Roman Chistokhodov
c1f0f25f1b
Rename .github.yml to build.yml ( #285 )
2022-07-20 05:24:03 +00:00
Roman Chistokhodov
695e2e060b
Rename false_vgui to fake_vgui ( #286 )
2022-07-20 05:23:52 +00:00
Roman Chistokhodov
6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp ( #284 )
2022-07-19 12:29:44 +00:00
nekonomicon
51aaeaab94
Merge pull request #280 from FreeSlave/weapon_animation_times
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Add WEAPONS_ANIMATION_TIMES_FIX macros. Fix #172
2022-07-19 11:37:32 +00:00
Roman Chistokhodov
bed35fe8d1
Remove mingw build instructions and remove building with mingw from github workflow ( #283 )
2022-07-19 11:35:44 +00:00
Roman Chistokhodov
e51878c45b
Fix alien controllers facing in idle state ( #282 )
2022-07-19 11:35:27 +00:00
88e13e8ce1
readme: update appveyor links
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AppVeyor didn't ack'ed that we changed repository name, so it was done manually.
Thanks, @FreeSlave, for pointing me at this
2022-07-19 13:17:59 +03:00
Roman Chistokhodov
74f3ec7f61
Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro
2022-07-19 12:32:51 +03:00
Roman Chistokhodov
058626fc18
Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy
2022-07-19 12:29:32 +03:00
Roman Chistokhodov
12a2aeb3c1
Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times
2022-07-18 22:31:56 +03:00
Roman Chistokhodov
763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw ( #275 )
2022-07-18 13:13:58 +00:00
Roman Chistokhodov
1313bb1b66
Update build instructions. Rename cmake project from HLSDK-XASH3D to HLSDK-PORTABLE ( #274 )
2022-07-18 13:13:44 +00:00
Roman Chistokhodov
5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition ( #272 )
2022-07-11 20:36:25 +00:00
468780d997
wscript: sync with cmake, enable goldsrc support by default
2022-07-10 19:04:06 +03:00
33aa1b0a10
engine: add new undocumented function to server funcs
2022-07-10 19:04:06 +03:00
Roman Chistokhodov
7e8dec0c03
Update README.me with better build instructions ( #266 )
2022-07-09 22:39:26 +00:00
Roman Chistokhodov
c8c2841ab9
Build with GoldSource input by default on Windows and Linux ( #264 )
2022-07-09 20:35:57 +00:00
Roman Chistokhodov
c01f154873
Fix tripmine viewmodel having wrong body on first pickup ( #262 )
2022-07-08 22:17:50 +05:00
Roman Chistokhodov
1c42a4170c
Fix drawing non-latin characters from titles.txt ( #261 )
2022-07-08 22:17:29 +05:00
4aba145f9e
cmake: add missing definitions for SerenityOS and DOS4GW
2022-06-20 00:18:38 +03:00
Jesse Buhagiar
b933d14384
Build: Add SerenityOS to list of compatible systems
...
This is required by the build system to spit out a library with
the correct name/platform.
2022-06-20 00:05:35 +03:00
Andrey Akhmichin
7276284f8e
github actions: update vgui path.
2022-06-18 07:04:44 +05:00
Andrey Akhmichin
b0b68d5755
cmake: update vgui path.
2022-06-18 06:42:42 +05:00
Andrey Akhmichin
eeeff1aa34
Add vgui_support as submodule.
2022-06-18 06:36:40 +05:00
Andrey Akhmichin
ecd846d48e
Remove submodule vgui-dev.
2022-06-18 06:34:15 +05:00
Andrey Akhmichin
748ff6133c
cmake: fix broken link.
2022-06-17 11:00:30 +05:00
Andrey Akhmichin
987ea07ce1
cmake: add more options and show more diagnostic messages.
2022-06-17 03:59:39 +05:00
Andrey Akhmichin
2363a8ff21
cmake: do not link libm for MSVC.
2022-06-16 12:30:17 +05:00
Andrey Akhmichin
7431c7a717
cmake: try to link libm.
2022-06-16 12:22:10 +05:00
Andrey Akhmichin
d8dea3cc2b
cmake: add missing bracket.
2022-06-16 12:04:30 +05:00
Andrey Akhmichin
d8b05d12d5
cmake: better tgmath.h check.
2022-06-16 11:54:55 +05:00
Andrey Akhmichin
1397f3ab4f
cmake: use "lib" prefixe only for Android.
2022-06-16 10:50:14 +05:00
Roman Chistokhodov
ab38461c33
Implement 'corpsephysics' cvar. Issue #190 ( #255 )
2022-06-06 20:51:03 +05:00
Roman Chistokhodov
8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 ( #254 )
2022-06-06 20:49:48 +05:00
Roman Chistokhodov
3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 ( #253 )
2022-06-06 20:49:21 +05:00
Roman Chistokhodov
4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 ( #252 )
2022-06-05 21:35:04 +05:00
Andrey Akhmichin
3db3772bff
cmake: add a missing brackets
2022-06-04 22:49:11 +05:00
Andrey Akhmichin
c3f77a2ea5
cmake: disable 64BIT flag by default only for 32-bit archs and 64-bit windows and linux
2022-06-04 22:23:41 +05:00
Andrey Akhmichin
630217f0b1
cmake: fix wrong library naming scheme
2022-06-04 21:17:26 +05:00
Andrey Akhmichin
e2da6954c8
Fix crowbar not showing in weapon list if there are empty weapon slots with lower id.
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Same as ffe736252c
2022-06-04 20:16:11 +05:00
Andrey Akhmichin
cf4d2a74dc
Change default thirdperson view.
2022-06-03 21:47:56 +05:00
808be9442f
Use filtered command buffer when string came from network ( #241 )
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* cdll_int: add undocumented FilteredClientCmd function to client interface
* client: use filtered command buffer where we have to execute command from server
* client: use normal pfnClientCmd in place of pfnFilteredClientCmd in case of engine doesn't supports it
* client: don't read out of bounds if engine interface is old and don't have pfnFilteredClientCmd
* client: fix incorrect cvar pointer comparison
2022-04-24 03:43:45 +05:00
e7ef84c83d
engine: delete obsolete engine VC6 project
2022-01-21 03:58:52 +03:00
Marc-Antoine Lortie
1f23bff236
Restore Hornetgun fire phase. ( #238 )
2021-12-31 22:03:05 +05:00
Marc-Antoine Lortie
8768594509
Decrement rocket count only if it was successfully created. ( #234 )
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In addition, make smoke effect and swap sides only if rocket was successfully created.
2021-12-21 04:00:54 +05:00
Marc-Antoine Lortie
db95d4a1cc
Removed duplicate field in CShotgun save data table. ( #233 )
2021-12-20 19:17:49 +05:00
215ac04f70
waifulib: update xcompile from engine branch
2021-12-17 03:16:35 +03:00
Marc-Antoine Lortie
f43961e4d0
Simplify glock fire events ( #231 )
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* Refactor EV_FireGlock2.
* Moved EV_FireGlock1 implementation to static function.
2021-12-14 19:23:07 +05:00
Marc-Antoine Lortie
f0ed7d1bc1
Fixed wrong base class specified. ( #225 )
2021-12-10 07:39:06 +05:00
Marc-Antoine Lortie
a5344eb4cc
Fixed wrong base class specified. ( #226 )
2021-12-10 07:38:48 +05:00