cf557d191a
wscript: make prefix vs destdir installing more safe and predictable
2023-04-25 02:38:36 +03:00
6cb3b2f01a
wscript: print modules help before engine common options
2023-04-17 05:19:56 +03:00
d86ab19351
wscript: refactoring, replace --enable-fs-tests with --enable-tests
...
* Run filesystem tests in sequential order, to avoid tests being run
before filesystem_stdio DLL is linked
* Include new interface test in filesystem
2023-04-13 18:40:27 +03:00
35ff062407
wscript: restore NSwitch and PSVita specific link and compiler flags
2023-03-24 02:28:25 +03:00
762e4da7a0
wscript: generic refactoring
...
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
774ced312f
wscript: enforce -Werror=strict-aliasing
2023-03-14 21:29:35 +03:00
fgsfds
957154f097
scripts: psvita: move TITLEID and APPNAME to engine elf build arguments
2023-03-11 07:09:19 +03:00
fgsfds
2bacc91922
ref: gl: move vgl_shim to ref/gl
2023-03-11 07:09:19 +03:00
fgsfds
5a3e3b3977
ref: gl: add immediate mode shim for psvita
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
fgsfds
69607d7890
nswitch: do not link libstdc++ into dynamic libraries
...
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2023-02-08 00:52:48 +01:00
fgsfds
65095df124
Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer
2023-02-07 17:15:01 +01:00
3fca567b81
wscript: few more warnings-as-errors
2023-02-06 16:42:09 +03:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
82b6da493a
wscript: enforce GCC suspicious sizeof operations warnings as errors
2023-02-03 18:51:50 +03:00
a5d5c1f60b
wscript: cast-align is less effective than ubsan
2023-01-14 10:58:03 +03:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
953dd3d1a7
wscript: tidy up checks, add check for GNU strchrnul
2022-12-27 02:31:46 +03:00
46979419ae
wscript: check Android's log library globally
2022-11-17 01:23:33 +03:00
45de874598
wscript: always load msvc options
2022-11-16 04:20:02 +03:00
e0216e2658
wscript: don't clean QtCreator files and reconfigure saved options
...
Cleanup imports
2022-10-04 03:02:49 +03:00
0f2bb5720b
wscript: respect --libdir argument with packaging enabled. Fix a typo in --disable-soft description
2022-10-02 22:28:53 +03:00
dettlaff
a520d245a6
wscript: fix typo in --enable-bundled-deps configure option
2022-09-12 07:18:24 +03:00
f141869ce3
wscript: disable building extras.pk3 for Android
2022-09-11 02:22:26 +03:00
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
686a966ff7
wscript: now waf builds extras archive by itself, using Python standard library's zipfile
2022-09-11 01:39:29 +03:00
b1e2e84a11
wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once
2022-09-10 22:52:52 +03:00
17b091e5a9
wscript: adapt to new folder structure
2022-09-10 22:52:52 +03:00
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2022-08-31 19:48:42 +03:00
4110ee0928
wscript: require Opus Custom for build
...
