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555ceaea3a
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Fix stdlib header name to C-style, so it builds on Android NDK (API level 12)
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2016-01-09 18:03:45 +03:00 |
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a4c8d19261
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Yet another event_usp.cpp fix. Now it works :D
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2016-01-09 17:43:46 +03:00 |
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3a72c24890
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Fix event_usp.cpp. Shield must work also when cl_lw is 0
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2016-01-09 17:31:23 +03:00 |
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06b7e69d60
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Working shield with cl_lw 1
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2016-01-09 17:27:49 +03:00 |
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d598fe37fe
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UTF16 VGUI2 i18n parser(thanks @jeefo for help and code)
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2016-01-09 00:06:19 +03:00 |
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ef7fcc72f0
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Remove useless anymore files, like clientside server browser and studio render sample
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2016-01-08 22:39:48 +03:00 |
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67c8b673df
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Fix build, change HUD drawing order
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2016-01-08 22:30:05 +03:00 |
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7e668615bf
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Just sync with engine
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2016-01-08 22:28:59 +03:00 |
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5ce19ced91
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Big Commit: ShadowIdx (still not working), various fixes for Sniper Scope, Crosshair, MOTD, Scoreboard(#69, #68). Weapon prediction improvements, it's playable fully now, but need test
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2016-01-08 00:23:35 +03:00 |
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eec682df36
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Update YaPB revision
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2016-01-05 00:29:02 +03:00 |
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a6b61e7baa
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Icons
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2016-01-05 00:28:47 +03:00 |
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e851ab2804
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showscoreboard2 command for rendering scoreboard in defined place with defined colors and alpha. Hide MOTD by default(because it's a raw HTML). DrawDarkRectnagle enhancements
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2016-01-05 00:27:46 +03:00 |
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74d1f687ac
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Fix sniper scope fov
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2016-01-04 21:17:00 +03:00 |
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0f16fb88b0
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hud_centerid fix #42, advanced status string parser
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2016-01-04 01:15:18 +03:00 |
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7ad2ea2003
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Fix #65, update readme, some code refactor
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2016-01-04 00:32:30 +03:00 |
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7ea68db859
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Fix build
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2015-12-30 18:07:07 +03:00 |
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f9b7a378e6
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Enable yapb build
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2015-12-29 01:00:05 +03:00 |
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8139dd0f58
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Fix console button
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2015-12-28 23:57:05 +03:00 |
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bf612cfe4b
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Blinking Bomb icon
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2015-12-28 22:11:01 +03:00 |
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342d0bb68f
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Update global HUD header. (global headers must die)
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2015-12-28 22:09:11 +03:00 |
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36f5e6a624
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Fix minor timer issues
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2015-12-28 22:08:34 +03:00 |
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631c2c7136
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Add menus for radio, hook it from ShowMenu, add cvar _extended_menus
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2015-12-28 21:45:36 +03:00 |
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9efb450d1f
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Bigger radar dots
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2015-12-28 21:44:41 +03:00 |
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34645b1b47
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Fix animation event
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2015-12-28 21:44:04 +03:00 |
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fafda78291
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Fix unselectable empty weapon
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2015-12-28 21:43:53 +03:00 |
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584f1b25d0
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Fix weapon bullet spread
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2015-12-28 19:54:30 +03:00 |
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5819230fe8
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Autobuy/rebuy implement
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2015-12-28 19:53:41 +03:00 |
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0ec00b39ba
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Merge branch 'master' of https://github.com/SDLash3D/cs16-client
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2015-12-28 18:43:30 +03:00 |
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58823c5fde
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FireBullets from cs16nd
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2015-12-28 18:43:00 +03:00 |
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23c46d6d87
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Merge pull request #63 from jeefo/master
cs16nd import
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2015-12-27 18:57:22 +03:00 |
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jeefo
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884ff6c504
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added yapb as submodule
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2015-12-27 14:35:06 +03:00 |
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jeefo
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78a8686463
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added missing files
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2015-12-27 14:32:17 +03:00 |
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jeefo
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e267c598e8
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fixed build
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2015-12-27 14:30:05 +03:00 |
|
jeefo
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40da08ddc3
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added fixed cs16nd (animation.cpp from regamedll).
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2015-12-27 14:06:55 +03:00 |
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c427c15854
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Fix crash in materials.txt parser
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2015-12-27 02:42:16 +06:00 |
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6e8cd666a1
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Merge remote-tracking branch 'mittorn/master'
Conflicts:
cl_dll/hud_redraw.cpp
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2015-12-27 02:41:33 +06:00 |
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3d34a0b8c3
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Fix famas
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2015-12-23 20:56:46 +03:00 |
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6e0e370335
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ShowVGUIMenu command, hook ShadowIdx(not rendered yet)
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2015-12-23 20:26:55 +03:00 |
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66b26f8299
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Deny moving when intermission and rotating when MOTD is active
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2015-12-23 03:48:25 +03:00 |
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1b53472380
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BombDrop fix
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2015-12-23 03:47:01 +03:00 |
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3241f8eb70
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Radar fixes: player with c4 must be red on radar
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2015-12-23 03:46:35 +03:00 |
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0225836a7d
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Working radar
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2015-12-23 02:29:49 +03:00 |
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6beb84b6e9
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Menu interface update
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2015-12-22 23:53:03 +03:00 |
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1d7e01fd74
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Merge radar_wip
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2015-12-22 23:52:46 +03:00 |
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c0c70311c2
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Enable radar, messages fixes, events
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2015-12-22 23:50:40 +03:00 |
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e555173b7d
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Update menu interface, add credits
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2015-12-22 23:48:53 +03:00 |
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8263fbafd3
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Emulate VGUI Menu through touch interface
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2015-12-22 23:47:45 +03:00 |
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65ba13db8c
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Reworked HUD
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2015-12-22 23:47:16 +03:00 |
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61c7fdd3e1
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Reworked scoreboard
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2015-12-22 23:46:33 +03:00 |
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937ea2583e
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Add sniper scope
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2015-12-22 23:45:22 +03:00 |
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