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a6c7b67d0d
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filesystem: include errno.h for Win32
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2024-08-17 17:32:50 +03:00 |
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2df01316ce
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engine: client: add two new APIs for mainui to get extended new gameinfo structure
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2024-08-13 18:28:07 +03:00 |
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3a67aefee2
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filesystem: check rodir too when checking falldir existence too, just in case
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2024-08-13 17:25:25 +03:00 |
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d114dffcb4
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filesystem: add new gameinfo.txt key: demomap
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2024-08-13 17:22:06 +03:00 |
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d2d6ed8bd4
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filesystem: fix zip_t and pack_t definition so it have true standard flexible array member
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2024-08-10 13:46:00 +03:00 |
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274f9d5846
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filesystem: replace same struct type memcpys by assignments
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2024-07-31 00:06:15 +03:00 |
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52f9aad4d0
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filesystem: add new call to fs_stdio C API to check whether we support that archive format
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2024-07-30 15:25:20 +03:00 |
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7bb5175084
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Turn downloaded/ and custom/ into com_strings.h definitions, like sound path and saves path
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2024-07-30 15:25:20 +03:00 |
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963cbf61e4
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filesystem: fix loading libraries from archives on Windows
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2024-07-21 01:49:34 +03:00 |
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17950fec3e
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filesystem: make engfuncs const
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2024-07-16 15:23:03 +03:00 |
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2a394eee62
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filesystem: make g_api const
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2024-07-16 15:23:03 +03:00 |
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64716e6b42
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filesystem: request win32 error string in wide chars and then transform it to UTF-8 using our utflib
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2024-07-09 08:25:15 +03:00 |
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efee8149e2
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filesystem: remove unneeded cast to fs_offset_t in write() call
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2024-07-04 07:23:13 +03:00 |
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c73fa3d7a6
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filesystem: fix mounting wads again
Because of the mounting order, VFS fails to automatically find unpacked WADs
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2024-06-28 18:00:40 +03:00 |
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5694610478
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filesystem: fix writedir being prepended to rodir path when searching for library
* Refactor generating shortName
* Refactor library origin checks
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2024-06-27 08:16:56 +03:00 |
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ec107dfba5
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filesystem: load on-disk archives like PAK and PK3 through VFS (disk-only for now)
* Track from which archive the file has been opened and provide needed functions for it
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2024-06-27 07:31:11 +03:00 |
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42f6719e8d
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filesystem: drop direct path hacks for WAD files, let VFS decide how to open WAD archives
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2024-06-27 05:55:06 +03:00 |
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d56e53a347
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Replace hardcoded functions names by __func__ macro
* while we're here, fix some possible bugs
* and fix -Wformat=2
s/__FUNCTION__/__func__/g
awawawa
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2024-06-19 06:53:42 +03:00 |
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04136d95a3
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filesystem: fix build warning
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2024-06-02 10:33:33 +03:00 |
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24f4d410ce
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filesystem: take FS_Read improvements from DarkPlaces and proper fix for buffer overflow
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2024-05-15 03:43:02 +03:00 |
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3917c2589d
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filesystem: fix buffer overflow in FS_Read when we pass single byte buffer to it with one character sitting in ungetc
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2024-05-15 02:45:01 +03:00 |
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60c6767337
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filesystem: copy absolute path to library in FS_FindLibrary for compatibility
Extend fullPath for longer absolute paths.
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2024-04-22 04:02:46 +03:00 |
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f995d055b5
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filesystem: fix possible NULL dereference
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2024-04-04 20:42:25 +03:00 |
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665c46b281
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filesystem: minor logging opened archives change
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2024-03-19 20:42:10 +03:00 |
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e039ef35c0
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filesystem: don't check for SDL whether we can load Android assets, because filesystem doesn't know anything about SDL
Replace it with runtime check instead.
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2024-03-11 23:25:10 +03:00 |
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39cba17f01
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filesystem: android: try to fix compiling-in AAsset mounting code
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2024-03-11 21:49:33 +03:00 |
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d97d4d6c42
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filesystem: add XASH_ANDROID_ASSETS macro for aassets switch
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2024-02-27 04:04:54 +03:00 |
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827c9ca857
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filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam
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2024-02-23 20:54:32 +03:00 |
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636a2228f6
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filesystem: add new API function LoadFileMalloc that returns a pointer that can be freed using standard free()
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2024-02-07 23:22:27 +03:00 |
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bb03e2597c
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filesystem: allow to pass custom allocation functions to LoadFile
|
2024-02-07 23:22:27 +03:00 |
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bfcaba54dc
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wscript: move werror flags into uselib
|
2024-01-30 17:24:17 +03:00 |
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b077822f4d
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filesystem: fix -Wmissing-prototypes
|
2024-01-28 09:55:18 +03:00 |
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315aea1991
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filesystem: support mods liblist.gam/gameinfo.txt with relative paths to game libs
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2024-01-05 04:34:33 +03:00 |
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c926fee13c
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filesystem: report an error when opening file was unsuccessful, with the exception for non-existent files
|
2023-12-11 07:10:51 +03:00 |
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683c4874f8
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common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
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2023-12-09 19:00:25 +03:00 |
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3bf55c9ea4
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filesystem: zip: hide CRC checks under common macro
|
2023-12-04 03:01:11 +03:00 |
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9994c57796
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filesystem: fix updating gameinfo.txt from rodir
|
2023-12-04 03:00:51 +03:00 |
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3f724b6b17
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filesystem: remove some really unused variables
|
2023-12-04 03:00:29 +03:00 |
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fb0102eb8e
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filesystem: add support for two new liblist.gam keys: animated_title and hd_background
|
2023-11-22 11:01:18 +03:00 |
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9c1afaa372
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filesystem: fix noskills being written as nomodels in gameinfo.txt
|
2023-11-22 11:01:18 +03:00 |
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1d1a6badb5
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filesystem: VFileSystem009: HL25 compatibility (one single new method)
|
2023-11-22 11:01:18 +03:00 |
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722cbe1f02
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filesystem: forgot to add defaults.h include
|
2023-11-20 18:52:05 +03:00 |
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dd11f73951
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filesystem: respect DEFAULT_MAX_EDICTS value
|
2023-11-20 17:32:35 +03:00 |
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d67a4234cc
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filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
|
2023-11-03 16:29:57 +03:00 |
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0d37244490
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filesystem: add missing const to 2nd argument of stringlistappend
|
2023-11-03 16:23:52 +03:00 |
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6426919cb5
|
filesystem: add Android assets support
|
2023-11-03 16:23:03 +03:00 |
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|
0a0d63663a
|
filesystem: link with libandroid
|
2023-11-03 16:22:59 +03:00 |
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
2023-10-31 21:25:11 +03:00 |
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5aac5d2a52
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filesystem: VFileSystem009: add pathid support to RemoveFile method
|
2023-10-27 08:02:45 +03:00 |
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|
83a5648335
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filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
|
2023-10-27 07:24:42 +03:00 |
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