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Xash3DArchive/engine/common.h

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//=======================================================================
// Copyright XashXT Group 2007 <20>
// common.h - definitions common between client and server
//=======================================================================
#ifndef COMMON_H
#define COMMON_H
#include <setjmp.h>
#include <stdio.h>
#include <time.h>
#include <windows.h>
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#include "launch_api.h"
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#include "engine_api.h"
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#include "render_api.h"
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#include "vsound_api.h"
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#include "com_export.h"
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#include "com_model.h"
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// PERFORMANCE INFO
#define MIN_FPS 0.1 // host minimum fps value for maxfps.
#define MAX_FPS 1000.0 // upper limit for maxfps.
#define MAX_FRAMETIME 0.1
#define MIN_FRAMETIME 0.001
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#define MAX_RENDERS 8 // max libraries to keep tracking
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#define MAX_ENTNUMBER 99999 // for server and client parsing
#define MAX_HEARTBEAT -99999 // connection time
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#define CIN_MAIN 0
#define CIN_LOGO 1
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// config strings are a general means of communication from
// the server to all connected clients.
// each config string can be at most CS_SIZE characters.
#define CS_SIZE 64 // size of one config string
#define CS_TIME 16 // size of time string
// FIXME: eliminate this. Configstrings must be started from CS_MODELS
#define CS_NAME 0 // map name
#define CS_MAPCHECKSUM 1 // level checksum (for catching cheater maps)
#define CS_BACKGROUND_TRACK 3 // basename of background track
// 8 - 32 it's a reserved strings
#define CS_MODELS 8 // configstrings starts here
#define CS_SOUNDS (CS_MODELS+MAX_MODELS) // sound names
#define CS_DECALS (CS_SOUNDS+MAX_SOUNDS) // server decal indexes
#define CS_EVENTS (CS_DECALS+MAX_DECALNAMES) // queue events
#define CS_GENERICS (CS_EVENTS+MAX_EVENTS) // generic resources (e.g. color decals)
#define CS_LIGHTSTYLES (CS_GENERICS+MAX_GENERICS) // lightstyle patterns
#define MAX_CONFIGSTRINGS (CS_LIGHTSTYLES+MAX_LIGHTSTYLES) // total count
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#ifdef _DEBUG
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void DBG_AssertFunction( bool fExpr, const char* szExpr, const char* szFile, int szLine, const char* szMessage );
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#define Assert( f ) DBG_AssertFunction( f, #f, __FILE__, __LINE__, NULL )
#else
#define Assert( f )
#endif
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extern cvar_t *scr_width;
extern cvar_t *scr_height;
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extern cvar_t *scr_download;
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extern cvar_t *allow_download;
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extern cvar_t *host_limitlocal;
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extern cvar_t *host_maxfps;
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/*
==============================================================
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HOST INTERFACE
==============================================================
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*/
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typedef enum
{
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HOST_INIT = 0, // initalize operations
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HOST_FRAME, // host running
HOST_SHUTDOWN, // shutdown operations
HOST_ERROR, // host stopped by error
HOST_SLEEP, // sleeped by different reason, e.g. minimize window
HOST_NOFOCUS, // same as HOST_FRAME, but disable mouse
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HOST_RESTART, // during the changes video mode
HOST_CRASHED // an exception handler called
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} host_state;
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typedef enum
{
RD_NONE = 0,
RD_CLIENT,
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RD_PACKET
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} rdtype_t;
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// game print level
typedef enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
} messagelevel_t;
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typedef struct host_redirect_s
{
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rdtype_t target;
char *buffer;
int buffersize;
netadr_t address;
void (*flush)( netadr_t adr, rdtype_t target, char *buffer );
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} host_redirect_t;
typedef struct host_parm_s
{
host_state state; // global host state
uint type; // running at
jmp_buf abortframe; // abort current frame
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dword errorframe; // to avoid each-frame host error
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byte *mempool; // static mempool for misc allocations
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string finalmsg; // server shutdown final message
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host_redirect_t rd; // remote console
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double realtime; // host.curtime
double frametime; // time between engine frames
double realframetime; // for some system events, e.g. console animations
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uint framecount; // global framecount
int events_head;
int events_tail;
sys_event_t events[MAX_EVENTS];
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HWND hWnd; // main window
int developer; // show all developer's message
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bool key_overstrike; // key overstrike mode
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// for IN_MouseMove() easy access
