Commit Graph

157 Commits

Author SHA1 Message Date
555ceaea3a Fix stdlib header name to C-style, so it builds on Android NDK (API level 12) 2016-01-09 18:03:45 +03:00
a4c8d19261 Yet another event_usp.cpp fix. Now it works :D 2016-01-09 17:43:46 +03:00
3a72c24890 Fix event_usp.cpp. Shield must work also when cl_lw is 0 2016-01-09 17:31:23 +03:00
06b7e69d60 Working shield with cl_lw 1 2016-01-09 17:27:49 +03:00
d598fe37fe UTF16 VGUI2 i18n parser(thanks @jeefo for help and code) 2016-01-09 00:06:19 +03:00
ef7fcc72f0 Remove useless anymore files, like clientside server browser and studio render sample 2016-01-08 22:39:48 +03:00
67c8b673df Fix build, change HUD drawing order 2016-01-08 22:30:05 +03:00
7e668615bf Just sync with engine 2016-01-08 22:28:59 +03:00
5ce19ced91 Big Commit: ShadowIdx (still not working), various fixes for Sniper Scope, Crosshair, MOTD, Scoreboard(#69, #68). Weapon prediction improvements, it's playable fully now, but need test 2016-01-08 00:23:35 +03:00
eec682df36 Update YaPB revision 2016-01-05 00:29:02 +03:00
a6b61e7baa Icons 2016-01-05 00:28:47 +03:00
e851ab2804 showscoreboard2 command for rendering scoreboard in defined place with defined colors and alpha. Hide MOTD by default(because it's a raw HTML). DrawDarkRectnagle enhancements 2016-01-05 00:27:46 +03:00
74d1f687ac Fix sniper scope fov 2016-01-04 21:17:00 +03:00
0f16fb88b0 hud_centerid fix #42, advanced status string parser 2016-01-04 01:15:18 +03:00
7ad2ea2003 Fix #65, update readme, some code refactor 2016-01-04 00:32:30 +03:00
7ea68db859 Fix build 2015-12-30 18:07:07 +03:00
f9b7a378e6 Enable yapb build 2015-12-29 01:00:05 +03:00
8139dd0f58 Fix console button 2015-12-28 23:57:05 +03:00
bf612cfe4b Blinking Bomb icon 2015-12-28 22:11:01 +03:00
342d0bb68f Update global HUD header. (global headers must die) 2015-12-28 22:09:11 +03:00
36f5e6a624 Fix minor timer issues 2015-12-28 22:08:34 +03:00
631c2c7136 Add menus for radio, hook it from ShowMenu, add cvar _extended_menus 2015-12-28 21:45:36 +03:00
9efb450d1f Bigger radar dots 2015-12-28 21:44:41 +03:00
34645b1b47 Fix animation event 2015-12-28 21:44:04 +03:00
fafda78291 Fix unselectable empty weapon 2015-12-28 21:43:53 +03:00
584f1b25d0 Fix weapon bullet spread 2015-12-28 19:54:30 +03:00
5819230fe8 Autobuy/rebuy implement 2015-12-28 19:53:41 +03:00
0ec00b39ba Merge branch 'master' of https://github.com/SDLash3D/cs16-client 2015-12-28 18:43:30 +03:00
58823c5fde FireBullets from cs16nd 2015-12-28 18:43:00 +03:00
23c46d6d87 Merge pull request #63 from jeefo/master
cs16nd import
2015-12-27 18:57:22 +03:00
jeefo
884ff6c504 added yapb as submodule 2015-12-27 14:35:06 +03:00
jeefo
78a8686463 added missing files 2015-12-27 14:32:17 +03:00
jeefo
e267c598e8 fixed build 2015-12-27 14:30:05 +03:00
jeefo
40da08ddc3 added fixed cs16nd (animation.cpp from regamedll). 2015-12-27 14:06:55 +03:00
c427c15854 Fix crash in materials.txt parser 2015-12-27 02:42:16 +06:00
6e8cd666a1 Merge remote-tracking branch 'mittorn/master'
Conflicts:
	cl_dll/hud_redraw.cpp
2015-12-27 02:41:33 +06:00
3d34a0b8c3 Fix famas 2015-12-23 20:56:46 +03:00
6e0e370335 ShowVGUIMenu command, hook ShadowIdx(not rendered yet) 2015-12-23 20:26:55 +03:00
66b26f8299 Deny moving when intermission and rotating when MOTD is active 2015-12-23 03:48:25 +03:00
1b53472380 BombDrop fix 2015-12-23 03:47:01 +03:00
3241f8eb70 Radar fixes: player with c4 must be red on radar 2015-12-23 03:46:35 +03:00
0225836a7d Working radar 2015-12-23 02:29:49 +03:00
6beb84b6e9 Menu interface update 2015-12-22 23:53:03 +03:00
1d7e01fd74 Merge radar_wip 2015-12-22 23:52:46 +03:00
c0c70311c2 Enable radar, messages fixes, events 2015-12-22 23:50:40 +03:00
e555173b7d Update menu interface, add credits 2015-12-22 23:48:53 +03:00
8263fbafd3 Emulate VGUI Menu through touch interface 2015-12-22 23:47:45 +03:00
65ba13db8c Reworked HUD 2015-12-22 23:47:16 +03:00
61c7fdd3e1 Reworked scoreboard 2015-12-22 23:46:33 +03:00
937ea2583e Add sniper scope 2015-12-22 23:45:22 +03:00