Commit Graph

373 Commits

Author SHA1 Message Date
Andrey Akhmichin 5b17518da3 Merge branch 'sohl1.2' into aomdc 2024-08-22 01:48:46 +05:00
Andrey Akhmichin 6c9e104a19 Merge branch 'master' into sohl1.2 2024-08-22 01:43:28 +05:00
Alibek Omarov 2113beb9f2 client: fix some missing newlines in alerts 2024-08-18 16:02:11 +00:00
Roman Chistokhodov c7bf53303a
Reset ammo history slot on HUD reset (#460) 2024-08-02 02:24:15 +00:00
Andrey Akhmichin 2e7374c80d Merge branch 'sohl1.2' into aomdc 2024-07-22 00:24:36 +05:00
Andrey Akhmichin 4b86be3623 Merge branch 'master' into sohl1.2 2024-07-22 00:11:00 +05:00
Alibek Omarov 65ba93ae77 cdll_int: fix mobile API export
It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
Andrey Akhmichin 7a6c7cf5bc Merge branch 'master' into sohl1.2 2024-07-21 02:41:26 +05:00
Alibek Omarov ee304c94b6 client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
Alibek Omarov 6a9c596dd3 client: ammo: apply fix for HUD vertical inconsistency (ValveSoftware/halflife#3728) 2024-07-07 17:53:16 +00:00
Alibek Omarov cd80a6b4bb client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available 2024-07-07 17:53:16 +00:00
Alibek Omarov 5a315a05ea client: hud: detect the availability of HD spritesheets 2024-07-07 17:53:16 +00:00
Alibek Omarov ea229edb2c client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560 2024-07-07 17:53:16 +00:00
Alibek Omarov 58bc7ea53e client: ammohistory: fix rendering history with bigger HUD sprites 2024-07-07 17:53:16 +00:00
Alibek Omarov c299495477 client: ammohistory: properly reset gHR.iHistoryGap in VidInit
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Andrey Akhmichin 131c23b38b Merge branch 'sohl1.2' into aomdc 2024-06-11 00:34:07 +05:00
Andrey Akhmichin fa93852985 Merge branch 'master' into sohl1.2 2024-06-11 00:32:53 +05:00
Roman Chistokhodov a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) (#456) 2024-06-09 09:53:57 +00:00
Roman Chistokhodov d774c9e0f9
Fix instant camera movement after closing the VGUI menu (#455) 2024-06-09 09:53:40 +00:00
Roman Chistokhodov bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) (#453) 2024-06-09 09:53:17 +00:00
Alibek Omarov 3229067f78 Fix compile.bat scripts to build with MSVC6 2024-05-21 18:55:44 +03:00
Andrey Akhmichin 508f7ec8b9 Merge branch 'sohl1.2' into aomdc 2024-04-29 01:24:37 +05:00
Andrey Akhmichin c441f4d1e3 Merge branch 'master' into sohl1.2 2024-04-29 01:23:28 +05:00
FreeSlave 7a75ec54a9 Allow using SDL2 joystick on Windows 2024-04-28 19:20:17 +00:00
Roman Chistokhodov fbe839d33e Fix missing #if for joystick declarations 2024-04-28 19:20:17 +00:00
FreeSlave 31b66244e5 Remove USE_SDL2. Always use SDL2 on Windows when available 2024-04-28 19:20:17 +00:00
FreeSlave de1e971fc5 Add WIN32_USE_SDL2 option 2024-04-28 19:20:17 +00:00
FreeSlave 8337b367d8 Allow using SDL2 mouse input functions on Windows 2024-04-28 19:20:17 +00:00
Alibek Omarov 20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND (#449)
This is mentioned in default delta.lst shipped with HL25:

```
	DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
Andrey Akhmichin 9ff93f7c90 Merge branch 'sohl1.2' into aomdc 2024-04-07 22:29:57 +05:00
Andrey Akhmichin d68591f417 Merge branch 'master' into sohl1.2 2024-04-07 22:29:02 +05:00
Alibek Omarov f6988f4e49 client: include vcs info to the build and register variables 2024-04-07 16:51:34 +00:00
Alibek Omarov 6f384c4e3e client: do not check for libdl on Windows targets 2024-04-04 14:16:19 +03:00
Alibek Omarov 723ddd7a36 client: wscript: do not enable GOLDSOURCE_SUPPORT on platforms not supported by Valve 2024-03-28 10:52:29 +03:00
Andrey Akhmichin 60d30b5842 Merge branch 'sohl1.2' into aomdc 2024-03-24 02:23:32 +05:00
Andrey Akhmichin b45be6f4d0 Merge branch 'master' into sohl1.2 2024-03-24 02:23:12 +05:00
Alibek Omarov cf415b8ef4 Remove unfulfilled dreams (USE_VGUI2) 2024-03-11 01:54:58 +03:00
Alibek Omarov 09a158f2e7 wscript: move libdl check into client, as it's the only subproject that uses it 2024-03-11 00:53:44 +03:00
Andrey Akhmichin 529f8acbf8 Merge branch 'sohl1.2' into aomdc 2024-02-26 13:26:00 +05:00
Andrey Akhmichin 53e9c36f27 Set hardcoded fog density to render fog under the latest GoldSrc version. 2024-02-24 03:12:42 +05:00
Andrey Akhmichin 65a1492b12 Merge branch 'master' into sohl1.2 2024-02-23 01:46:33 +05:00
Andrey Akhmichin e0cdfe9ae8 Add Steam Friends Rich Presence cmd calls. 2024-02-14 04:33:36 +05:00
Andrey Akhmichin 1f458edb0b Turn on weapon bobbing by default. 2024-02-13 23:03:14 +05:00
Andrey Akhmichin 7bbc2cf4d7 Update weapon bobbing code. 2024-02-13 05:30:42 +05:00
Andrey Akhmichin 955f7ad436 Port spectator changes from HLSDK 2.4. 2024-02-13 03:41:13 +05:00
Alibek Omarov 011f1afeb6 client: fix -Wparentheses 2024-02-10 04:08:13 +03:00
Andrey Akhmichin fd3755e35c Remove additional android compilation flags. 2024-02-10 04:48:38 +05:00
Andrey Akhmichin b8845fa4c8 Revert "cmake: set -O3 option to android linker."
This reverts commit b8e143f5ac.
2024-02-10 04:42:33 +05:00
Andrey Akhmichin 28112bab77 Fix bullet impact sounds and interpolation artifacts. 2024-02-04 17:46:45 +05:00
Andrey Akhmichin e552d2cc06
Make cycler and func_button speakable targets for scripted_sentence. (#434) 2024-02-03 22:33:15 +00:00