Fix missing sound when mission is selected
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0b2fd28fda
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3fa47c2187
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@ -1640,7 +1640,7 @@ void control::MissionSpotTargetControl(int code, TPinballComponent* caller)
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lite->Message(15, 2.0);
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TSound* sound;
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if (!light_on(&control_lite198_tag) || control_lite198_tag.Component->FlasherActive)
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if (pb::FullTiltMode && (!light_on(&control_lite198_tag) || control_lite198_tag.Component->FlasherActive))
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{
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sound = control_soundwave52_tag.Component;
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}
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