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int window_center_x;
int window_center_y;
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// renderers info
char *video_dlls[MAX_RENDERS];
char *audio_dlls[MAX_RENDERS];
int num_video_dlls;
int num_audio_dlls;
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decallist_t *decalList; // used for keep decals, when renderer is restarted or changed
int numdecals;
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} host_parm_t;
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extern host_parm_t host;
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//
// build.c
//
int com_buildnum( void );
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//
// host.c
//
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void Host_Init( const int argc, const char **argv );
void Host_Main( void );
void Host_Free( void );
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void Host_SetServerState( int state );
int Host_ServerState( void );
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int Host_CompareFileTime( long ft1, long ft2 );
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bool Host_NewGame( const char *mapName, bool loadGame );
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void Host_EndGame( const char *message, ... );
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void Host_AbortCurrentFrame( void );
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void Host_WriteServerConfig( const char *name );
void Host_WriteOpenGLConfig( void );
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void Host_WriteConfig( void );
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bool Host_IsLocalGame( void );
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void Host_ShutdownServer( void );
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void Host_CheckChanges( void );
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void Host_Print( const char *txt );
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void Host_Error( const char *error, ... );
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void Host_Credits( void );
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/*
==============================================================
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CLIENT / SERVER SYSTEMS
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==============================================================
*/
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void CL_Init( void );
void CL_Shutdown( void );
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void Host_ClientFrame( void );
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bool CL_Active( void );
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void SV_Init( void );
void SV_Shutdown( bool reconnect );
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void Host_ServerFrame( void );
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bool SV_Active( void );
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/*
==============================================================
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SHARED ENGFUNCS
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==============================================================
*/
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cvar_t *pfnCVarRegister( const char *szName, const char *szValue, int flags, const char *szDesc );
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char *pfnMemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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byte* pfnLoadFile( const char *filename, int *pLength );
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void pfnCVarSetString( const char *szName, const char *szValue );
void pfnCVarSetValue( const char *szName, float flValue );
float pfnCVarGetValue( const char *szName );
char* pfnCVarGetString( const char *szName );
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cvar_t *pfnCVarGetPointer( const char *szVarName );
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void pfnFreeFile( void *buffer );
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int pfnFileExists( const char *filename );
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void *pfnLoadLibrary( const char *name );
void *pfnGetProcAddress( void *hInstance, const char *name );
void pfnFreeLibrary( void *hInstance );
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long pfnRandomLong( long lLow, long lHigh );
float pfnRandomFloat( float flLow, float flHigh );
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void pfnAddCommand( const char *cmd_name, xcommand_t func, const char *cmd_desc );
void pfnDelCommand( const char *cmd_name );
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void *Cache_Check( byte *mempool, struct cache_user_s *c );
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void pfnGetGameDir( char *szGetGameDir );
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const char *pfnCmd_Args( void );
const char *pfnCmd_Argv( int argc );
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void Con_DPrintf( char *fmt, ... );
void Con_Printf( char *szFmt, ... );
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int pfnCmd_Argc( void );
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int pfnIsInGame( void );
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float pfnTime( void );
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/*
==============================================================
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MISC COMMON FUNCTIONS
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==============================================================
*/
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#define Z_Malloc(size) Mem_Alloc( host.mempool, size )
#define Z_Realloc( ptr, size ) Mem_Realloc( host.mempool, ptr, size )
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#define Z_Free( ptr ) if( ptr ) Mem_Free( ptr )
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//
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// keys.c
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//
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bool Key_IsDown( int keynum );
