Commit Graph

341 Commits

Author SHA1 Message Date
b496903c36 Adjust sparks and wallpuff 2016-03-12 20:55:10 +03:00
d86e4291a7 Re-enable ZBots 2016-03-12 20:54:40 +03:00
65a1c72a1a LTO 2016-03-12 20:54:26 +03:00
cb4cc33574 Don't show viewmodel if FOV is too low, refactor one function 2016-03-08 00:01:20 +03:00
d23491caaf Sniper Scope: change flags of scope arc textures, add strokes at screen center 2016-03-08 00:00:14 +03:00
af2cac2836 Don't show messages from dead or spectating players if local player is alive or not spectating 2016-03-07 22:47:15 +03:00
3280e5d5cf Fix C4 2016-03-07 17:32:29 +03:00
8cbf20e501 Add GoldSrc support, SDL-based input, update CMakeLists 2016-03-06 21:42:50 +03:00
56602e0c03 CRLF to LF on all files(nothing changed) 2016-03-05 22:30:50 +03:00
2df8d31163 CP1251->UTF-8 2016-03-05 22:29:55 +03:00
04c652a6f1 Add more files to .gitignore 2016-03-05 21:44:35 +03:00
7ba9e030ab Add clang-format to repo 2016-03-05 21:42:55 +03:00
1a1dcdaae7 Implement special for funny scripting. (disabled by default) 2016-03-05 21:39:46 +03:00
54dd10c841 FillRGBABlend is now fixed in engine, so remove many hacks 2016-03-03 16:09:15 +03:00
414c4f8b74 update regamelite 2016-03-01 01:30:57 +03:00
0d479a6b02 Fix build 2016-03-01 01:28:57 +03:00
62b2689f76 YaWPC. (Yet Another Weapon Prediction Commit) 2016-03-01 01:28:38 +03:00
7f99f779f3 YaSBC. (Yet Another ScoreBoard Commit) 2016-03-01 01:28:00 +03:00
be911ce686 Don't draw statusbar while spectating 2016-02-29 20:38:05 +03:00
a1f26f4d61 Clean weapon predicting code 2016-02-29 20:34:10 +03:00
71629b309c update git stuff 2016-02-29 20:29:04 +03:00
db987e18f9 Show additional entities in overview mode 2016-02-28 00:08:22 +03:00
465f8349b9 Fix twice reloading bug: fill ItemInfoArray with valid data. Add m_flPumpTime to time decrement 2016-02-27 20:01:14 +03:00
378a44e0b2 Fix shadows, remove TriAPI code 2016-02-27 14:39:12 +03:00
31299ed401 Fix DrawRectangle 2016-02-26 01:11:49 +03:00
aada929d73 Hardcode team order 2016-02-26 01:11:02 +03:00
53e3cf4dc9 Try to fix armor bug 2016-02-26 01:10:20 +03:00
b498c6844c Delta balance 2016-02-26 01:09:38 +03:00
5227782037 Use CClientSprite in radar, add radar comments, make CClientSprite inlined 2016-02-24 12:14:48 +03:00
05871bad73 Move shadow code to StudioModelRenderer, add forgotten EventAPI calls 2016-02-24 12:13:00 +03:00
9539908ff5 update buildscripts 2016-02-23 22:43:31 +03:00
9aa14a3682 Fix overview non-clearing bug(ugly hack) 2016-02-23 22:38:01 +03:00
7f04e03bd4 Don't use TriAPI for shadows(maybe it will fix some shadow related bugs) 2016-02-23 20:15:28 +03:00
9878ea1f14 Penetration 2016-02-23 20:14:45 +03:00
e5cb94038f Move drawing utilites into separate class (anti-g(od)HUD) 2016-02-23 20:14:24 +03:00
f5d9f82d6d Update submodules 2016-02-21 20:31:27 +03:00
0fe97ea805 #107 fix 2016-02-21 20:24:05 +03:00
2b8b768c53 Fix #109 #110 2016-02-21 20:22:14 +03:00
c628e2c46b Various changes 2016-02-21 20:11:40 +03:00
ad486a3cab Fix #111 2016-02-21 19:03:47 +03:00
efb6d8efc3 Decrease CVAR_GET_FLOAT calls 2016-02-21 18:49:40 +03:00
4b1efaca17 Use strncpy everywhere 2016-02-21 18:36:54 +03:00
7b2faf86ba Fix #114 2016-02-21 01:57:02 +03:00
babe7aba13 New credits 2016-02-21 01:46:21 +03:00
4355c377f4 Various 2016-02-18 00:52:36 +03:00
c59a9a3082 -Use Xash3D checks now 2016-02-18 00:51:25 +03:00
898d909399 Fix crosshair 2016-02-18 00:50:19 +03:00
3b3d6f61e5 Happy weapon spray 2016-02-18 00:49:33 +03:00
9473200798 Fix fantom players in scoreboard, some rework of shitty scoreboard code 2016-02-17 14:07:22 +03:00
bda6a8e68d BotProgress fix 2016-02-17 13:35:40 +03:00