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6d98d2c7c3
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engine: check XASH3D_GAME if -game argument wasn't found, do not override default base directory
Clarify that `--gamedir` configure option and `XASH_GAMEDIR` macro specify base directory
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2024-07-21 01:04:50 +03:00 |
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ae9c1d9f18
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engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
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2023-12-30 23:45:17 +03:00 |
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a62a9429c9
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engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
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2023-10-31 04:30:22 +03:00 |
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SNMetamorph
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e3103249f4
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engine: platform: psvita: added developer mode button to launcher
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2023-03-27 03:52:51 +03:00 |
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f571a41cf3
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wscript: allow to setup engine default gamedir during configure
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2022-09-11 02:12:44 +03:00 |
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e44718d531
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engine: fix build
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2022-06-13 04:17:02 +03:00 |
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df83b155a1
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game_launch: rip out execv code
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2022-06-13 03:26:44 +03:00 |
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f467d0c807
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game_launch: fix Windows build (as suggested by @SNMetamorph)
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2022-06-09 20:27:27 +03:00 |
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a717b7fc49
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game_launch: declare environ variable, by standard it must be declared by user program
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2022-06-09 14:44:04 +03:00 |
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07a9c4602d
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game_launch: change game with execve on supported platforms
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2022-06-09 13:42:16 +03:00 |
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07f1f7ded1
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engine: launcher: use our Q_strncpy instead of standard strncpy
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2021-12-03 09:41:58 +03:00 |
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e0dfc4c0b4
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launcher: oops, enable NOCONHOST only for Win32
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2020-04-30 20:48:33 +03:00 |
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732cb925e5
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launcher: use engine definitions, enable cocon_win by default, fix Com_LoadLibrary to COM_LoadLibrary, fix memory leak, fix incorrect argv
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2020-04-25 21:28:19 +03:00 |
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82c54b1b54
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engine: disallow zero-width strings for getenv()
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2020-04-19 13:02:51 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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5ca7bb5f12
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Fix noise index for not sine beams
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2018-05-03 17:42:21 +03:00 |
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5d13112e25
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Dedicated build
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2018-04-18 18:32:30 +03:00 |
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