.cpp renderer/Model.cpp renderer/font.cpp renderer/camera.cpp \
|
||||
scene/Scene.cpp cull/frustum.cpp cull/BoundingBox.cpp \
|
||||
resource/ResourceManager.cpp resource/nmf_loader.cpp resource/mesh_loader.cpp resource/obj_loader.cpp resource/vtf_loader.cpp resource/dds_loader.cpp \
|
||||
renderer/BokehBlur.cpp
|
||||
|
||||
SRC_SOUND = sound/sound_al.cpp sound/AudioClip.cpp
|
||||
|
||||
OBJS = $(patsubst %.cpp,obj_lin/%.o,$(SRCS))
|
||||
|
||||
obj_lin/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
nenuzhno-engine: $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
||||
libnenuzhno-engine.a: $(OBJS)
|
||||
$(AR) rcs $@ $^
|
||||
|
||||
|
||||
renderer/Model.cpp: renderer/Model.h
|
||||
resource/nmf_loader.cpp: renderer/Model.h
|
||||
|
||||
TARGET = ../bin/linux/libnenuzhno-engine.a
|
||||
LIBS_DIR = ../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
INCLUDES = -I. -I$(LIBS_DIR)/gl/glew-2.1.0/include -I$(LIBS_DIR)/gl/glfw-3.3/include -I$(LIBS_DIR)/gl/glm/glm
|
||||
CPPFLAGS = -Wall -ggdb
|
||||
LDFLAGS = -static-libgcc -static-libstdc++
|
||||
LIBS = -L$(LIBS_DIR)/gl/glfw-3.3/lib -lglfw3 -lX11 -lXrandr -lXinerama -lXcursor -lpthread -ldl -L$(LIBS_DIR)/gl/glew-2.1.0/lib -lGLEW -lGL
|
||||
SRCS = main.cpp log.cpp system/config.cpp system/FileSystem.cpp game/IGame.cpp network/network.cpp network/udp_socket.cpp \
|
||||
graphics/gl_utils.cpp graphics/gl_ext.cpp graphics/glsl_prog.cpp graphics/bin_gpu_prog.cpp graphics/vbo.cpp graphics/vao.cpp graphics/fbo.cpp graphics/texture.cpp \
|
||||
renderer/renderer.cpp renderer/LightingForward.cpp renderer/mesh.cpp renderer/Model.cpp renderer/font.cpp renderer/camera.cpp \
|
||||
scene/Scene.cpp cull/frustum.cpp cull/BoundingBox.cpp \
|
||||
resource/ResourceManager.cpp resource/nmf_loader.cpp resource/mesh_loader.cpp resource/obj_loader.cpp resource/vtf_loader.cpp resource/dds_loader.cpp \
|
||||
renderer/BokehBlur.cpp
|
||||
|
||||
SRC_SOUND = sound/sound_al.cpp sound/AudioClip.cpp
|
||||
|
||||
OBJS = $(patsubst %.cpp,obj_lin/%.o,$(SRCS))
|
||||
|
||||
obj_lin/%.o: %.cpp
|
||||
$(CXX) -c $< -o $@ $(CPPFLAGS) $(INCLUDES)
|
||||
|
||||
nenuzhno-engine: $(OBJS)
|
||||
$(CXX) -o $@ $(OBJS) $(LDFLAGS) $(LIBS)
|
||||
|
||||
%.a: $(OBJS)
|
||||
$(AR) rcs $@ $^
|
||||
|
||||
|
||||
renderer/Model.cpp: renderer/Model.h
|
||||
resource/nmf_loader.cpp: renderer/Model.h
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#TARGET = nenuzhno-engine.exe
|
||||
TARGET = ../bin/libnenuzhno-engine.a
|
||||
LIBS_DIR = ../../../../Libs
|
||||
LIBS_DIR = ../../../../libs
|
||||
|
||||
all: $(TARGET)
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
//GL_EXT_texture_format_BGRA8888
|
||||
#define GL_BGRA GL_BGRA_EXT
|
||||
#else
|
||||
#include "GL/glext.h"
|
||||
//#include "GL/glext.h"
|
||||
#endif
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||||
|
|
|
@ -14,7 +14,7 @@ void LogInit()
|
|||
logMode = eLogBoth;
|
||||
|
||||
char path[256];
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/log.txt", g_fs.gamedir.c_str());
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/log.txt", getenv("EXTERNAL_STORAGE"), g_fs.gamedir.c_str());
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
#include "renderer/renderer.h"
|
||||
#include "scene/Scene.h"
|
||||
|
||||
Scene::Scene():objects(),dynamicObjects(),skyBox(0){
|
||||
