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# Xash3D FWGS Engine
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[![Build Status ](https://api.travis-ci.org/FWGS/xash3d-fwgs.svg?branch=master )](https://travis-ci.org/FWGS/xash3d-fwgs) [![Discord Server ](https://img.shields.io/discord/355697768582610945.svg )](https://discord.gg/TbnHcVb)
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Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
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```
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
```
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Latest release build: https://github.com/FWGS/xash3d-fwgs/releases/latest
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Latest development build: https://github.com/FWGS/xash3d-deploy/tree/newengine-master
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## Fork features
* HLSDK 2.4 support.
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* Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/Android. (see Documentation/ports.md for more info)
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* Modern compilers support: say no more to MSVC6.
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* Better multiplayer support: multiple master servers, headless dedicated server.
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* Mobility API: allows better game integration on mobile devices(vibration, touch controls)
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* Different input methods: touch, gamepad and classic mouse & keyboard.
* TrueType font rendering, as a part of mainui_cpp.
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* Multiple renderers support(OpenGL, GLES, Software)
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* A set of small improvements, without broken compatibility.
## Planned fork features
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* Virtual Reality support and game API
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* Voice support
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* Vulkan renderer
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## Contributing
* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
* Before sending a PR, check if you followed our coding guide in CODING_STYLE.md file.
## Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
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If you're stuck somewhere and you need a clear example, read `.travis.yml` and `scripts/build*.sh` .
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### Prerequisites
#### Windows(Visual Studio)
* Install Visual Studio.
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* Install latest [Python ](https://python.org ) **OR** run `cinst python.install` if you have Chocolatey.
* Install latest [Git ](https://git-scm.com/download/win ) **OR** run `cinst git.install` if you have Chocolatey.
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* Download [SDL2 ](https://libsdl.org/download-2.0.php ) development package for Visual Studio.
* Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs` .
* Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
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#### GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs:
We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games.
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Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
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##### Debian/Ubuntu
* Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
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`$ sudo dpkg --add-architecture i386`
* Install development tools
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* For 32-bit engine on amd64:
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`$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386`
* For everything else:
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`$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev`
* Clone this repostory:
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`$ git clone --recursive https://github.com/FWGS/xash3d-fwgs`
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#### ArchLinux
* ArchLinux users are lucky enough and there is a `xash3d-git` AUR package for them.
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### Building
#### Windows(Visual Studio)
0) Open command line
1) Navigate to `xash3d-fwgs` directory.
2) Carefully examine which build options are available: `waf --help`
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3) Configure build: `waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory`
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4) Compile: `waf build`
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5) Install: `waf install`
#### Linux
0) Examine which build options are available: `./waf --help`
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1) Configure build: `./waf configure -T release --prefix=/path/to/any/output/directory`
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(To compile 64-bit engine on 64-bit x86 processor, you need to pass `-8` also)
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2) Compile: `./waf build`
3) Install(optional): `./waf install`
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## Running
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0) Copy libraries and main executable somewhere, if you're skipped installation stage.
1) Copy game files to same directory
2) Run `xash3d.exe` /`xash3d.sh`/`xash3d` depending on which platform you're using.
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For additional info, run Xash3D with `-help` command line key.