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xash3d-fwgs/filesystem/wscript

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#!/usr/bin/env python
def options(opt):
pass
def configure(conf):
if conf.env.COMPILER_CXX != 'msvc':
conf.env.append_unique('CXXFLAGS', ['-fno-exceptions'])
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if conf.env.DEST_OS == 'android':
conf.check_cc(lib='android')
elif conf.env.cxxshlib_PATTERN.startswith('lib'): # remove lib prefix for other systems than Android
conf.env.cxxshlib_PATTERN = conf.env.cxxshlib_PATTERN[3:]
def build(bld):
bld(name = 'filesystem_includes', export_includes = '.')
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libs = [ 'filesystem_includes', 'sdk_includes', 'werror' ]
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# on PSVita do not link any libraries that are already in the main executable, but add the includes target
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if bld.env.DEST_OS != 'psvita':
libs += [ 'public', 'ANDROID' ]
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bld.shlib(target = 'filesystem_stdio',
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features = 'seq',
source = bld.path.ant_glob(['*.c', '*.cpp']),
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use = libs,
install_path = bld.env.LIBDIR,
subsystem = bld.env.MSVC_SUBSYSTEM)
if bld.env.TESTS:
# build in same module, so dynamic linking will work
# for now (until we turn libpublic to shared module lol)
tests = {
'interface' : 'tests/interface.cpp',
'caseinsensitive' : 'tests/caseinsensitive.c',
'no-init': 'tests/no-init.c'
}
for i in tests:
bld.program(features = 'test seq',
source = tests[i],
target = 'test_%s' % i,
use = libs + ['DL'],
rpath = bld.env.DEFAULT_RPATH,
subsystem = bld.env.CONSOLE_SUBSYSTEM,
install_path = None)