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
a7d4cafe10
wscript: finally disable building opus for dedicated
2022-08-25 19:33:16 +03:00
e6c55107c7
wscript: fix game_launch not being included
2022-08-19 05:38:47 +03:00
238162bb79
wscript: move system opus detection to main wscript, so we can avoid including subproject
2022-08-19 04:03:53 +03:00
1fda8753bd
wscript: rework subproject filtering, use lambdas everywhere. Deprecate --ignore-projects flag, use Waf capability to select targets instead
2022-08-19 03:10:34 +03:00
SNMetamorph
68f633e9cd
wscript: fixed opus include path
2022-08-18 04:46:11 +03:00
SNMetamorph
a520af42e8
wscript: opus subproject set as mandatory
2022-08-18 04:46:11 +03:00
44cd03f464
wscript: refactor opus wscript files, now it builds only if system package wasn't found
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
90c566dde3
wscript: enable GCC's -Wmisleading-indentation
2022-08-06 20:17:42 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
854bfb8673
wscript: woops, msvcrt don't actually have stristr
2022-06-29 04:02:57 +03:00
d52b07beac
wscript: add stristr/strcasestr presense check
2022-06-29 02:43:09 +03:00
c69ea00e79
wscript: better _FILE_OFFSET_BITS check, as suggested by @nekonomicon
2022-06-12 04:25:09 +03:00
acffeb1dad
wscript: enable gl4es for Android builds
2022-06-12 03:06:31 +03:00
6dbb694fdc
wscript: define _FILE_OFFSET_BITS=64 on 32-bit systems if libc (presumably glibc) supports it
2022-02-01 19:42:38 +03:00
5aa6bfee85
engine: first attempts on fuzzing the engine
2022-01-15 06:24:57 +03:00
f9d0fba05f
wscript: remove duplicated branches diagnostic for good
2022-01-04 09:01:08 +03:00
23e2f4d0cc
wscript: fix install on Android
2021-12-18 03:46:21 +03:00
aa7bfb4819
engine: check for non-standard alloca header
2021-12-03 09:22:40 +03:00
fc665527ae
wscript: try to fix install on windows
2021-11-27 06:04:26 +03:00
c64b3db6b8
wscript: remove win-style-install option, introduce enable-packaging
2021-11-25 16:52:28 +03:00
67e77ca099
wscript: move setting DOS options where they should be
2021-11-24 23:54:03 +03:00
2939ab8ea4
wscript: allow compiling with disabled warning-as-error
2021-09-06 00:04:27 +03:00
9287a0f5c5
wscript: add some more warnings as errors
2021-07-02 19:27:45 +03:00
9d0c7338ab
wscript: make win32 common libraries check faster
2021-06-14 01:13:28 +03:00
4abac92891
wscript: try to fix tgmath detection on freebsd
2021-03-07 00:28:57 +03:00
9b6f26c191
mdldec: build with CONSOLE subsystem on Win32
2021-03-05 17:59:54 +03:00
add4cf4232
mdldec: add wscript, disabled by default
2021-03-05 16:00:26 +03:00
14008703f6
wscript: fix tgmath check for old toolchails like GCW0
2021-03-01 21:46:58 +03:00
256284d76f
wscript: refactor loading MSVC tools, apply @w23 hack for renaming DEST_CPU
2021-02-26 16:04:45 +03:00
Ivan 'provod' Avdeev
5b597028fe
make it reliably compile for amd64 on windows
...
This makes it possible to just pass `-8` to ./waf configure on Windows
and it will build 64-bit binaries. Yay I guess.
However, it's completely broken conceptually -- it ends up just brute
rewriting `conf.env.DEST_CPU` from `amd64` to `x86_64` at one particular
point in wscript. Why? Because many places in build system expect
`x86_64` as 64-bit DEST_CPU, especially breaking SDL2 lib detection.
Some of these are in waifu and patching that is beyond what I can hold
in my head right now.
Why that particular point? Because it DEST_CPU gets rewritten a few
times before that and no times after it seems.
This does not address `./waf msvs` VS project generation yet -- it will
still produce only Win32 platform that needs to be manually rewritten.
There's a mechanism for msvs extras to be passed a set of platforms, but
I've yet to make it work.
