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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-28 13:02:13 +01:00
Commit Graph

2570 Commits

Author SHA1 Message Date
55b048aab9 github: enable nswitch and psvita CI builds back, test if continuous tag gets correctly deleted 2023-03-29 00:05:40 +03:00
881a7edb9f github: try to fix uploading release again 2023-03-28 23:54:49 +03:00
6c62136f11 engine: client: avi: convert filename to wide characters before passing it into VFW API 2023-03-28 22:42:16 +03:00
f34b35be5a engine: client: avi: re-attribute AVI support code by restoring original author copyright 2023-03-28 22:42:16 +03:00
4b5ee87de1 engine: client: adapt to RefAPI 4 changes. Fix interpolation issue after reloading a save 2023-03-28 21:34:51 +03:00
67903b55cc ref: soft: adapt to RefAPI 4 changes 2023-03-28 21:34:43 +03:00
55bf0e8a53 ref: gl: adapt to RefAPI 4 changes 2023-03-28 20:45:26 +03:00
f1487cf576 engine: ref_api: bump RefAPI version to 4, R_StudioEstimateFrame now has time argument 2023-03-28 20:42:18 +03:00
29e32310cf github: update linux builds to ubuntu-20.04 2023-03-28 20:08:42 +03:00
2ea549f250 github: update upload-release-action to 2.5.0, print outputs in repackage binaries step 2023-03-28 19:49:35 +03:00
SNMetamorph
b2ea8c9d18 engine: platform: win32: enabled attaching to existing console instead of creating new 2023-03-27 20:31:52 +03:00
6e27926a10 engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
96c30371b7 engine: client: better specify rawinput enabling condition on Win32 2023-03-27 17:22:48 +03:00
9a42f4149f engine: client: disable enabling mouse cursor in key_message (typing in chat) 2023-03-27 17:22:48 +03:00
dca4226e4b github: re-use PrimeXT's actions to upload artifacts to GitHub Releases 2023-03-27 06:01:19 +03:00
b3c1c173a9 scripts: gha: exit if we can't move to a specified directory 2023-03-27 04:30:21 +03:00
3e67445ef3 scripts: gha: psvita: fix building HLSDK, exit if we can't move to a directory 2023-03-27 04:27:55 +03:00
127bd89b44 filesystem: remove unused watch.c file, added by mistake from inotify branch 2023-03-27 03:56:57 +03:00
SNMetamorph
3361e74f54 engine: client: console: fixed console scrolling on psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph
48e199bfa1 engine: common: enabled printing logs to stderr for psvita platform only in developer mode 2023-03-27 03:52:51 +03:00
SNMetamorph
575179dbf5 engine: client: added default dead zone values for psvita platform 2023-03-27 03:52:51 +03:00
SNMetamorph
e024a67436 engine: platform: psvita: fixed vrtld error reporting 2023-03-27 03:52:51 +03:00
SNMetamorph
e3103249f4 engine: platform: psvita: added developer mode button to launcher 2023-03-27 03:52:51 +03:00
SNMetamorph
0746cb5365 engine: platform: psvita: disabled back touch sensor 2023-03-27 03:52:51 +03:00
fcda7517fe engine: common: soundlib: add support for MP3 looping through custom ID3v2.4.0 tagging 2023-03-27 03:51:42 +03:00
2c77f4c566 engine: client: notify client.dll about local player in firstplayer mode for use in custom renderers 2023-03-27 03:47:42 +03:00
1caa276531 engine: common: imagelib: fix loading cubemaps
Loop break was a bug that was added after refactoring imagelib loader.

In fact, it was mindlessly copypasted from old code, where same break was
used to quickly exit from inner format bruteforcing loop, than outer cubemap
loading loop.
2023-03-25 07:02:29 +03:00
e673fe9a02 filesystem: only create readwrite directories if they look like a gamedirectory in rodir 2023-03-25 03:27:32 +03:00
3ccbc7a28c engine: client: ref_common: r_refdll is not a VIDRESTART cvar 2023-03-24 18:03:06 +03:00
8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
35ff062407 wscript: restore NSwitch and PSVita specific link and compiler flags 2023-03-24 02:28:25 +03:00
ec355a83d1 engine: client: ref_common: eliminate COM_FreeLibrary in renderer names query, hardcoding them instead 2023-03-24 01:52:14 +03:00
182d8edb42 engine: wscript: define enabled renderers as macros 2023-03-24 01:50:53 +03:00
762e4da7a0 wscript: generic refactoring
* Add RefDll class to aid in enabling renderers, creating help options, etc
* Fix optimization flags and werrors are being added twice
* Rewrite if not win32: if elif elif into a set of elifs
* Remove mandatory=True in checks, as it's a default option
2023-03-24 01:50:21 +03:00
098c4c009b engine: platform: sdl: fix incorrect HICON cast in SetClassLongPtr call 2023-03-21 05:16:07 +03:00
f8cf2c8953 scripts: continious_upload: retry if upload failed 2023-03-21 05:15:30 +03:00
cc6838ec97 scripts: gha: psvita: try to fix vitaGL dependency fetching 2023-03-21 04:32:37 +03:00
dca637d4bb engine: client: eliminate pfnServerCmd limit and, like GoldSrc, send our server command immediately to netchan 2023-03-21 04:25:32 +03:00
3949422430 scripts: gha: psvita: fix HLSDK branches names, as all needed PSVita changes have been merged to hlsdk-portable 2023-03-20 18:14:51 +03:00
2c8488f07a scripts: gha: psvita: disable SINGLE_THREADED_GC for vitaGL as it was fixed in upstream (thanks, @fgsfds) 2023-03-20 18:05:24 +03:00
1df1fc32df scripts: gha: psvita: lock vitaGL revision, use --depth=1 in git clone 2023-03-20 18:05:24 +03:00
SNMetamorph
eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2023-03-20 16:29:43 +03:00
SNMetamorph
a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically
This is for timely precaching on client side. Otherwise, files are being downloaded to client, but not precached immediatly after it, and therefore causing a late precaching of sound (obvious, this is bad)
2023-03-20 16:29:43 +03:00
SNMetamorph
714b4f45e4 engine: common: added COM_GetResourceTypeName function 2023-03-20 16:29:43 +03:00
SNMetamorph
68be8157ea engine: common: soundlib: added Sound_SupportedFileFormat function 2023-03-20 16:29:43 +03:00
ea2a8b6785 3rdparty: update submodules (extras, mainui, opus) 2023-03-20 16:03:36 +03:00
8c80d3b85d engine: common: cvar: add exception for cl_dodmusic cvar to fix Day of Defeat Beta 1.3 music issue 2023-03-18 20:34:30 +03:00
33c0764e65
engine: common: system: fix inverted COM_CheckStringEmpty in Sys_GetCurrentUser for Vita
Thanks @fgsfdsfgs for pointing out
2023-03-17 17:29:40 +03:00
d085c5a843 ref: gl: gl_cull: remove thirdperson check, as it handled in client instead 2023-03-15 06:29:29 +03:00
4ada40e8a8 engine: client: check if we should discard local player entity before HUD_AddEntity call, allowing CL_IsThirdPerson hack used in MMod 2023-03-15 06:28:20 +03:00