510 Commits

Author SHA1 Message Date
c9f0b7301b Try to fix muzzleflash related bug, remove tracerCount declaration in events, simple and undone implementation of gunsmoke 2016-10-26 21:13:23 +03:00
297ada39e2 Add some null pointer checks 2016-10-26 18:59:29 +03:00
59be663e5d Rework hud_scale. Now it's detects maximum scale factor for user's screen. 2016-10-26 15:39:09 +03:00
916568dee1 Remove EV_CreateTracer, it's unused in CS 2016-10-26 15:36:33 +03:00
d771fe8e42 Fix radar 2016-10-22 19:31:43 +03:00
174d0c52e2 Fix uninitialised variable 2016-10-22 19:31:31 +03:00
8707d5e9c7 Don't try to spawn wall puff and sparks nor draw decals on skybox 2016-10-22 05:47:13 +03:00
5d78a30aaa Bump 2016-10-22 04:12:39 +03:00
39fbb50a61 Fix overwritten real predicted punchangle by client weapon prediction code 2016-10-22 04:12:14 +03:00
743e138441 Remove ev_punchangle 2016-10-22 04:11:22 +03:00
daa168adbb Bump version to 357 2016-10-21 17:57:01 +03:00
35e383614e Disable force theme change 2016-10-21 17:55:08 +03:00
de87c08520 Radar improvements 2016-10-19 01:02:11 +03:00
ae60f97777 Bump to 354 2016-10-18 21:07:09 +03:00
847292ccf4 Update submodules 2016-10-18 18:47:12 +03:00
13319adb52 Fix DeathMsg and SayText position when spectating 2016-10-18 18:25:20 +03:00
51b7efbe4c Fix auto hud_scale calculation for small screens. Again. 2016-10-18 17:59:12 +03:00
b06ee2f3b0 Fix expression in CHudRadar::FlashTime(float, hostage_info_t*) 2016-10-18 17:14:34 +03:00
8b4ac2fd08 Fix appearing Hostage at 0,0,0 in radar, fix SayText message to allow dead players 2016-10-18 17:10:37 +03:00
c65332e85f Bump version to 352 2016-10-16 02:08:31 +03:00
f197758162 Fix hud_scale adjusting for very-very-very-very-very-very-very-very-very small screens 2016-10-16 02:07:43 +03:00
94740acadf Open Google Play Store page of Xash3D(or GitHub Releases page if GP isn't available) when engine isn't installed on the device 2016-10-16 02:06:41 +03:00
08212b5175 Launcher design: merge two tabs into one page, remove tabs at all 2016-10-16 01:09:00 +03:00
6de85e2184 Bump version code to 350 2016-10-15 01:19:03 +03:00
f8e58f3135 Port a52fda0b19 bugfix 2016-10-15 01:08:01 +03:00
239e44f26f Update credits, bump version (#207) 2016-10-15 00:55:25 +03:00
c60540a6b3 Optimize NVG, new cvar: cl_fancy_nvg, default: 0 2016-10-15 00:51:50 +03:00
158de4fc84 Fix radar (#206) 2016-10-15 00:51:09 +03:00
403f6383cd Bump version code to 103 2016-10-12 01:05:21 +03:00
6d456ff967 Coloring in scoreboard. Disabled by default. 2016-10-12 00:43:50 +03:00
a2dfc5a4d2 Update ReGameLite 2016-10-12 00:43:29 +03:00
23c4a966a7 Refactor radar. Fix dots placement if hud_scale != 1. New gHUD value -- m_flScale. 2016-10-11 22:55:27 +03:00
1527619e1c Bump version, new cvar: cscl_ver. 2016-10-10 21:13:44 +03:00
ebd6f58258 Fix #RadioC 2016-10-10 20:36:35 +03:00
896014299a Delete unneeded files 2016-10-10 19:46:24 +03:00
e6c063f7ae Update submodules 2016-10-10 19:37:09 +03:00
585af2ecea Improve build script 2016-10-10 19:36:35 +03:00
2ad9534f8d Fix crash 2016-10-10 19:36:01 +03:00
8c59ce03f6 Use macro instead of gEngfuncs.pfnRandomFloat. Readability. 2016-10-10 18:53:08 +03:00
e66c1f32ec Fix Radio 2016-10-10 18:52:38 +03:00
6c3a5da19d Remove uneeded stubs, will be inlined now 2016-10-10 18:52:20 +03:00
a89154a3b0 Get rid of cs_baseentity.cpp, move client-side prediction stubs to appropriate headers, as server code is not intended to be buildable now. 2016-10-10 18:43:02 +03:00
333bdd7638 Fix brass position 2016-09-29 22:44:34 +03:00
f7ef3bccc4 #191 fix 2016-09-29 22:25:54 +03:00
8b4f372b66 Move Hostage* and Bomb* messages to Radar, due it used mainly for Radar. Remove 320 sprites support. Move ReceiveW message to rain.cpp 2016-09-22 01:10:23 +03:00
706c80803a Remove useless assignment, fix parentheses 2016-09-21 23:20:00 +03:00
217ff810e7 Use BotVoice in HUD_VoiceStatus 2016-09-21 21:46:04 +03:00
567c1f604a Refactor geiger code 2016-09-21 20:56:52 +03:00
64e446de1c Refactor crosshair code 2016-09-21 20:56:37 +03:00
50638b3f72 Probably here(in loop) must be a continue, instead of return 2016-09-20 20:55:34 +03:00