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mirror of https://github.com/FWGS/hlsdk-xash3d synced 2024-11-22 18:05:23 +01:00
Commit Graph

591 Commits

Author SHA1 Message Date
Andrey Akhmichin
1397f3ab4f
cmake: use "lib" prefixe only for Android. 2022-06-16 10:50:14 +05:00
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 2022-06-06 20:51:03 +05:00
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 2022-06-06 20:49:48 +05:00
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 2022-06-05 21:35:04 +05:00
Andrey Akhmichin
3db3772bff
cmake: add a missing brackets 2022-06-04 22:49:11 +05:00
Andrey Akhmichin
c3f77a2ea5
cmake: disable 64BIT flag by default only for 32-bit archs and 64-bit windows and linux 2022-06-04 22:23:41 +05:00
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme 2022-06-04 21:17:26 +05:00
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view. 2022-06-03 21:47:56 +05:00
808be9442f
Use filtered command buffer when string came from network (#241)
* cdll_int: add undocumented FilteredClientCmd function to client interface

* client: use filtered command buffer where we have to execute command from server

* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it

* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd

* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
e7ef84c83d
engine: delete obsolete engine VC6 project 2022-01-21 03:58:52 +03:00
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. (#238) 2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. (#234)
In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 2021-12-20 19:17:49 +05:00
215ac04f70 waifulib: update xcompile from engine branch 2021-12-17 03:16:35 +03:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events (#231)
* Refactor EV_FireGlock2.

* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. (#226) 2021-12-10 07:38:48 +05:00
Marc-Antoine Lortie
0df2d289bb
Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
Marc-Antoine Lortie
ccfe0c659e
Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
Marc-Antoine Lortie
59fe501254
Fixed wrong base class specified. (#222) 2021-12-09 06:02:49 +05:00
Marc-Antoine Lortie
9aff6c088d
Fixed wrong base class specified. (#220) 2021-12-08 05:50:45 +05:00
Marc-Antoine Lortie
dcb83a6856
Fixed wrong base class specified. (#221) 2021-12-08 05:50:25 +05:00
Marc-Antoine Lortie
9d65397325
Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
8a43dfbaab waifulib: migrate to compiler_optimizations waf tool 2021-12-07 09:00:35 +03:00
46d642b72b waifulib: update xcompile 2021-12-07 08:56:41 +03:00
James Davies
a754219217 Add PowerPC support 2021-12-06 01:56:48 +03:00
James Davies
b776a2b4fc Add PowerPC support 2021-12-06 01:56:48 +03:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
0a0952e186
Use sound array macros. (#215)
* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.

* Use random sound array.
2021-12-06 00:14:31 +05:00
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. (#216) 2021-12-06 00:13:44 +05:00
Roman Chistokhodov
4596f19734
Update windows and visual studio version (#214)
* Update windows and visual studio versions in CI

* Try without XP toolchain

* Revert "Try without XP toolchain"

This reverts commit d80321a818.

* Force 32-bit
2021-12-02 04:19:12 +05:00
Marc-Antoine Lortie
7f8f73c679
Remove unused source files (#212)
* Delete AI_BaseNPC_Schedule.cpp

* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Roman Chistokhodov
3e2808de62
Fix possible bug with talkmonster facing during the script (#213) 2021-11-29 01:04:50 +05:00
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. (#209) 2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. (#206) 2021-11-21 15:20:38 +05:00
Marc-Antoine Lortie
74b5543c83
Fixed beam attachment invalidated on restore. (#208) 2021-11-21 15:18:13 +05:00
Roman Chistokhodov
0c46e1b5bd
Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
Aydar Zarifullin
6802cda932
premake5.lua: update (#196)
add arch suffix to library names
change mechanism of checking header files existence
add vgui-related options
2021-11-03 22:53:42 +05:00
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 (#204) 2021-11-03 22:52:12 +05:00
Roman Chistokhodov
db4cd7846d
Support cmake older than 3.7 (#203) 2021-10-28 22:23:12 +05:00
da7322ba38 public: sync build.h with engine 2021-10-28 20:12:01 +03:00
9fde15075b cmake: fix minor 64BIT checks 2021-10-27 21:23:18 +03:00
d7123abd50 Update library naming for RISC-V and MIPS64 support 2021-10-27 21:23:18 +03:00
5c6b660e94 public: sync build.h with engine 2021-10-27 21:23:18 +03:00
548fb6e82c gitignore: ignore cmake artifacts 2021-10-27 21:23:18 +03:00
Roman Chistokhodov
504e8b19d5
Handle key input in vgui (#198) 2021-10-27 23:20:03 +05:00
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) (#194)
* Get VGUI back (optionally)

* Add some missing VGUI invocations

* Update CMakeLists.txt to build with vgui for Windows

* Move windows.h inclusions only to those places where it's really needed

* Try fix mingw build

* Update hud_spectator

* Merge nekonomicon's vgui branch

* Don't include vgui panel and app in cdll_int.cpp if vgui is real

* Deduplicate scoreboard global variables

* Add options to prefer non-vgui motd and scoreboard when vgui is enabled

* Add vgui-dev as a submodule. Add building vith vgui to CI

* Fix artifact uploading

* Don't use global variable when not necessary

* char* to const char* in CMenuHandler_StringCommand constructor

* Fix 'format string is not a literal string' warnings

* Fix 'always evaluate to true' warnings

* Team Fortress classes to const char*

* CreateCommandMenu accepts const char*

* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway

* Explicit assignment result as condition

* Prevent memory leak on menu reading

* Localize button text

* Create FileInputStream on stack avoiding the leak

* Remove Servers Browser code

* Arrow file names to const char*

* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00