1ee01163b7
engine: client: move scrn cvars to static allocation
2023-05-27 21:52:58 +03:00
b1d60c248d
engine: client: move main client cvars to static allocation
2023-05-27 21:52:58 +03:00
5d7d5319fd
engine: move ref cvars to static allocation
2023-05-27 21:52:58 +03:00
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2023-04-28 16:52:22 +03:00
8c7db8499f
engine: add size argument to COM_FileBase calls
2023-04-26 05:20:45 +03:00
1affc36f06
engine: client: more accurate ScreenShake implementation, thanks @vasiavasiavasia95 for sharing it
2023-04-18 17:28:27 +03:00
41025c0049
engine: client: reset connection retries counter on changelevel
...
Fixes an issue when connection retry counter near the failure state
and the server changes level
2023-04-18 04:45:27 +03:00
c24a1fafc5
engine: add missing HPAK_CheckSize/Integrity calls
2023-04-03 06:04:48 +03:00
84edd9d0c4
engine: client: use ReadVec3Angles in svc_setangle, as server uses WriteVec3Angles
2023-04-03 04:17:02 +03:00
2e8ab13242
engine: client: fix parsing svc_spawnentity on old protocol
2023-04-03 03:56:31 +03:00
48988e66bd
engine: client: fix missing HTTP_ResetProcessState call
2023-04-03 03:11:39 +03:00
9690fe9334
engine: client: replace some obvious va uses by temp buffer and Q_snprintf
2023-03-13 06:03:44 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
ba1cf25314
engine: convert MSG_WriteString with va to MSG_WriteStringf
2023-03-13 05:13:52 +03:00
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2023-02-11 06:43:38 +03:00
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2023-02-11 06:06:21 +03:00
5313dc9475
engine: client: fix uninitialized fadeTotalEnd in screenfade parsing code
2023-01-16 09:21:30 +03:00
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2022-10-27 00:52:16 +06:00
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2022-08-22 11:44:13 +03:00
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2022-08-20 03:56:54 +03:00
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2022-08-19 05:52:53 +03:00
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2022-08-18 04:46:11 +03:00
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2022-08-18 04:46:11 +03:00
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2022-08-18 04:46:11 +03:00
2b9e050f57
engine: voice support
2022-08-18 04:46:11 +03:00
911385d019
engine: client: fix memory leak on player disconnect
2022-08-13 00:47:04 +03:00
52d1383f14
engine: client: fix various useless checks, unused variables & defines, double assignments and mistypings
2022-05-25 03:50:06 +03:00
668d528e3b
engine: client: delete unused function
2022-03-08 07:00:36 +03:00
4f89288ccf
common: cleanup port.h
2021-12-23 19:17:11 +03:00
1de1852409
engine: client: fix build after merging into one ParseCvarValue function
2021-11-23 05:23:38 +03:00
06eb6838a9
engine: client: protect protected, privileged and server only cvars from server query
2021-11-23 05:23:38 +03:00
3203d9a043
engine: client: wire Cbuf_AddFilteredText to svc_stufftext commands
2021-11-23 05:23:38 +03:00
8ab97fbbf0
engine: client: Add svc_exec support ( #671 )
...
* Add svc_exec support
* engine: client: add gamedir check for svc_exec
2021-11-14 00:55:15 +03:00
4ba95277b9
engine: client: fix ParseFile calls
2021-10-08 17:31:32 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
5aef09ce5d
engine: client: simplified strings operations.
2020-12-29 01:07:00 +03:00
80a5c53cb2
engine: client: move ref state updating into standalone function
2020-09-14 14:33:43 +03:00
Agent Agrimar
e4a71afe63
engine: client: update the ref state before R_NewMap is called
...
This fixes fades that occur at the beginning of a map being a tad screwy as a result of the ref state not being updated with fresh values, which only happens when a frame is being rendered (loading happens to prevent that).
2020-09-14 14:33:18 +03:00
3a416636f1
engine: mark GAME_EXPORT's
2020-01-19 08:15:54 +07:00
6953e829c4
lowmemory: prevent redefines
2019-11-04 22:34:08 +07:00
0e7013eeb0
lowmemory: tune XASH_LOW_MEMORY=1 not breaking multiplayer
2019-11-04 19:58:45 +07:00
d6f8112860
gameinfo: add MIN_EDICTS constant instead of magic number 600, low it to 64
2019-11-02 12:46:11 +07:00
271d15f989
client: prevent precache overflow
2019-11-01 13:41:30 +07:00
06cadacb59
lowmemory: cut resources array for legacy mode, only related to downloads
2019-10-29 11:32:32 +07:00
37cba10c14
lowmemory: fix sentences
2019-10-28 12:07:15 +07:00
114a256675
Implement XASH_LOW_MEMORY, memory-reduced configuration
2019-10-26 07:06:26 +07:00
d2a8cfe614
Revert "engine: client: implement connectionprogress partially"
...
This reverts commit cb417a3d51
.
This commit breaks demo playback. Figure out why, then revert it back.
2019-10-06 07:45:32 +03:00
cb417a3d51
engine: client: implement connectionprogress partially
2019-08-08 07:19:08 +03:00
4beba75159
engine: fix various compiler warnings
2019-07-13 23:25:03 +03:00