40 lines
1.1 KiB
Markdown
40 lines
1.1 KiB
Markdown
# nenuzhno engine
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This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
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I put it here so as not to lose by accident.
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Writen in C++. Uses OpenGL/ES 2.
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Use '-help' for comand line arguments.
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## Dependencies
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* [MinGW-W64](https://mingw-w64.org)
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* [GLFW 3.3](https://www.glfw.org/)
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* [GLM 0.9.9.0](https://glm.g-truc.net/0.9.9/index.html)
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* [GLEW 2.0](http://glew.sourceforge.net/)
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## Demos
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**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
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**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
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**VolLight** - Volumetric lighting
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**gravity** - 2D simulation "game"
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**skinning** - loads mdl files (Source engine) and renders some animation
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**SSR** - kinda screen space reflections
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**path_tracing** - uses glsl shader for ray trace
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**blur-test** - atempt to do bokeh
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**cube** - just wireframe cube
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**ComprTex** - demonstrates some compressed texture formats
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**[vbsp-gles](https://github.com/lewa-j/vbsp-gles)** - vbsp maps loader and renderer |