2021-02-26 16:04:45 +03:00
6e43f9bdd0
waf: fix wrong message about 32-bit build
2021-02-12 00:05:41 +03:00
d6d90f03a0
wscript: refactoring, split optimization flags selection and fpic control into standalone modules
2021-01-29 03:33:14 +03:00
341e440c07
public,sprites: fix -Wcast-align, disable -Werror for it
2020-11-18 12:15:54 +03:00
9c6183e6a0
wscript: add some more alignment related diagnostics
2020-09-29 15:42:43 +03:00
64a96b26ad
wscript: disable treating uninitialized as error because it gives too much false-positives
2020-05-13 00:24:50 +03:00
92f0bf54f1
wscript: enforce error on uninitialized variables
2020-05-02 18:01:44 +03:00
012a193685
wscript: check for stdint.h and use it, instead use pstdint.h
2020-03-30 00:46:58 +03:00
7ad658ee3a
wscript: increase stack size for owcc
2020-02-12 17:41:24 +07:00
49445f0663
wscript: check for fPIC before removing
2020-02-09 01:00:45 +07:00
9b40d91a9b
wscript: do not enforce PIC with lib_static
2020-02-08 23:55:56 +07:00
51849c6140
platform: DOS4GW port
2020-02-08 23:15:40 +07:00
bbd033c254
lib: restore dll loader support
2020-01-19 07:38:37 +07:00
22dc5b7416
Merge branch 'lib' of https://github.com/FWGS/xash3d-fwgs
2020-01-18 07:15:45 +07:00
32eb42a92f
wscript: don't error if uninitialized(old compilers like gcc5 have bad heuristics)
2019-12-24 03:56:07 +03:00
0fe18ae6dc
engine: fix -Wmaybe-uninitialized
2019-12-24 02:47:51 +03:00
e11a08064d
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
2019-12-23 06:48:17 +03:00
Aimless-Wanderer
c57d8995c6
wscript: fix syntax
...
Same as https://github.com/FWGS/hlsdk-xash3d/pull/116
2019-12-10 14:32:52 +03:00
fa90dbbd5e
wscript: fix sanitize build
2019-12-03 02:35:23 +03:00
fe362a1ab5
wscript: add incompatible-pointer-types only for C
2019-12-02 02:13:23 +03:00
c07109e69c
engine: fix -Wincompatible-pointer-types, add it to Werror list
2019-11-28 19:18:50 +03:00
177f8ed653
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
2019-11-18 03:31:55 +07:00
f8b0ec8c4b
wscript: tune-up options for magx
2019-11-07 06:56:07 +03:00
5bae732818
scripts: build ref_soft for magx
2019-11-07 05:15:45 +03:00
08b3de08e7
wscript: use SINGLE_BINARY on motomagx
2019-11-07 05:07:28 +03:00
7e4a7ac23d
wscript: workaround bug when CC_VERSION is not set for msvc
2019-11-07 04:49:49 +03:00
d18cb1f74c
wscript: add special options for fast build type for gcc3
2019-11-07 02:20:17 +03:00
13ed8d4529
wscript: move motomagx options to root wscript, disable PIC for this old machine, set default options
2019-11-06 23:14:20 +03:00
39abd82e5d
wscript: silence MSVC tgmath nonsense
2019-11-05 09:41:26 +03:00
79adaa11e0
lowmemory: merge
2019-11-05 01:15:31 +03:00
d2740f78c1
wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling
2019-11-05 01:01:33 +03:00
b3a5283517
lowmemory: rename waf options
2019-10-28 12:31:29 +07:00
ba1347a8ce
wscript: add options for low memory, async ns resolve and swap allocator
2019-10-26 12:12:59 +07:00
8905e7cbb7
wscript: fix stdin input wasn't enabled for dedicated. Fix single-binary help string
2019-10-23 20:47:49 +03:00
0933261898
wscript: oops, remove trailing colon
2019-10-18 16:46:54 +03:00
e93d362391
wscript: explicitly undefine HAVE_TGMATH_H if tests are failed
2019-10-18 16:46:54 +03:00
2b13de80bf
wscript: check if tgmath actually compiles, should fix building under freebsd
2019-10-18 16:46:54 +03:00
2c67f4cb39
wscript: fix wrong object method call
2019-10-18 16:46:54 +03:00
4705683ebc
wscript: conf.define instead of directly appending to DEFINES
2019-10-18 16:46:54 +03:00
8afb2dbdec
wscript: better tgmath check, make double-promotion not an error
2019-10-18 16:46:54 +03:00