6e27926a10
engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value
2023-03-27 17:28:19 +03:00
SNMetamorph
575179dbf5
engine: client: added default dead zone values for psvita platform
2023-03-27 03:52:51 +03:00
fgsfds
adc5aa4659
psvita: don't default to -dev 255
2023-03-11 07:09:18 +03:00
fgsfds
6304b51f32
psvita: fno-short-enums, make ref_gl function somewhat
2023-03-11 07:09:18 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
3765686077
public: make va() buffer size public
2023-03-11 05:28:17 +03:00
9b0ac7cb32
common: add shared synctype_t definition header, borrowed from Quake's modelgen.h
2023-02-14 18:18:16 +03:00
555fd02407
defaults: reorganize platform default overrides, disable touch for nswitch
2023-02-09 05:55:35 +03:00
fgsfds
4e87eb068a
engine: common: nswitch: use #if instead of #ifdef
2023-02-07 23:03:59 +01:00
fgsfds
25fb89f717
nswitch: don't redefine O_BINARY
2023-02-05 02:16:56 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
Xav101
9466461ce0
engine: preliminary support for SGI IRIX ( #1211 )
...
* Added definitions for IRIX
* Patchset to get dedicated server to compile on IRIX.
* Cleaned up debug statements in wscript
* Potential bug in IRIX implementation of isnan? For now just use the portable macro.
* Include the platform port files in the build
* Temporary execution script for setting appropriate library search paths to the right locations in the build directory. This should probably get replaced with a more permanent script at some point which lives in the same directory as the normal xash binary, or be replaced by a solution that sets the rpath during config or modifies rpath during install.
* Clean up formatting and remove unneeded debugging statements
* Added GPL copyright notice and description
* Moved to irix platform folder and edited script
* Re-introduced _inline macro
* Replace spaces with tabs
Co-authored-by: Xav101 <xaviernye@msn.com>
2023-01-14 09:35:30 +03:00
c28aeb2362
engine: make crashhandler implementation choice private to crashhandler code
2023-01-09 07:55:54 +03:00
4684f174ee
public: completely get rid of PATH_SEPARATOR macros
2023-01-05 06:06:07 +03:00
e1ea3387ee
common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character
2022-12-27 02:31:46 +03:00
6e179346c9
common: redefine poolhandle_t back to pointer for 32-bit systems
2022-12-19 18:36:31 +03:00
f20fddee1c
common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2
2022-12-15 00:42:40 +03:00
SNMetamorph
080cd146dd
common: com_model: changed common structs reserved fields type to intptr_t
2022-12-11 22:59:17 +03:00
e48b708fa6
engine: imagelib: img_png: validate image size through common engine function
2022-12-05 04:54:20 +03:00
e30c61c0e2
common: netadr: use static_assert macro
2022-11-17 19:44:47 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
a52d901f25
common: add STATIC_ASSERT macro
...
We're trying to guess if we have C11 static_assert defined in assert.h
otherwise use good ol' trick with negative array
2022-09-20 21:55:32 +03:00
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2022-09-20 18:06:19 +03:00
cb34c23844
common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers
2022-08-21 17:27:48 +03:00
3eb4862794
common: remove unneeded typedef for wad file type
2022-08-01 15:06:54 +03:00
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00
5d4f8373c4
common: fix usage of __has_builtin for old GCC releases
2022-06-29 03:53:36 +03:00
b9b8b0521b
common: add unlikely()/likely() macros
2022-06-29 02:36:39 +03:00
7c9f5f8ab1
engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
2022-06-11 03:25:57 +03:00
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
b0a889d1a1
engine: bring back simple netadr_t, as we don't care about IPv4-to-IPv6 mapped addresses anymore
2022-06-09 03:10:02 +03:00
a1299e1dfe
common: third iteration of ipv6 netadr_t, now binary compatible with v4-to-v6 mapped addresses
2022-06-09 03:10:02 +03:00
12bfb8f795
common: another approach on netadr_t with better compatibility
2022-06-09 03:10:02 +03:00
9ae72dbc47
common: update netadr_t structure to include IPv6 addresses
2022-06-09 03:10:02 +03:00
6f36edfd16
engine: various const qualifier fixes
2022-05-29 04:22:43 +03:00
9ce8edcb38
public: moved compiler attributes to xash3d_types.h
2022-05-28 17:57:43 +03:00
SNMetamorph
6473efa995
engine: added support for BC7 and BC6H compression formats of DDS textures
2022-03-07 02:03:40 +03:00
203afda053
engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons
2022-02-10 02:53:35 +03:00
ccf90beb7d
public: crtlib: add Q_isspace function
2022-01-04 02:22:20 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
fb8791529e
common: include build.h in xash3d_types.h
2021-12-23 18:46:40 +03:00
764ef93984
common: add fs_size_t typedef, for read()/write() return value
2021-12-23 01:21:33 +03:00
SNMetamorph
aa07dab8ab
engine: added feature flag ENGINE_LINEAR_GAMMA_SPACE
2021-12-08 20:27:02 +03:00
e0efe0aa23
engine: remove emboss filter. There seems no real use for it.
2021-12-07 09:09:45 +03:00
a3d6e7bcfe
common: define FCVAR_FILTERABLE, change FCVAR_LATCH value (probably losing compatibility with XashXT and Paranoia 2)
2021-11-23 05:23:38 +03:00
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
66d66eb835
common: define FCVAR_LOCALONLY the same bit used in GoldSource, move FCVAR_MOVEVARS into internal engine flags
2021-11-23 05:23:38 +03:00
SNMetamorph
6c9321e50c
ref_gl: added multisample textures support
2021-11-23 05:17:19 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
88ce5fd0b6
engine: modify NetAPI to follow const qualifiers
2021-07-20 16:10:32 +03:00