Scene::Scene():objects(),dynamicObjects(),skyBox(0),sunDirection(0){
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -36,8 +36,10 @@ bool FileSystem::Init(const char *dir)
|
|||
char path[256];
|
||||
#ifdef WIN32
|
||||
snprintf(path,256,".\\%s", dir);
|
||||
#else
|
||||
#elif ANDROID
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s", getenv("EXTERNAL_STORAGE"), dir);
|
||||
#else
|
||||
snprintf(path,256,"./%s", dir);
|
||||
#endif
|
||||
Log("InitFS() gamedir = %s\n",path);
|
||||
|
||||
|
@ -54,7 +56,7 @@ bool FileSystem::Init(const char *dir)
|
|||
}
|
||||
|
||||
LoadSearchPaths();
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/fslog.txt", dir);
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/fslog.txt", getenv("EXTERNAL_STORAGE"), dir);
|
||||
|
@ -122,7 +124,7 @@ bool FileSystem::WriteAll(const char *fileName, const char *data){
|
|||
bool FileSystem::FileExists(const char *fileName, bool gamedirOnly)
|
||||
{
|
||||
char path[256];
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/%s", gamedir.c_str(), fileName);
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/%s", getenv("EXTERNAL_STORAGE"), gamedir.c_str(), fileName);
|
||||
|
@ -136,7 +138,7 @@ bool FileSystem::FileExists(const char *fileName, bool gamedirOnly)
|
|||
{
|
||||
if(!searchPaths[i][0])
|
||||
break;
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/%s", searchPaths[i].c_str(), fileName);
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/%s", getenv("EXTERNAL_STORAGE"), searchPaths[i].c_str(), fileName);
|
||||
|
@ -149,12 +151,13 @@ bool FileSystem::FileExists(const char *fileName, bool gamedirOnly)
|
|||
return false;
|
||||
}
|
||||
|
||||
bool FileSystem::DirExists(const char *name){
|
||||
bool FileSystem::DirExists(const char *name)
|
||||
{
|
||||
struct stat info;
|
||||
|
||||
if(stat(name,&info)!=0)
|
||||
return 0;
|
||||
if(info.st_mode&S_IFDIR)
|
||||
if(S_ISDIR(info.st_mode))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
|
@ -168,12 +171,12 @@ void FileSystem::AddArchive(IArchive *archive)
|
|||
|
||||
bool FileSystem::GetFilePath(const char *fileName, char *path, bool gamedirOnly)
|
||||
{
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/%s", gamedir.c_str(), fileName);
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/%s", getenv("EXTERNAL_STORAGE"), gamedir.c_str(), fileName);
|
||||
replace(path,'\\','/');
|
||||
#endif
|
||||
replace(path,'\\','/');
|
||||
if(ifstream(path)){
|
||||
return true;
|
||||
}
|
||||
|
@ -183,7 +186,7 @@ bool FileSystem::GetFilePath(const char *fileName, char *path, bool gamedirOnly)
|
|||
{
|
||||
if(!searchPaths[i][0])
|
||||
break;
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(path,256,"%s/%s", searchPaths[i].c_str(), fileName);
|
||||
#else
|
||||
snprintf(path,256,"%s/nenuzhno-engine/%s/%s", getenv("EXTERNAL_STORAGE"), searchPaths[i].c_str(), fileName);
|
||||
|
@ -202,7 +205,7 @@ bool FileSystem::GetFilePath(const char *fileName, char *path, bool gamedirOnly)
|
|||
void FileSystem::LoadSearchPaths()
|
||||
{
|
||||
char temp[256];
|
||||
#ifdef WIN32
|
||||
#ifndef ANDROID
|
||||
snprintf(temp,256,"%s/SearchPaths.txt", gamedir.c_str());
|
||||
#else
|
||||
snprintf(temp,256,"%s/nenuzhno-engine/%s/SearchPaths.txt", getenv("EXTERNAL_STORAGE"), gamedir.c_str());
|
||||
|
|
Loading…
Reference in New Issue