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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 18:07:09 +01:00
Commit Graph

49 Commits

Author SHA1 Message Date
cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 2023-11-03 14:48:28 +03:00
mittorn
fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 2023-10-22 20:02:14 +03:00
ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 2023-06-05 20:30:18 +03:00
f19ed1c1c2 engine: client: move joystick cvars to static allocation 2023-05-27 21:52:58 +03:00
d9cbf1fa89 engine: client: move input cvars to static allocation 2023-05-27 21:52:58 +03:00
05560c7607 engine: always read and set vid_fullscreen value directly with it's object 2023-05-27 21:52:58 +03:00
6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
96c30371b7 engine: client: better specify rawinput enabling condition on Win32 2023-03-27 17:22:48 +03:00
9a42f4149f engine: client: disable enabling mouse cursor in key_message (typing in chat) 2023-03-27 17:22:48 +03:00
023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2022-11-16 21:14:48 +03:00
42740149ac engine: client: fix mouse cursor being hidden in background map 2022-11-16 21:02:41 +03:00
1a09d297ee engine: minimize SetCursorType calls count 2022-10-13 14:49:48 +03:00
2d2523df4a engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
2022-10-12 05:18:19 +03:00
ab43486ee0
engine: client: don't segfault when client wasn't loaded 2022-07-11 02:43:26 +03:00
c3513b1615 engine: input: clean m_enginemouse leftovers, always enable SDL relative mouse mode for our input interface 2022-01-13 16:18:23 +03:00
abbd0f92a4 engine: input: fix incorrect client notifying about mouse button states 2022-01-13 15:52:59 +03:00
a2f741fe8a engine: platform: sdl: try to fix 1.2 build 2022-01-04 08:39:11 +03:00
d0a39ef492 engine: client: rework mouse input again, do what GoldSrc does, minimize SDL mouse calls 2022-01-04 08:39:11 +03:00
284eeea3c3 engine: client: rework mouse input, use IN_MouseEvent for clientdll, don't emit mouse events when mouse is visible or touch emulate is used 2022-01-04 08:39:11 +03:00
f2a9f805b8 engine: client: redefine some cvars as filterable 2021-11-23 05:23:38 +03:00
36702aafe7 engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED 2021-11-23 05:23:38 +03:00
8a9231628e engine: restrict potentially harmful or related to user settings engine cvars 2021-11-23 05:23:38 +03:00
5b387ba36a engine: client: move Cbuf_Execute out of Host_InputFrame, cbuf will be executed always at ClientBegin. Fixes #482 2021-06-06 16:22:04 +03:00
Gleb Mazovetskiy
5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
09ae961221 remove platform-specific macros 2020-08-24 21:22:02 +03:00
d015e97eae engine: client: m_rawinput support on windows 2020-08-24 21:22:02 +03:00
b4aecfbf23 engine: move some input code 2020-08-24 21:22:02 +03:00
3e3aff040e platform: add Platfrom_Init, Platform_Shutdown, Platform_MouseMove move platform-specific code from host.c 2020-02-08 23:15:40 +07:00
3a416636f1 engine: mark GAME_EXPORT's 2020-01-19 08:15:54 +07:00
9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
62cdf2ae5b engine: input: hide SDL_ functions under XASH_SDL macro 2019-11-07 04:44:24 +03:00
9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
9e99a2bc37 engine: dirty sdl1.2 port 2019-11-02 08:56:07 +03:00
2897e5f17e input: fix evdev macro 2019-10-26 06:53:24 +07:00
803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 2019-10-22 01:42:02 +07:00
c67f065d90 engine: client: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
7770b1a82b input: improve touch emulation 2019-09-28 19:33:57 +07:00
7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 2019-09-27 02:19:03 +07:00
8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 2019-08-09 02:46:29 +03:00
6aa4765c3e engine: input: implement input devices collecting 2019-07-09 03:48:09 +03:00
8385563bef engine: fix possible crash during exit 2019-03-30 01:29:40 +03:00
f48335f2f2 ref: get rid of fov in globals, add RenderFrame wrapper, which correctly initialize shared global values 2019-03-28 18:17:58 +03:00
99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 2018-11-16 15:25:04 +03:00
96e0167e47 platform: add GetMousePos, SetMousePos calls, fix typo 2018-10-27 23:28:29 +03:00
6ba7781a61 input: various fixes: fix mistyped pitch/yaw, replace SDL_GetMouseState by SDL_GetRelativeMouseState, fix disabling mouse with -nomouse argument 2018-10-21 22:13:58 +03:00
880d3de53a input: move evdev under m_ignore 2018-10-21 22:04:24 +03:00
da094fa04e input: provide a common function for collecting input from different sources 2018-10-11 00:04:23 +03:00
40094f2867 Move client-only parts to client 2018-04-18 18:10:32 +03:00