nenuzhno-engine_iter1/README.md

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# nenuzhno engine
This repository contains the old discontinued codebase of my training engine/framework. I'm currently working on a new iteration of an engine, with better architecture (that's what i'm counting on).
I put it here so as not to lose by accident.
Writen in C++. Uses OpenGL/ES 2.
Use '-help' for comand line arguments.
## Dependencies
* [MinGW-W64](https://mingw-w64.org)
* [GLFW 3.3](https://www.glfw.org/)
* [GLM 0.9.9.0](https://glm.g-truc.net/0.9.9/index.html)
* [GLEW 2.0](http://glew.sourceforge.net/)
## Demos
**StarFleet** - space battles "game". With basic fighter AI, but withous gameplay
**tpsGame** - atempt to make real game. With bullet phisics, text map format, even menu
**VolLight** - Volumetric lighting
**gravity** - 2D simulation "game"
**skinning** - loads mdl files (Source engine) and renders some animation
**SSR** - kinda screen space reflections
**path_tracing** - uses glsl shader for ray trace
**blur-test** - atempt to do bokeh
**cube** - just wireframe cube
**ComprTex** - demonstrates some compressed texture formats
**[vbsp-gles](https://github.com/lewa-j/vbsp-gles)** - vbsp maps loader and renderer