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const char *Key_IsBind( int keynum );
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void Key_Event( int key, bool down );
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void Key_Init( void );
void Key_WriteBindings( file_t *f );
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const char *Key_GetBinding( int keynum );
void Key_SetBinding( int keynum, const char *binding );
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void Key_ClearStates( void );
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const char *Key_KeynumToString( int keynum );
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int Key_StringToKeynum( const char *str );
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int Key_GetKey( const char *binding );
void Key_EnumCmds_f( void );
void Key_SetKeyDest( int key_dest );
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//
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// avikit.c
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//
typedef struct movie_state_s movie_state_t;
long AVI_GetVideoFrameNumber( movie_state_t *Avi, float time );
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byte *AVI_GetVideoFrame( movie_state_t *Avi, long frame );
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bool AVI_GetVideoInfo( movie_state_t *Avi, long *xres, long *yres, float *duration );
bool AVI_GetAudioInfo( movie_state_t *Avi, wavdata_t *snd_info );
fs_offset_t AVI_GetAudioChunk( movie_state_t *Avi, char *audiodata, long offset, long length );
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void AVI_OpenVideo( movie_state_t *Avi, const char *filename, bool load_audio, bool ignore_hwgamma, bool quiet );
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void AVI_CloseVideo( movie_state_t *Avi );
bool AVI_IsActive( movie_state_t *Avi );
movie_state_t *AVI_GetState( int num );
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// shared calls
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bool CL_IsInGame( void );
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bool CL_IsInMenu( void );
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float CL_GetServerTime( void );
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void CL_CharEvent( int key );
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void Tri_DrawTriangles( int fTrans );
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int CL_PointContents( const vec3_t point );
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char *COM_ParseFile( char *data, char *token );
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void CL_StudioFxTransform( struct cl_entity_s *ent, float transform[4][4] );
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bool CL_GetEntitySpatialization( int entnum, vec3_t origin, vec3_t velocity );
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void CL_StudioEvent( struct mstudioevent_s *event, struct cl_entity_s *ent );
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bool CL_GetComment( const char *demoname, char *comment );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
struct cl_entity_s *CL_GetLocalPlayer( void );
struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ExtraUpdate( void );
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int CL_GetMaxClients( void );
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bool CL_IsPlaybackDemo( void );
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bool SV_GetComment( const char *savename, char *comment );
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bool SV_NewGame( const char *mapName, bool loadGame );
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void SV_SysError( const char *error_string );
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void SV_InitGameProgs( void );
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void SV_ForceError( void );
void CL_WriteMessageHistory( void );
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void CL_MouseEvent( int mx, int my );
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void CL_SendCmd( void );
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void CL_Disconnect( void );
bool CL_NextDemo( void );
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void CL_Drop( void );
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void CL_ForceVid( void );
void CL_ForceSnd( void );
void SCR_Init( void );
void SCR_UpdateScreen( void );
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void SCR_CheckStartupVids( void );
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long SCR_GetAudioChunk( char *rawdata, long length );
wavdata_t *SCR_GetMovieInfo( void );
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void SCR_Shutdown( void );
void Con_Print( const char *txt );
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void Con_NPrintf( int idx, char *fmt, ... );
void Con_NXPrintf( struct con_nprint_s *info, char *fmt, ... );
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char *Info_ValueForKey( const char *s, const char *key );
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void Info_RemovePrefixedKeys( char *start, char prefix );
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bool Info_RemoveKey( char *s, const char *key );
bool Info_SetValueForKey( char *s, const char *key, const char *value );
bool Info_Validate( const char *s );
void Info_Print( const char *s );
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char *Cvar_Userinfo( void );
char *Cvar_Serverinfo( void );
void Cmd_WriteVariables( file_t *f );
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bool Cmd_CheckMapsList( bool fRefresh );
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void Cmd_ForwardToServer( void );
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void Cmd_AutoComplete( char *complete_string );
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typedef struct autocomplete_list_s
{
const char *name;
bool (*func)( const char *s, char *name, int length );
} autocomplete_list_t;
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extern autocomplete_list_t cmd_list[];
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#endif//COMMON_H