Commit Graph

26 Commits

Author SHA1 Message Date
Alibek Omarov a738b2a50b ref: restore missing PARM_TEX_MEMORY RenderAPI parameter 2023-10-06 19:24:02 +03:00
Alibek Omarov 95f87e24ee ref: soft: do not register cl_righthand cvar 2023-09-29 13:45:24 +03:00
Alibek Omarov d994c6df9a ref: a bit more verbosity if UserTracer color exceed limit 2023-05-27 22:06:33 +03:00
Alibek Omarov 8680757844 ref: soft: move ref_soft cvars to static allocation, remove dead cvars 2023-05-27 21:52:58 +03:00
Alibek Omarov 95a8d2f51f ref: soft: attempt to fix freeze in decals on software renderer 2023-05-27 21:52:58 +03:00
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 2023-05-27 21:52:58 +03:00
Alibek Omarov 7333ddc1d9 engine: client: move some RenderAPI GetParm queries to engine 2023-05-19 05:03:25 +03:00
Alibek Omarov 277bead9b7 ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc. 2023-05-17 17:23:35 +03:00
Alibek Omarov 8b96e7ca87 ref: add size argument to COM_FileBase calls 2023-04-26 05:20:45 +03:00
Alibek Omarov f55ef63e26 ref: optimize R_LightLambert function
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
Alibek Omarov fd795d5612 ref: soft: cleanup unused functions 2023-04-03 04:57:41 +03:00
Alibek Omarov 67903b55cc ref: soft: adapt to RefAPI 4 changes 2023-03-28 21:34:43 +03:00
Alibek Omarov 8bb5ec5e26 ref: remove renderer description export, it's unused now 2023-03-24 02:54:14 +03:00
Andrey Akhmichin af5c74981b ref: soft: replace va function calls. 2023-03-11 15:31:17 +03:00
fgsfds 7424b29e56 engine: initial psvita build support 2023-03-11 07:09:14 +03:00
Alibek Omarov f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
Alibek Omarov 12154de6f5 ref: soft: fix -Wsequence-point 2023-02-06 16:42:09 +03:00
Alibek Omarov ced6e8869a ref: fix chrome texture being misaligned 2023-02-01 04:55:47 +03:00
Alibek Omarov 74ce7e9b10 ref: don't apply rendercolor to studio models where it's not needed 2023-01-13 15:25:58 +03:00
Alibek Omarov c6bfc82019 ref: soft: implement screenshots 2023-01-05 07:09:23 +03:00
Alibek Omarov 4bbd0cc404 ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade 2023-01-05 06:07:56 +03:00
Alibek Omarov 406eb828da ref: gl: disable underwater distortion by default, enable for Quake compatible mode only 2022-12-05 11:59:29 +03:00
Alibek Omarov 76d0608ee1 ref: fix beams end point 2022-11-16 22:54:07 +03:00
Alibek Omarov fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
Alibek Omarov dedc144b8b ref: soft: convert to include targets usage 2022-09-10 22:52:52 +03:00
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00