2008-01-28 22:00:00 +01:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> setup.exe (<28><><EFBFBD><EFBFBD><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> BC)
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>-<2D><>. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.3 <20><> 1.53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1.53 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> q2 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>-<2D><>.
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<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. (<28><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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DDS Converter 2.1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> dds <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD> <20> devil ?), <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> nvdxt
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SprExplorer <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><> <20> <20><><EFBFBD> <20><> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> spr, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>...
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fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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2008-08-04 22:00:00 +02:00
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fopen <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20> a, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!
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2008-08-02 22:00:00 +02:00
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2009-09-20 22:00:00 +02:00
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Sprite Lerping - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> lerpValue, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> renderamt, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
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2008-06-14 22:00:00 +02:00
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<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
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1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> loop <20><><EFBFBD> ogg vorbis
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2008-11-01 22:00:00 +01:00
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2. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> studiomdl <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> VFS
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3. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> PR_ParseToken\Word <20> vprogs.dll
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2008-07-24 22:00:00 +02:00
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2009-08-23 22:00:00 +02:00
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Beta 13.12.09
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2008-08-05 22:00:00 +02:00
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2008-12-17 22:00:00 +01:00
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0. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> sv_dll <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
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1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Think OK
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2008-12-20 22:00:00 +01:00
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2. rename bool to BOOL OK
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2008-12-21 22:00:00 +01:00
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3. player Physic OK
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2008-12-20 22:00:00 +01:00
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4. release crash OK
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5. timers set OK
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2008-12-21 22:00:00 +01:00
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6. AI_ -> FL_ OK
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2008-12-26 22:00:00 +01:00
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7. SVC_SOUND OK
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8. client.dll implementation OK
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9. HookUserMessages OK
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10.remove SVC_* in utils.h OK
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11.Load server.dll and client.dll only once OK
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2008-12-28 22:00:00 +01:00
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12.v_refdef interactions OK
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2008-12-29 22:00:00 +01:00
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13.hud_scale factor OK
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2009-01-04 22:00:00 +01:00
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14.move "loading" and "pause" into CHUD OK
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15.Get Rid Of DrawImage OK
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2009-01-01 22:00:00 +01:00
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16.Copy Resources OK
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2009-01-19 22:00:00 +01:00
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17.<2E><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> OK
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2009-01-04 22:00:00 +01:00
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18.weapon pickup & drawing OK
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19.AddRefEntity uses edict_t instead entity state OK
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20.render custom models OK
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21.zoom_hud and warhead hud OK
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2009-01-05 22:00:00 +01:00
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22.entity_state_t revision 4 OK
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2009-01-06 22:00:00 +01:00
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23.entvars_t revision 1 OK
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2009-01-05 22:00:00 +01:00
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24.UpdateClientData - move call to cl_input.c OK
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2009-01-06 22:00:00 +01:00
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25.wrote HUD_StudioEvents OK
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2009-01-05 22:00:00 +01:00
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16.register cmd->buttons OK
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2009-01-09 22:00:00 +01:00
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17.pfnSetKeyDest in client.dll OK
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2009-01-11 22:00:00 +01:00
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18.IMPLEMENT SAVERESTORE OK
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2009-01-19 22:00:00 +01:00
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19.crash on dm_knot OK
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2009-01-11 22:00:00 +01:00
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20.rename common.dll to xtools.dll OK
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21.add missing builtins in enginefuncs_t OK
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22.add missing builtins in cl_enginefuncs_t OK
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2009-01-16 22:00:00 +01:00
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23.first implement efxapi_t OK
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2009-01-14 22:00:00 +01:00
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24.ed_fields flags OK
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25.install ALL missing models & sounds! OK
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2009-01-31 22:00:00 +01:00
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26.fixangle doesn't working correctly OK
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2009-01-18 22:00:00 +01:00
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27.fixup viewmodel drawing OK
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2009-01-19 22:00:00 +01:00
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28.fixing r_pause_effect OK
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29.dm_knot wrong entities OK
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30.func_pendulum OK
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2009-01-25 22:00:00 +01:00
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31.weapon_egon & weapon_gauss OK
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2009-01-21 22:00:00 +01:00
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32.Com_LoadLibrary: searchpaths: game/bin, bin OK
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2009-01-22 22:00:00 +01:00
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33.prepare resources for pak OK
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2009-01-23 22:00:00 +01:00
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34.V_CalcRefDef export OK
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35.other unused exports cl & sv OK
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36.V_CalcThirdPerson OK
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37. player weaponmodel OK
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38. CalcShake OK
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39. CrosshairAngle OK
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40. FirstPerson RefDef OK
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41. 3dsky surfaceParm OK
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42. fixup sky rendering OK
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2009-01-25 22:00:00 +01:00
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43. fixup sowtware mip-map generator OK
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2009-07-19 22:00:00 +02:00
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44. fixup sky rendering OK
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2009-01-31 22:00:00 +01:00
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45. make color as unsigned_byte(4) OK
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46. RB_RenderShader() OK
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2009-09-03 22:00:00 +02:00
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47. fixup slowly rendering OK
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2009-09-10 22:00:00 +02:00
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48. implement uimenu into engine.dll OK
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2009-02-03 22:00:00 +01:00
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49. implement new timers OK
