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077bc7323c
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engine: host: fix crash
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2019-12-02 01:01:39 +03:00 |
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6f2b559c5a
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engine: common: cfgscript.c: change wrong variable type to fix compilation.
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2019-12-01 17:30:48 +03:00 |
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fec0a6baf6
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engine: platform: android: change package name
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2019-12-01 02:17:51 +03:00 |
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ac75bdf2d4
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ref_gl: update gl-wes-v2 submodule
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2019-12-01 01:42:27 +03:00 |
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56859e03c3
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travis: disable hardfp finally, it mostly useless with newer NDK updates
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2019-11-29 14:44:24 +03:00 |
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959e10f720
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mainui: update
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2019-11-28 23:05:17 +03:00 |
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0991255534
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engine: dedicated: fix dedicated build
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2019-11-28 19:23:34 +03:00 |
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199d3fd422
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contrib: remove my personal qtcreator project, as I'm using compile_commands.json support now
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2019-11-28 19:21:53 +03:00 |
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c07109e69c
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engine: fix -Wincompatible-pointer-types, add it to Werror list
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2019-11-28 19:18:50 +03:00 |
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08e7bb1bf4
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engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
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2019-11-28 17:49:14 +03:00 |
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d0010cf9cb
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engine: don't call SCR_VidInit too soon
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2019-11-28 17:43:06 +03:00 |
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ecd675926a
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engine: cvar: add null checks as these functions are passed to user's DLL
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2019-11-26 02:48:16 +03:00 |
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0c3be639c5
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engine: reliably tell client.dll about vid mode changes
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2019-11-26 02:47:48 +03:00 |
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3a9801853d
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engine: client: detailed message if menu failed to load
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2019-11-26 02:47:25 +03:00 |
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3907be3c8f
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mainui: update
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2019-11-26 02:47:04 +03:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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ac4a14ef6c
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engine: host: support DEFAULT_DEV macro
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2019-11-24 03:02:12 +03:00 |
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c613118199
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defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
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2019-11-24 03:01:50 +03:00 |
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755db4d56b
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backends: reformat
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2019-11-24 03:00:35 +03:00 |
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2e180d5548
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Documentation: engine-porting-guide: finalize document
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2019-11-24 02:31:48 +03:00 |
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bf9840c2a8
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mainui: update
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2019-11-24 02:12:27 +03:00 |
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f56887bde9
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engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
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2019-11-24 02:12:17 +03:00 |
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23fe1c0985
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engine: use appropriate path array length
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2019-11-24 02:10:52 +03:00 |
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5266f17d56
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Documentation: extensions: library-naming: proper line breaks and links to buildsystem integration for HLSDK
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2019-11-20 19:58:43 +03:00 |
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744f75d4a3
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engine: linux: simplify Platform_DoubleTime
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2019-11-20 16:45:55 +03:00 |
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37435365e2
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platform/posix: fix _GNU_SOURCE define in lib_posix
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2019-11-18 23:48:49 +07:00 |
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94fc0febc7
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fix some comments
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2019-11-18 21:13:21 +07:00 |
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6f58ef2394
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scripts/xshlib: code clean
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2019-11-18 21:08:03 +07:00 |
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177f8ed653
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platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
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2019-11-18 03:31:55 +07:00 |
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09203dc512
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ref_gl: temporarily fix water drawing on GLES
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2019-11-17 18:51:39 +03:00 |
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3c3d5d472e
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ref_gl: bring back glDrawRangeElements support
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2019-11-17 18:51:03 +03:00 |
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4c6e64c89b
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mainui: update
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2019-11-17 18:05:12 +03:00 |
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7afee98f99
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engine: ref: check if refdll was initialized before freeing texture
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2019-11-17 18:05:05 +03:00 |
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f562926aaa
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Documentation: Xash3D FWGS Engine porting guide, not finished
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2019-11-15 17:25:24 +03:00 |
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b25c83edc4
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Documentation: ports: define MotoMAGX port as supported
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2019-11-15 17:23:55 +03:00 |
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c42b5e043d
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Documentation: input-interface: split Russian translation to new file
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2019-11-15 14:48:29 +03:00 |
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1e5921d33f
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Documentation: move FWGS engine extensions to appropriate folder [ci skip]
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2019-11-15 14:42:52 +03:00 |
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663344eeaa
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Create supported-mod-list.md [ci skip]
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2019-11-15 14:38:04 +03:00 |
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e4e34cc835
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Create input-interface.md [ci skip]
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2019-11-15 14:08:40 +03:00 |
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b36fc0e2ae
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Create console-scripting.md [ci skip]
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2019-11-15 14:07:35 +03:00 |
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924d6ada60
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Create public-server-rules-and-recommendations.md [ci skip]
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2019-11-15 14:06:26 +03:00 |
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8343cadd30
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Create mod-porting-guide.md
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2019-11-15 14:01:14 +03:00 |
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0636dc45bd
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engine: sdl: fix resizing event handling
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2019-11-12 02:04:18 +03:00 |
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611ee64cd9
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scripts: build_motomagx_engine: use waf install now, as HLSDK now supports library naming scheme
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2019-11-11 04:14:18 +03:00 |
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5a17e7f425
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build: add XASH_ARMvX defines(buildsystem integration), add oneliner to generate #undef list
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2019-11-11 00:38:40 +03:00 |
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db39f0cc88
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engine: client: combine loading or paused icon drawing
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2019-11-08 01:28:01 +03:00 |
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3f48bce7da
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engine: client: fix #79
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2019-11-08 01:09:55 +03:00 |
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936b491248
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engine: dedicated: remove unused stub
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2019-11-08 01:09:55 +03:00 |
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428e8ef427
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engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
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2019-11-08 01:09:55 +03:00 |
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tyabus
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934dffd273
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engine: common: fix message formating
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2019-11-07 23:26:11 +03:00 |
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