hlsdk-xash3d/dlls
Andrey Akhmichin 589320b82c Merge branch 'master' into noffice 2024-04-29 00:46:39 +05:00
..
noffice Fix civilian's voice pitch selection. 2022-11-16 10:12:39 +05:00
Android.mk Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
CMakeLists.txt Merge branch 'master' into noffice 2024-04-07 22:07:06 +05:00
Wxdebug.cpp move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
activity.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
activitymap.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
aflock.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
agrunt.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
airtank.cpp Server format. 2016-07-31 18:48:50 +05:00
animating.cpp Fixed incorrect field types. (#219) 2021-12-08 05:50:05 +05:00
animation.cpp Fix animation code accessing invalid sequence descriptor. 2022-11-26 02:30:26 +05:00
animation.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
apache.cpp Decrement rocket count only if it was successfully created. (#234) 2021-12-21 04:00:54 +05:00
barnacle.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
barney.cpp Merge branch 'master' into noffice 2019-11-16 14:53:14 +05:00
barney.h Merge @malortie's patches for "Night At The Office". 2016-10-06 23:41:56 +05:00
basemonster.h Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
bigmomma.cpp Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) 2023-08-29 16:00:23 +00:00
bloater.cpp Server format. 2016-07-31 18:48:50 +05:00
bmodels.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
bullsquid.cpp Remove redundant casts to float when retrieving model frames 2020-07-24 10:46:26 +05:00
buttons.cpp Fix func_button's sparks origin when func_button has origin brush (#291) 2022-07-22 01:12:08 +00:00
cbase.cpp server: export physic interface init function to properly detect Xash3D engine (#440) 2024-02-23 19:15:37 +00:00
cbase.h Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
cdll_dll.h Merge branch 'master' into noffice 2021-06-20 04:13:43 +05:00
client.cpp Merge branch 'master' into noffice 2024-04-29 00:46:39 +05:00
client.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
combat.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
compile.bat Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
controller.cpp Fix alien controllers facing in idle state (#282) 2022-07-19 11:35:27 +00:00
crossbow.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
crowbar.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
decals.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
defaultai.cpp Server format. 2016-07-31 18:48:50 +05:00
defaultai.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
doors.cpp Merge branch 'master' into noffice 2021-06-16 01:06:50 +05:00
doors.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
effects.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
effects.h Merge branch 'master' into noffice 2021-06-20 04:13:43 +05:00
egon.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
enginecallback.h Merge branch 'master' into noffice 2021-06-20 04:13:43 +05:00
explode.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
explode.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
exportdef.h Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
extdll.h Include build.h. 2023-11-01 01:49:55 +05:00
flyingmonster.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
flyingmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_break.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
func_break.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
func_tank.cpp server: func_tank: prevent domain error on barrel adjust (#328) 2022-09-18 20:49:58 +00:00
game.cpp server: include vcs info to the build and register variables 2024-04-07 16:51:34 +00:00
game.h Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
gamerules.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
gamerules.h Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
gargantua.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
gauss.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
genericmonster.cpp Remove unneeded casts. 2017-07-24 02:47:26 +05:00
ggrenade.cpp Properly set up hand grenade sequence. 2024-02-19 03:33:57 +05:00
globals.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
glock.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
gman.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
h_ai.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_battery.cpp Fixed wrong base class specified. (#224) 2021-12-09 06:03:12 +05:00
h_cine.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
h_cycler.cpp Make cycler and func_button speakable targets for scripted_sentence. (#434) 2024-02-03 22:33:15 +00:00
h_export.cpp Use definitions from build.h everywhere. 2023-11-01 01:25:07 +05:00
handgrenade.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
hassassin.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
headcrab.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
healthkit.cpp Fixed wrong base class specified. (#223) 2021-12-09 06:03:47 +05:00
hgrunt.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
hgrunt.h #ifdef->#if. 2021-06-16 01:11:43 +05:00
hl.def Revert breaking changes. 2021-06-17 22:35:36 +05:00
hornet.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
hornet.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
hornetgun.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
houndeye.cpp Allow special beam color for houndeye squad of size 5 2021-06-06 04:01:57 +05:00
ichthyosaur.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
