Roman Chistokhodov
99dc2c519f
Fix HUD_ChatInputPosition qualifier ( #323 )
2022-08-30 16:35:13 +00:00
8f5c36dc62
client: fix GoldSrc input being enabled for Android on x86
2022-08-08 23:36:55 +03:00
Roman Chistokhodov
ae4d65439c
Don't play tripmine draw animation after placing the last tripmine ( #300 )
2022-08-05 13:22:36 +00:00
Roman Chistokhodov
abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation ( #298 )
2022-08-05 13:21:43 +00:00
Roman Chistokhodov
8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers ( #294 )
2022-07-27 05:24:22 +00:00
Roman Chistokhodov
5d64c9ceb4
Fix building with msvc 6 ( #295 )
2022-07-27 05:24:10 +00:00
Roman Chistokhodov
d3dba792b1
Fix client event angles ( #290 )
2022-07-21 14:46:05 +00:00
Andrey Akhmichin
0207817bf4
client: wscript: false_vgui->fake_vgui.
2022-07-20 14:42:45 +05:00
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui ( #286 )
2022-07-20 05:23:52 +00:00
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2022-07-19 12:29:44 +00:00
Roman Chistokhodov
1c42a4170c
Fix drawing non-latin characters from titles.txt ( #261 )
2022-07-08 22:17:29 +05:00
Andrey Akhmichin
b0b68d5755
cmake: update vgui path.
2022-06-18 06:42:42 +05:00
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2022-06-17 03:59:39 +05:00
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2022-06-16 11:54:55 +05:00
Andrey Akhmichin
1397f3ab4f
cmake: use "lib" prefixe only for Android.
2022-06-16 10:50:14 +05:00
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
...
Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
2022-06-03 21:47:56 +05:00
808be9442f
Use filtered command buffer when string came from network ( #241 )
...
* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
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* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f7fa565c3f
Removed unused variables in ev_hldm.cpp ( #218 )
2021-12-06 00:14:52 +05:00
Marc-Antoine Lortie
ac2a757b90
Added missing tracerCount for EV_HLDM_FireBullets. ( #216 )
2021-12-06 00:13:44 +05:00
Marc-Antoine Lortie
7f8f73c679
Remove unused source files ( #212 )
...
* Delete AI_BaseNPC_Schedule.cpp
* Delete soundsystem.cpp
2021-12-01 12:14:12 +05:00
Marc-Antoine Lortie
4e7111e434
Removed identical line in conditional statement. ( #209 )
2021-11-21 15:21:54 +05:00
Marc-Antoine Lortie
ec2826a96a
Fixed crossbow fire on empty sequence not playing. ( #207 )
2021-11-21 15:21:36 +05:00
Marc-Antoine Lortie
3674e3f154
Fixed RPG client prediction results stored in wrong pointer. ( #206 )
2021-11-21 15:20:38 +05:00
Roman Chistokhodov
b3804d5ad8
Remove redundant dependency on ws2_32 ( #204 )
2021-11-03 22:52:12 +05:00
Roman Chistokhodov
504e8b19d5
Handle key input in vgui ( #198 )
2021-10-27 23:20:03 +05:00
Roman Chistokhodov
ba2cab60df
Get VGUI back (optionally) ( #194 )
...
* Get VGUI back (optionally)
* Add some missing VGUI invocations
* Update CMakeLists.txt to build with vgui for Windows
* Move windows.h inclusions only to those places where it's really needed
* Try fix mingw build
* Update hud_spectator
* Merge nekonomicon's vgui branch
* Don't include vgui panel and app in cdll_int.cpp if vgui is real
* Deduplicate scoreboard global variables
* Add options to prefer non-vgui motd and scoreboard when vgui is enabled
* Add vgui-dev as a submodule. Add building vith vgui to CI
* Fix artifact uploading
* Don't use global variable when not necessary
* char* to const char* in CMenuHandler_StringCommand constructor
* Fix 'format string is not a literal string' warnings
* Fix 'always evaluate to true' warnings
* Team Fortress classes to const char*
* CreateCommandMenu accepts const char*
* Fix printf formats. Turn some unsigned longs into unsigned ints since they use only 32 bits anyway
* Explicit assignment result as condition
* Prevent memory leak on menu reading
* Localize button text
* Create FileInputStream on stack avoiding the leak
* Remove Servers Browser code
* Arrow file names to const char*
* Fix assignment to the wrong variable
2021-10-27 01:35:11 +00:00
Roman Chistokhodov
136ee78cfd
Make msvc builds in release mode with static runtime ( #185 )
2021-08-27 13:04:15 +05:00
3503619bdd
Merge https://github.com/ValveSoftware/halflife/pull/3099 .
2021-07-07 00:41:17 +05:00
6e7653eec1
Move M_PI definition to header.
2021-06-20 13:49:04 +05:00
a541a9699c
#ifdef->#if.
2021-06-20 03:53:07 +05:00
fd6f48175f
Comment unused variables ( #184 )
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* Comment unused variables
* Comment out dead code
2021-06-18 13:00:09 +05:00
662af50306
Bump minimum CMake version (lower versions are deprecated) ( #182 )
2021-06-18 07:41:38 +05:00
d95080281f
Fix implicit conversion ( #180 )
2021-06-18 07:40:38 +05:00
da5efc7146
Get rid of project files for MSVC 98.
2021-06-14 01:39:55 +05:00
Roman Chistokhodov
3f6ab0b2fd
Fix Goldsource build ( #176 )
2021-06-08 02:05:47 +05:00
0dd90846fe
#ifdef->#if
2021-06-07 05:05:58 +05:00
Roman Chistokhodov
397286021c
Try fixing occasional bug with missing mp5 reload animation when holding primary attack after clip was depleted
2021-06-06 01:17:08 +05:00
2c7e07ef49
Fix egon beam color. Same as https://github.com/ValveSoftware/halflife/issues/3033 .
2021-06-05 20:13:07 +05:00
e4dd9192cc
client: fix scoreboard not setting IN_SCORE bit in usercmd
2021-06-01 17:38:24 +03:00
93630eae23
Fix player model angles.
...
Same as https://github.com/ValveSoftware/halflife/issues/3075 .
2021-04-04 22:30:49 +05:00
5dd184da23
Fix memory leaks when parsing files.
2021-03-26 04:08:05 +05:00
a0a30049fd
Merge pull request #152 from FreeSlave/gauss-color
...
Gauss color depends on its charge
2021-02-10 18:39:59 +00:00
Roman Chistokhodov
06f046430d
Fix occasional double playing of reload animations
2021-02-10 20:30:01 +03:00
Roman Chistokhodov
0a29ec49c8
Gauss color depends on its charge
2021-02-10 20:25:30 +03:00
Agent Agrimar
a39583f1ef
client: cmake: add winmm.lib dependency
...
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
Agent Agrimar
efe13c3d04
client: wscript: add winmm.lib dependency
...
This fixes a linker error when compiling for win32 with Goldsrc Support enabled.
2020-09-13 15:06:52 +03:00
8e4ded4017
wscript: update yet again.
2020-08-09 03:29:46 +05:00
2254a16b7b
client: wscript: update.
2020-08-02 20:23:29 +05:00