SNMetamorph
58465c3727
engine: common: fixed dedicated server bug
...
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603
engine: common: simplify strings operations.
2022-12-04 22:37:45 +03:00
Andrey Akhmichin
7bb994f7bc
engine: common: imagelib: img_png.c: fix wrong palette decoding.
2022-12-04 22:09:24 +03:00
51161004eb
engine: common: simplify string operations
2022-12-04 05:26:22 +03:00
270e2a76a8
engine: soundlib: simplify string operation
2022-12-04 05:26:22 +03:00
c61442e960
engine: imagelib: simplify string operation
2022-12-04 05:26:22 +03:00
ebf3877cda
engine: common: throw an error message into log in normal mode too!
2022-12-02 21:22:22 +03:00
e97310c441
engine: common: net_ws: fix uninitialized family in IPSocket
2022-12-02 21:21:53 +03:00
f30f23ba51
engine: common: validate and load PNG images in customization
2022-12-01 18:25:11 +03:00
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2022-12-01 01:51:07 +03:00
aa6a1db0a9
engine: remove duplicate svc_strings definition
2022-12-01 00:34:33 +03:00
8b6f12418e
engine: common: make few network cvars privileged
2022-11-29 13:29:47 +03:00
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2022-11-27 18:26:53 +03:00
SNMetamorph
084fac3606
engine: common: hpak: fixed rest of bugs in HPAK_AddLump
2022-11-27 04:50:30 +03:00
f377461fdf
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
2022-11-27 04:45:03 +03:00
SNMetamorph
65671d8788
engine: common: minor code fixes in hpak.c
2022-11-25 23:05:48 +03:00
SNMetamorph
49fc6143ab
engine: common: imagelib: fixed loading 32 bits per pixel BMP files
2022-11-25 22:30:49 +03:00
SNMetamorph
8717843333
engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures
2022-11-25 22:30:49 +03:00
SNMetamorph
f6d8996968
engine: common: imagelib: added missed BMP compression type macros
2022-11-25 22:30:49 +03:00
9389305072
engine: common: set cl_filterstuffcmd to 1 by default
2022-11-25 22:23:51 +03:00
SNMetamorph
49d93c0e76
engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning
2022-11-22 17:59:41 +03:00
SNMetamorph
707c93c32c
engine: common: hpak: all file operations made to use gamedir only
2022-11-22 17:59:41 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
f469b56b93
engine: host: only sleep once between frames
2022-11-10 12:42:48 +03:00
0a49e69818
engine: introduce Sys_DebugBreak function to raise an exception for debugger
2022-11-10 12:10:48 +03:00
SNMetamorph
d1309c3aeb
engine: common: backported "set" command from old engine
2022-11-10 11:56:10 +03:00
Andrey Akhmichin
d237114962
engine: common: imagelib: img_png.c: unroll loops.
2022-11-02 14:14:05 +06:00
SNMetamorph
ee8098839e
engine: common: pm_trace: fixed non portable code in PM_ConvertTrace
2022-10-27 00:52:16 +06:00
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
360dc4f7ed
engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms
2022-09-20 21:57:13 +03:00
0645402946
engine: fix crash when reading GoldSrc hashpaks
2022-09-19 06:03:01 +03:00
f571a41cf3
wscript: allow to setup engine default gamedir during configure
2022-09-11 02:12:44 +03:00
Andrey Akhmichin
fd152e82e8
engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images.
2022-09-08 12:11:02 +03:00
f633b3dbf6
engine: increase MAX_INIT_MSG to 192 kilobytes limit
...
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
ca2a6635b6
engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar
2022-08-25 19:22:06 +03:00
ac05acf6dc
engine: network: I'm fucking blind
2022-08-23 20:04:59 +03:00
3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
...
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
f435a81c97
engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
...
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
Владислав Сухов
d3437c70bd
engine: soundlib: fix wrong sample rate unit
2022-08-20 15:35:14 +03:00
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2022-08-17 21:17:51 +03:00
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2022-08-13 01:29:45 +03:00
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2022-08-05 18:05:40 +03:00
c025606739
engine: whereami: fix C89 in Android detection
2022-08-01 14:33:36 +03:00
3c4eec62ae
engine: let engine find the filesystem library, if it wasn't loaded yet
2022-08-01 13:25:51 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00