islave.cpp Fix alien slave beams staying forever if they exist during a level change. 2024-02-19 01:55:49 +05:00
items.cpp Merge branch 'master' into noffice 2019-11-16 14:53:14 +05:00
items.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
leech.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00
lights.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
maprules.cpp Rework cinematic bars code. 2020-05-01 14:30:07 +05:00
maprules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monsterevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
monstermaker.cpp Server format. 2016-07-31 18:48:50 +05:00
monsters.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
monsters.h Merge branch 'master' into noffice 2021-06-20 04:13:43 +05:00
monsterstate.cpp Fix checking for gag spawnflag (#143) 2020-12-25 11:14:22 +05:00
mortar.cpp Redefine string_t. Fix wrong variables type. 2017-12-10 20:56:46 +05:00
mp5.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
mpstubb.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
multiplay_gamerules.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
nihilanth.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
nodes.cpp Fix graphs directory being created with strange permissions (#205) 2021-11-19 00:39:50 +05:00
nodes.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
nodes_compat.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
observer.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
osprey.cpp Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 2022-06-06 20:49:21 +05:00
pathcorner.cpp Fixed wrong base class specified. (#225) 2021-12-10 07:39:06 +05:00
plane.cpp Server format. 2016-07-31 18:48:50 +05:00
plane.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
plats.cpp Fix some potential troubles. 2019-11-16 13:54:47 +05:00
player.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
player.h Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
playermonster.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
python.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
rat.cpp Server format. 2016-07-31 18:48:50 +05:00
replace.sh Add sed script and convert all SetXXX macros 2016-03-02 11:39:18 +00:00
roach.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
rpg.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
satchel.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
saverestore.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
schedule.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
schedule.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
scientist.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
scientist.h Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
scripted.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
scripted.h Merge branch 'master' into noffice 2021-06-20 04:13:43 +05:00
scriptevent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
shotgun.cpp Merge branch 'master' into noffice 2021-06-16 01:06:50 +05:00
singleplay_gamerules.cpp Change weapon switch rules. 2024-02-04 01:15:33 +05:00
skill.cpp Apply some @AlliedModders's patches. 2017-06-29 18:56:03 +05:00
skill.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
sound.cpp Replace magic numbers related to the max number of sentences with symbolic constants. Change condition from greater-or-equal to just greater. (#432) 2024-01-31 11:01:12 +00:00
soundent.cpp #ifdef->#if 2021-06-07 05:05:58 +05:00
soundent.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
spectator.cpp Server format. 2016-07-31 18:48:50 +05:00
spectator.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squad.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squadmonster.cpp Merge branch 'master' into noffice 2021-06-06 04:15:17 +05:00
squadmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
squeakgrenade.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
stats.cpp All copyright symbols to (c) 2018-01-19 20:00:32 +03:00
subs.cpp Make cycler and func_button speakable targets for scripted_sentence. (#434) 2024-02-03 22:33:15 +00:00
talkmonster.cpp When finding nearest friend, skip the dying ones as well (they shouldn't participate in talking) (#398) 2023-10-17 15:15:10 +00:00
talkmonster.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
teamplay_gamerules.cpp More safe strncpy usage. 2022-11-14 08:47:47 +05:00
teamplay_gamerules.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
tempmonster.cpp Revert some changes from PR 2016-08-08 15:01:16 +06:00
tentacle.cpp Got rid "defined". 2021-06-07 19:17:22 +05:00
trains.h Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
triggers.cpp Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
tripmine.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
turret.cpp Precache missing sounds for sentry gun. 2021-04-04 07:07:54 +05:00
util.cpp Merge branch 'master' into noffice 2024-03-01 08:09:32 +05:00
util.h Merge branch 'master' into noffice 2024-02-26 13:09:41 +05:00
vector.h #ifdef->#if. 2021-06-20 03:53:07 +05:00
vehicle.cpp Port func_vehicle implementation from cs16-client/regamedll_cs. (#428) 2024-01-28 09:14:47 +00:00
weapons.cpp Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
weapons.h Add working impulse 102 weapon cheat. 2024-03-24 18:29:59 +05:00
world.cpp Remove completely useless language check. 2024-02-24 03:22:52 +05:00
wscript server: include vcs info to the build and register variables 2024-04-07 16:51:34 +00:00
wxdebug.h move useless files to useless/dlls directory. 2016-06-25 21:45:47 +05:00
xen.cpp Partially fix double promotion. 2019-10-13 16:49:25 +05:00
zombie.cpp Use sound array macros. (#215) 2021-12-06 00:14:31 +05:00