68377435c8
engine: server: remove legacy light -> light_level entity key rewrite
2023-11-26 02:23:52 +03:00
Henry Ford
652b1804a8
wscript: make libdl optional for systems that include it in libc
2023-11-25 14:29:52 +03:00
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
Henry Ford
dbdd330cf7
wscript: try to find alloca in stdlib.h on platforms without alloca.h or malloc.h
2023-11-25 14:29:52 +03:00
Andrey Akhmichin
c448c7b0b1
utils: mdldec: avoid double ".smd" extension output.
2023-11-22 11:05:34 +03:00
Andrey Akhmichin
8d7b9c2f01
utils: mdldec: always write trailing slash for non-empty destination path.
2023-11-22 11:03:28 +03:00
b6a235445a
vgui_support: update submodule
2023-11-22 11:02:25 +03:00
9fcd4baa87
engine: client: gameui: expose animated_title and hd_background flags to main menu API
2023-11-22 11:01:18 +03:00
fb0102eb8e
filesystem: add support for two new liblist.gam keys: animated_title and hd_background
2023-11-22 11:01:18 +03:00
9c1afaa372
filesystem: fix noskills being written as nomodels in gameinfo.txt
2023-11-22 11:01:18 +03:00
1d1a6badb5
filesystem: VFileSystem009: HL25 compatibility (one single new method)
2023-11-22 11:01:18 +03:00
Andrey Akhmichin
2d41c9cb15
utils: mdldec: texture.c: add Targa image format output support.
2023-11-22 10:56:57 +03:00
722cbe1f02
filesystem: forgot to add defaults.h include
2023-11-20 18:52:05 +03:00
8ac2c241c4
mainui: update
2023-11-20 17:33:40 +03:00
dd11f73951
filesystem: respect DEFAULT_MAX_EDICTS value
2023-11-20 17:32:35 +03:00
a443547d4d
common: defaults: add default macro for default gameinfo max_edicts value
2023-11-20 17:32:19 +03:00
Andrey Akhmichin
7a795edeb5
utils: mdldec: better validation checks.
2023-11-20 00:19:14 +03:00
Andrey Akhmichin
a8cbfb8dda
Documentation: opensource-mods.md: update link to cs16-client.
2023-11-20 00:15:26 +03:00
SNMetamorph
5216cccef4
engine: server: added singleplayer check for userinfo update
2023-11-20 00:14:30 +03:00
SNMetamorph
a87f399e68
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
...
This needed for native support GoldSrc Monitor utility.
2023-11-20 00:14:06 +03:00
Andrey Akhmichin
dd310ab851
ci: upgrade freebsd tasks.
2023-11-20 00:13:42 +03:00
Andrey Akhmichin
16cc0ca0fe
ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro.
2023-11-20 00:13:04 +03:00
83d26ad233
engine: server: add sv_allow_autoaim cvar
2023-11-20 00:11:10 +03:00
d1f9a8f2db
mainui: updates for HL25
2023-11-19 23:43:46 +03:00
a2e1071808
game_launch: force link libm on Linux to workaround HL25 bug
...
HL25 doesn't link libm probably because of toolchain updates, where
--Wl,--as-needed became the default.
hl_linux is linked to libm which is why they probably didn't noticed this bug.
Workaround until Valve fixes it: https://github.com/ValveSoftware/halflife/issues/3492
2023-11-19 23:43:46 +03:00
0aa8a2891c
engine: client: add gles3compat to renderers list
2023-11-03 17:03:27 +03:00
c0ceab7513
wscript: enable ref_gles3compat for Android
2023-11-03 17:01:47 +03:00
5c90e716cb
engine: platform: android: refactoring
2023-11-03 16:40:06 +03:00
0073225549
scripts: gha: Android deps and build scripts
2023-11-03 16:36:55 +03:00
d03a64602b
wscript: change defaults for Android
2023-11-03 16:34:21 +03:00
d67a4234cc
filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
2023-11-03 16:29:57 +03:00
0d37244490
filesystem: add missing const to 2nd argument of stringlistappend
2023-11-03 16:23:52 +03:00
6426919cb5
filesystem: add Android assets support
2023-11-03 16:23:03 +03:00
0a0d63663a
filesystem: link with libandroid
2023-11-03 16:22:59 +03:00
71b06801ef
engine: platform: android: remove dead code
2023-11-03 14:48:28 +03:00
cfc7b35927
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
2023-11-03 14:48:28 +03:00
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
a464c3dd66
scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
2023-11-02 14:33:00 +03:00
bd969f3594
wscript: fix system opus detection, it didn't compile due to nonnull argument
2023-11-01 01:35:39 +03:00
fb87d7c0b3
readme: wording, add icon, add donate.md link [skip ci]
2023-10-31 21:54:23 +03:00
a69fc87940
Documentation: donate: add sponsorship information
2023-10-31 21:54:23 +03:00
e481e1d73e
ref: gl: enable GL waves with r_ripple
2023-10-31 21:52:00 +03:00
6c0eed1b2b
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
2023-10-31 21:52:00 +03:00
a6c67fdf9f
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
2023-10-31 21:52:00 +03:00
03f838e37e
mainui: update
2023-10-31 21:52:00 +03:00
e21fa4a910
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
2023-10-31 21:52:00 +03:00
46889ed453
ref: gl: libc rand() does better job at randomizing
2023-10-31 21:52:00 +03:00
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
2023-10-31 21:52:00 +03:00
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00