Alibek Omarov
a738b2a50b
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
2023-10-06 19:24:02 +03:00
Alibek Omarov
95f87e24ee
ref: soft: do not register cl_righthand cvar
2023-09-29 13:45:24 +03:00
Alibek Omarov
d994c6df9a
ref: a bit more verbosity if UserTracer color exceed limit
2023-05-27 22:06:33 +03:00
Alibek Omarov
8680757844
ref: soft: move ref_soft cvars to static allocation, remove dead cvars
2023-05-27 21:52:58 +03:00
Alibek Omarov
95a8d2f51f
ref: soft: attempt to fix freeze in decals on software renderer
2023-05-27 21:52:58 +03:00
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
Alibek Omarov
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2023-05-19 05:03:25 +03:00
Alibek Omarov
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2023-05-17 17:23:35 +03:00
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2023-04-14 20:33:07 +03:00
Alibek Omarov
fd795d5612
ref: soft: cleanup unused functions
2023-04-03 04:57:41 +03:00
Alibek Omarov
67903b55cc
ref: soft: adapt to RefAPI 4 changes
2023-03-28 21:34:43 +03:00
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2023-03-24 02:54:14 +03:00
Andrey Akhmichin
af5c74981b
ref: soft: replace va function calls.
2023-03-11 15:31:17 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2023-02-13 05:23:13 +03:00
Alibek Omarov
12154de6f5
ref: soft: fix -Wsequence-point
2023-02-06 16:42:09 +03:00
Alibek Omarov
ced6e8869a
ref: fix chrome texture being misaligned
2023-02-01 04:55:47 +03:00
Alibek Omarov
74ce7e9b10
ref: don't apply rendercolor to studio models where it's not needed
2023-01-13 15:25:58 +03:00
Alibek Omarov
c6bfc82019
ref: soft: implement screenshots
2023-01-05 07:09:23 +03:00
Alibek Omarov
4bbd0cc404
ref: add new special rendermode that specifically used for modulate mode in engine's ScreenFade
2023-01-05 06:07:56 +03:00
Alibek Omarov
406eb828da
ref: gl: disable underwater distortion by default, enable for Quake compatible mode only
2022-12-05 11:59:29 +03:00
Alibek Omarov
76d0608ee1
ref: fix beams end point
2022-11-16 22:54:07 +03:00
Alibek Omarov
fe9f3f78a0
ref: soft: minimize dependency on internal engine headers
2022-09-10 22:52:52 +03:00
Alibek Omarov
dedc144b8b
ref: soft: convert to include targets usage
2022-09-10 22:52:52 +03:00
Alibek Omarov
61c142e2db
ref: move renderers into ref subdirectory
2022-09-10 22:52:52 +03:00