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2009-09-18 22:00:00 +02:00
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50. fixup network packets rate OK
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2009-06-22 22:00:00 +02:00
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51. fixup stair climbing OK
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52. implement new user move system OK
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53. finish RenderMode for shaders OK
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2009-07-12 22:00:00 +02:00
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54. q3/rbsp bsp format OK
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2009-08-05 22:00:00 +02:00
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55. dedicated conolse hanging commands OK
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2009-07-15 22:00:00 +02:00
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56. renderer areabits bug OK
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2009-07-13 22:00:00 +02:00
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57. shutdown crash OK
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2009-07-14 22:00:00 +02:00
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58. physic.dll finish collisions OK
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59. raven bsp supports OK
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60. fixup render times OK
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2009-07-15 22:00:00 +02:00
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61. fixup portal rendering OK
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2009-07-19 22:00:00 +02:00
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62. return old-xash renderer initialization OK
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2009-07-28 22:00:00 +02:00
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63. portal rendering angles OK
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2009-07-24 22:00:00 +02:00
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64. ImageLoading from old render OK
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2009-08-05 22:00:00 +02:00
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65. envshot, skyshot swap angles to right pos OK
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2009-07-31 22:00:00 +02:00
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66. ShaderSystem from old render OK
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2009-08-02 22:00:00 +02:00
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67. fixup NPOT textures loading (screen textures) OK
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2009-07-27 22:00:00 +02:00
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68. add new shader types OK
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2009-07-28 22:00:00 +02:00
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69. implement oldareabits OK
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2009-07-27 22:00:00 +02:00
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70. repair fog texture OK
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71. fixup hardware gamma adjusting OK
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72. screenshots VID_AdjustGamma OK
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2009-07-31 22:00:00 +02:00
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73. shaders pasring OK
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2009-07-28 22:00:00 +02:00
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74. fixup 3D textures loading OK
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2009-08-01 22:00:00 +02:00
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75. ignore shader errors - just throw warnings OK
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2009-08-02 22:00:00 +02:00
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76. launch.dll ->release gl_invalid_enum OK
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2009-08-01 22:00:00 +02:00
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77. debug shader_free_unused mechanism OK
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2009-08-02 22:00:00 +02:00
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78. fix changemap errors OK
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79. memory trash in render.dll OK
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80. implement $rgb, $alpha OK
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89. get rid of R_Upload32 OK
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90. get rid of Com_ParseExt OK
|
2009-08-04 22:00:00 +02:00
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91. implement rendermodes OK
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2009-08-02 22:00:00 +02:00
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92. implement VBO OK
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2009-08-07 22:00:00 +02:00
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93. implement sky rotate, sky shader, etc OK
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2009-08-09 22:00:00 +02:00
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94. implement studio format OK
|
2009-08-03 22:00:00 +02:00
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95. support for custom tables (external) OK
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2009-08-04 22:00:00 +02:00
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96. implement sprite format OK
|
2009-08-08 22:00:00 +02:00
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97. fix fog in release build OK
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98. fix crash in release build OK
|
2009-08-04 22:00:00 +02:00
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99. rewrote RF_* flags OK
|
2009-08-07 22:00:00 +02:00
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100. implement JpegLib OK
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101. replace Matrix_ with Matrix3x3_ OK
|
2009-08-08 22:00:00 +02:00
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102. replace Matrix4_ with Matrix4x4_ OK
|
2009-08-11 22:00:00 +02:00
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103. fixup studio culling OK
|
2009-09-13 22:00:00 +02:00
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103. fixup client angles & blending OK
|
2009-08-17 22:00:00 +02:00
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104. sorting folder resources OK
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105. sorting sources folder OK
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106. implement q3map2 into xtools.dll OK
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107. implement shader sorting for rendermodes OK
|
2009-08-20 22:00:00 +02:00
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108. prepare QuArK to Xash-ready OK
|
2009-08-30 22:00:00 +02:00
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109. implement q1 models instead of q3 models OK
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110. loading textures for q1 models OK
|
2009-09-01 22:00:00 +02:00
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111. finalize alias models
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2009-09-04 22:00:00 +02:00
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112. clean up renderer sources OK
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2009-09-01 22:00:00 +02:00
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113. fixup debug tools OK
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2009-09-02 22:00:00 +02:00
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114. fixup shadowmaps OK
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2009-09-03 22:00:00 +02:00
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115. fixup CullStudioModel OK
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2009-09-06 22:00:00 +02:00
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116. create flashlight for player OK
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2009-09-18 22:00:00 +02:00
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117. re-organize refdef flags OK
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118. revise ref_params_t OK
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2009-09-22 22:00:00 +02:00
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119. fixup client smooth stair climbing OK
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2009-09-19 22:00:00 +02:00
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120. fixup fov OK
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2009-09-20 22:00:00 +02:00
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121. make lerping for sprites OK
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2009-09-22 22:00:00 +02:00
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122. fix studio lerping between sequences OK
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123. fixup studio EF_ANIMATE OK
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124. fixup studio events on client-side OK
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125. sort & implement engfuncs on server.dll
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2009-09-23 22:00:00 +02:00
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126. implement trace from Quake3
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2009-09-28 22:00:00 +02:00
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127. debug sv.edicts and cl.edicts management OK
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128. fixup sprites lerping OK
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129. fixup sound orientation OK
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130. don't show console on changelevel OK
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2009-10-02 22:00:00 +02:00
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131. support for doom3-style materials parsing
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2009-09-29 22:00:00 +02:00
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132. implement SENTENCE_system
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2009-10-02 22:00:00 +02:00
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133. new sound\render system version replacement OK
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134. dx sound engine complete OK
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135. implement dsp, lypsync and vox
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136. re-vision uimenu
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137. complete rewriting physic.dll
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2009-10-06 22:00:00 +02:00
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138. implement hashtable for loaded sounds
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