Andrey Akhmichin
5b17518da3
Merge branch 'sohl1.2' into aomdc
2024-08-22 01:48:46 +05:00
Andrey Akhmichin
6c9e104a19
Merge branch 'master' into sohl1.2
2024-08-22 01:43:28 +05:00
Alibek Omarov
2113beb9f2
client: fix some missing newlines in alerts
2024-08-18 16:02:11 +00:00
Roman Chistokhodov
c7bf53303a
Reset ammo history slot on HUD reset ( #460 )
2024-08-02 02:24:15 +00:00
Andrey Akhmichin
2e7374c80d
Merge branch 'sohl1.2' into aomdc
2024-07-22 00:24:36 +05:00
Andrey Akhmichin
4b86be3623
Merge branch 'master' into sohl1.2
2024-07-22 00:11:00 +05:00
Alibek Omarov
65ba93ae77
cdll_int: fix mobile API export
...
It's supposed to return an integer value, with a non-zero value for error.
2024-07-21 18:31:26 +00:00
Andrey Akhmichin
7a6c7cf5bc
Merge branch 'master' into sohl1.2
2024-07-21 02:41:26 +05:00
Alibek Omarov
ee304c94b6
client: ammo: increase ammobar size depending on sprites size (extra change, not fixed in HL25 yet)
...
See ValveSoftware/halflife#3728 comment
2024-07-07 17:53:16 +00:00
Alibek Omarov
6a9c596dd3
client: ammo: apply fix for HUD vertical inconsistency ( ValveSoftware/halflife#3728 )
2024-07-07 17:53:16 +00:00
Alibek Omarov
cd80a6b4bb
client: apply HL25 HUD style if hud_allow_hd is set to 1 and there are HD spritesheets are available
2024-07-07 17:53:16 +00:00
Alibek Omarov
5a315a05ea
client: hud: detect the availability of HD spritesheets
2024-07-07 17:53:16 +00:00
Alibek Omarov
ea229edb2c
client: add hud_allow_hd cvar that increases available HUD spritesheet resolutions up to 1280 and 2560
2024-07-07 17:53:16 +00:00
Alibek Omarov
58bc7ea53e
client: ammohistory: fix rendering history with bigger HUD sprites
2024-07-07 17:53:16 +00:00
Alibek Omarov
c299495477
client: ammohistory: properly reset gHR.iHistoryGap in VidInit
...
This fixes unneeded gaps in ammohistory, after the change of HUD spritesheet
resolution from bigger to smaller
2024-07-07 17:53:16 +00:00
Andrey Akhmichin
131c23b38b
Merge branch 'sohl1.2' into aomdc
2024-06-11 00:34:07 +05:00
Andrey Akhmichin
fa93852985
Merge branch 'master' into sohl1.2
2024-06-11 00:32:53 +05:00
Roman Chistokhodov
a4acefb25c
Call DeathMsg for non-VGUI scoreboard (used to highlight the killer) ( #456 )
2024-06-09 09:53:57 +00:00
Roman Chistokhodov
d774c9e0f9
Fix instant camera movement after closing the VGUI menu ( #455 )
2024-06-09 09:53:40 +00:00
Roman Chistokhodov
bc9019953d
Implement scroll in non-vgui MOTD for GoldSource (like in xash3d-fwgs) ( #453 )
2024-06-09 09:53:17 +00:00
Alibek Omarov
3229067f78
Fix compile.bat scripts to build with MSVC6
2024-05-21 18:55:44 +03:00
Andrey Akhmichin
508f7ec8b9
Merge branch 'sohl1.2' into aomdc
2024-04-29 01:24:37 +05:00
Andrey Akhmichin
c441f4d1e3
Merge branch 'master' into sohl1.2
2024-04-29 01:23:28 +05:00
FreeSlave
7a75ec54a9
Allow using SDL2 joystick on Windows
2024-04-28 19:20:17 +00:00
Roman Chistokhodov
fbe839d33e
Fix missing #if for joystick declarations
2024-04-28 19:20:17 +00:00
FreeSlave
31b66244e5
Remove USE_SDL2. Always use SDL2 on Windows when available
2024-04-28 19:20:17 +00:00
FreeSlave
de1e971fc5
Add WIN32_USE_SDL2 option
2024-04-28 19:20:17 +00:00
FreeSlave
8337b367d8
Allow using SDL2 mouse input functions on Windows
2024-04-28 19:20:17 +00:00
Alibek Omarov
20c7617926
Rename EFLAG_MONSTER to EFLAG_FLESH_SOUND ( #449 )
...
