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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 12:29:53 +01:00
Commit Graph

193 Commits

Author SHA1 Message Date
2378331e47 wscript: enable -Werror=unsequenced, Clang's analogue of -Werror=sequence-point 2023-05-14 09:39:15 +03:00
c61c84ad4f Revert "wscript: check malloc.h first to make checks on Windows slightly faster"
This reverts commit 1464e1e2be.
2023-04-25 12:39:47 +03:00
71c9fd2772 wscript: do not check for --prefix without --enable-packaging, as it's still valid to use 2023-04-25 03:01:35 +03:00
1464e1e2be wscript: check malloc.h first to make checks on Windows slightly faster 2023-04-25 02:39:07 +03:00
cf557d191a wscript: make prefix vs destdir installing more safe and predictable 2023-04-25 02:38:36 +03:00
6cb3b2f01a wscript: print modules help before engine common options 2023-04-17 05:19:56 +03:00
d86ab19351 wscript: refactoring, replace --enable-fs-tests with --enable-tests
* Run filesystem tests in sequential order, to avoid tests being run
before filesystem_stdio DLL is linked
* Include new interface test in filesystem
2023-04-13 18:40:27 +03:00
35ff062407 wscript: restore NSwitch and PSVita specific link and compiler flags 2023-03-24 02:28:25 +03:00
762e4da7a0 wscript: generic refactoring
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
774ced312f wscript: enforce -Werror=strict-aliasing 2023-03-14 21:29:35 +03:00
fgsfds
957154f097 scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2023-03-11 07:09:19 +03:00
fgsfds
2bacc91922 ref: gl: move vgl_shim to ref/gl 2023-03-11 07:09:19 +03:00
fgsfds
5a3e3b3977 ref: gl: add immediate mode shim for psvita 2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
fgsfds
69607d7890 nswitch: do not link libstdc++ into dynamic libraries
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
fgsfds
65095df124 Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:15:01 +01:00
3fca567b81 wscript: few more warnings-as-errors 2023-02-06 16:42:09 +03:00
fgsfds
25a1cb8ce7 Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
82b6da493a wscript: enforce GCC suspicious sizeof operations warnings as errors 2023-02-03 18:51:50 +03:00
a5d5c1f60b wscript: cast-align is less effective than ubsan 2023-01-14 10:58:03 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX (#1211)
* Added definitions for IRIX

* Patchset to get dedicated server to compile on IRIX.

* Cleaned up debug statements in wscript

* Potential bug in IRIX implementation of isnan? For now just use the portable macro.

* Include the platform port files in the build

* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.

* Clean up formatting and remove unneeded debugging statements

* Added GPL copyright notice and description

* Moved to irix platform folder and edited script

* Re-introduced _inline macro

* Replace spaces with tabs

Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
953dd3d1a7 wscript: tidy up checks, add check for GNU strchrnul 2022-12-27 02:31:46 +03:00
46979419ae wscript: check Android's log library globally 2022-11-17 01:23:33 +03:00
45de874598 wscript: always load msvc options 2022-11-16 04:20:02 +03:00
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
Cleanup imports
2022-10-04 03:02:49 +03:00
0f2bb5720b wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description 2022-10-02 22:28:53 +03:00
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option 2022-09-12 07:18:24 +03:00
f141869ce3 wscript: disable building extras.pk3 for Android 2022-09-11 02:22:26 +03:00
f571a41cf3 wscript: allow to setup engine default gamedir during configure 2022-09-11 02:12:44 +03:00
686a966ff7 wscript: now waf builds extras archive by itself, using Python standard library's zipfile 2022-09-11 01:39:29 +03:00
b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2022-09-10 22:52:52 +03:00
17b091e5a9 wscript: adapt to new folder structure 2022-09-10 22:52:52 +03:00
19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2022-08-31 19:48:42 +03:00
4110ee0928 wscript: require Opus Custom for build
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
a7d4cafe10 wscript: finally disable building opus for dedicated 2022-08-25 19:33:16 +03:00
e6c55107c7 wscript: fix game_launch not being included 2022-08-19 05:38:47 +03:00
238162bb79 wscript: move system opus detection to main wscript, so we can avoid including subproject 2022-08-19 04:03:53 +03:00
1fda8753bd wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead 2022-08-19 03:10:34 +03:00
SNMetamorph
68f633e9cd wscript: fixed opus include path 2022-08-18 04:46:11 +03:00
SNMetamorph
a520af42e8 wscript: opus subproject set as mandatory 2022-08-18 04:46:11 +03:00
44cd03f464 wscript: refactor opus wscript files, now it builds only if system package wasn't found 2022-08-18 04:46:11 +03:00
2b9e050f57 engine: voice support 2022-08-18 04:46:11 +03:00
90c566dde3 wscript: enable GCC's -Wmisleading-indentation 2022-08-06 20:17:42 +03:00
5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
854bfb8673 wscript: woops, msvcrt don't actually have stristr 2022-06-29 04:02:57 +03:00
d52b07beac wscript: add stristr/strcasestr presense check 2022-06-29 02:43:09 +03:00
c69ea00e79 wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon 2022-06-12 04:25:09 +03:00
acffeb1dad wscript: enable gl4es for Android builds 2022-06-12 03:06:31 +03:00
6dbb694fdc wscript: define _FILE_OFFSET_BITS=64 on 32-bit systems if libc (presumably glibc) supports it 2022-02-01 19:42:38 +03:00
5aa6bfee85 engine: first attempts on fuzzing the engine 2022-01-15 06:24:57 +03:00