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79264b93bd
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Update CMakeLists
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2016-03-13 00:24:43 +03:00 |
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08074b231b
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Update submodules
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2016-03-13 00:22:37 +03:00 |
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9b849ce062
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Fix warnings, find by LTO
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2016-03-13 00:17:49 +03:00 |
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384aafa84f
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Additional checks for vgui2 localize parser
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2016-03-13 00:17:16 +03:00 |
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cc6c50e85e
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Fix FireBullets bugs
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2016-03-13 00:16:17 +03:00 |
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1677afff9f
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cs16-client now compiles with -Wall
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2016-03-12 23:45:33 +03:00 |
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b21d4d1a12
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Remove unused file
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2016-03-12 23:10:43 +03:00 |
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4c113276af
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Fixed all warnings. If there's any problems, it will be here.
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2016-03-12 23:10:18 +03:00 |
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f3168aa727
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Disable mouse on Android, don't change viewangles while dead
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2016-03-12 22:34:43 +03:00 |
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a41b3d7f58
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Add additional check. I hope this may fix some crashes
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2016-03-12 22:14:19 +03:00 |
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e36d306756
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Enable C++11, switch vgui_parser.cpp to unordered_map
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2016-03-12 22:06:23 +03:00 |
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f9c5950c48
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Disable MOTD properly
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2016-03-12 20:55:37 +03:00 |
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b496903c36
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Adjust sparks and wallpuff
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2016-03-12 20:55:10 +03:00 |
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d86e4291a7
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Re-enable ZBots
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2016-03-12 20:54:40 +03:00 |
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65a1c72a1a
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LTO
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2016-03-12 20:54:26 +03:00 |
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cb4cc33574
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Don't show viewmodel if FOV is too low, refactor one function
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2016-03-08 00:01:20 +03:00 |
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d23491caaf
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Sniper Scope: change flags of scope arc textures, add strokes at screen center
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2016-03-08 00:00:14 +03:00 |
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af2cac2836
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Don't show messages from dead or spectating players if local player is alive or not spectating
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2016-03-07 22:47:15 +03:00 |
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3280e5d5cf
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Fix C4
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2016-03-07 17:32:29 +03:00 |
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8cbf20e501
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Add GoldSrc support, SDL-based input, update CMakeLists
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2016-03-06 21:42:50 +03:00 |
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56602e0c03
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CRLF to LF on all files(nothing changed)
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2016-03-05 22:30:50 +03:00 |
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2df8d31163
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CP1251->UTF-8
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2016-03-05 22:29:55 +03:00 |
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04c652a6f1
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Add more files to .gitignore
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2016-03-05 21:44:35 +03:00 |
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7ba9e030ab
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Add clang-format to repo
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2016-03-05 21:42:55 +03:00 |
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1a1dcdaae7
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Implement special for funny scripting. (disabled by default)
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2016-03-05 21:39:46 +03:00 |
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54dd10c841
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FillRGBABlend is now fixed in engine, so remove many hacks
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2016-03-03 16:09:15 +03:00 |
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414c4f8b74
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update regamelite
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2016-03-01 01:30:57 +03:00 |
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0d479a6b02
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Fix build
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2016-03-01 01:28:57 +03:00 |
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62b2689f76
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YaWPC. (Yet Another Weapon Prediction Commit)
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2016-03-01 01:28:38 +03:00 |
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7f99f779f3
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YaSBC. (Yet Another ScoreBoard Commit)
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2016-03-01 01:28:00 +03:00 |
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be911ce686
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Don't draw statusbar while spectating
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2016-02-29 20:38:05 +03:00 |
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a1f26f4d61
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Clean weapon predicting code
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2016-02-29 20:34:10 +03:00 |
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71629b309c
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update git stuff
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2016-02-29 20:29:04 +03:00 |
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db987e18f9
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Show additional entities in overview mode
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2016-02-28 00:08:22 +03:00 |
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465f8349b9
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Fix twice reloading bug: fill ItemInfoArray with valid data. Add m_flPumpTime to time decrement
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2016-02-27 20:01:14 +03:00 |
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378a44e0b2
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Fix shadows, remove TriAPI code
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2016-02-27 14:39:12 +03:00 |
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31299ed401
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Fix DrawRectangle
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2016-02-26 01:11:49 +03:00 |
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aada929d73
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Hardcode team order
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2016-02-26 01:11:02 +03:00 |
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53e3cf4dc9
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Try to fix armor bug
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2016-02-26 01:10:20 +03:00 |
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b498c6844c
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Delta balance
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2016-02-26 01:09:38 +03:00 |
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5227782037
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Use CClientSprite in radar, add radar comments, make CClientSprite inlined
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2016-02-24 12:14:48 +03:00 |
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05871bad73
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Move shadow code to StudioModelRenderer, add forgotten EventAPI calls
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2016-02-24 12:13:00 +03:00 |
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9539908ff5
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update buildscripts
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2016-02-23 22:43:31 +03:00 |
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9aa14a3682
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Fix overview non-clearing bug(ugly hack)
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2016-02-23 22:38:01 +03:00 |
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7f04e03bd4
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Don't use TriAPI for shadows(maybe it will fix some shadow related bugs)
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2016-02-23 20:15:28 +03:00 |
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9878ea1f14
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Penetration
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2016-02-23 20:14:45 +03:00 |
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e5cb94038f
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Move drawing utilites into separate class (anti-g(od)HUD)
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2016-02-23 20:14:24 +03:00 |
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f5d9f82d6d
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Update submodules
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2016-02-21 20:31:27 +03:00 |
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0fe97ea805
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#107 fix
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2016-02-21 20:24:05 +03:00 |
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2b8b768c53
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Fix #109 #110
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2016-02-21 20:22:14 +03:00 |
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