This is mentioned in default delta.lst shipped with HL25:
```
DEFINE_DELTA( eflags, DT_INTEGER, 2, 1.0 ), // JoshA: Changed to 2 for EFLAG_FLESH_SOUND to fix flesh sounds on entities. If a mod ships updated DLLs and not this file, they just won't have that fix.
```
2024-04-14 09:12:07 +00:00
Andrey Akhmichin
9ff93f7c90
Merge branch 'sohl1.2' into aomdc
2024-04-07 22:29:57 +05:00
Andrey Akhmichin
d68591f417
Merge branch 'master' into sohl1.2
2024-04-07 22:29:02 +05:00
Alibek Omarov
f6988f4e49
client: include vcs info to the build and register variables
2024-04-07 16:51:34 +00:00
Alibek Omarov
6f384c4e3e
client: do not check for libdl on Windows targets
2024-04-04 14:16:19 +03:00
Alibek Omarov
723ddd7a36
client: wscript: do not enable GOLDSOURCE_SUPPORT on platforms not supported by Valve
2024-03-28 10:52:29 +03:00
Andrey Akhmichin
60d30b5842
Merge branch 'sohl1.2' into aomdc
2024-03-24 02:23:32 +05:00
Andrey Akhmichin
b45be6f4d0
Merge branch 'master' into sohl1.2
2024-03-24 02:23:12 +05:00
Alibek Omarov
cf415b8ef4
Remove unfulfilled dreams (USE_VGUI2)
2024-03-11 01:54:58 +03:00
Alibek Omarov
09a158f2e7
wscript: move libdl check into client, as it's the only subproject that uses it
2024-03-11 00:53:44 +03:00
Andrey Akhmichin
529f8acbf8
Merge branch 'sohl1.2' into aomdc
2024-02-26 13:26:00 +05:00
Andrey Akhmichin
53e9c36f27
Set hardcoded fog density to render fog under the latest GoldSrc version.
2024-02-24 03:12:42 +05:00
Andrey Akhmichin
65a1492b12
Merge branch 'master' into sohl1.2
2024-02-23 01:46:33 +05:00
Andrey Akhmichin
e0cdfe9ae8
Add Steam Friends Rich Presence cmd calls.
2024-02-14 04:33:36 +05:00
Andrey Akhmichin
1f458edb0b
Turn on weapon bobbing by default.
2024-02-13 23:03:14 +05:00
Andrey Akhmichin
7bbc2cf4d7
Update weapon bobbing code.
2024-02-13 05:30:42 +05:00
Andrey Akhmichin
955f7ad436
Port spectator changes from HLSDK 2.4.
2024-02-13 03:41:13 +05:00
Alibek Omarov
011f1afeb6
client: fix -Wparentheses
2024-02-10 04:08:13 +03:00
Andrey Akhmichin
fd3755e35c
Remove additional android compilation flags.
2024-02-10 04:48:38 +05:00
Andrey Akhmichin
b8845fa4c8
Revert "cmake: set -O3 option to android linker."
...
This reverts commit b8e143f5ac
.
2024-02-10 04:42:33 +05:00
Andrey Akhmichin
28112bab77
Fix bullet impact sounds and interpolation artifacts.
2024-02-04 17:46:45 +05:00
Andrey Akhmichin
e552d2cc06
Make cycler and func_button speakable targets for scripted_sentence. ( #434 )
2024-02-03 22:33:15 +00:00