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e27ac6b092
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platform: win32: properly change icon
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2023-05-20 23:32:19 +03:00 |
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7333ddc1d9
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engine: client: move some RenderAPI GetParm queries to engine
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2023-05-19 05:03:25 +03:00 |
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fbd7d8f58a
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engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
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2023-05-19 04:49:29 +03:00 |
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3415185dde
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engine: server: implement simple anti-speedhack
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2023-05-19 04:44:42 +03:00 |
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551ea71906
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engine: server: make generic function to kick players with a reason
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2023-05-19 04:44:42 +03:00 |
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1d965d7543
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ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
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2023-05-19 04:37:53 +03:00 |
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1d62df0e2d
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ref: gl: turn magic skybox numbers into defined macros
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2023-05-19 04:36:05 +03:00 |
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b0f52236bc
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engine: platform: psvita: use _impure_ptr declaration from sys/reent.h
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2023-05-17 17:45:17 +03:00 |
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7dcddc559c
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engine: platform: sdl: set PulseAudio role only on POSIX systems
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2023-05-17 17:38:18 +03:00 |
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277bead9b7
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ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
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2023-05-17 17:23:35 +03:00 |
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d8093ec587
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engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr
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2023-05-17 17:17:25 +03:00 |
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323626c308
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engine: platform: sdl: try to avoid random crash in SDL pulse audio driver
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2023-05-17 05:02:12 +03:00 |
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68ff265e8d
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ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
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2023-05-16 23:47:05 +03:00 |
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a3ab04e0cb
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ref: gl: track current bound texture index in gl_textures array in separate glState field
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2023-05-16 23:44:52 +03:00 |
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7d2bf93c72
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engine: client: voice: do not reinitialize voice with same parameters
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2023-05-15 17:48:15 +03:00 |
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04107d384e
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engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE
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2023-05-15 02:11:44 +03:00 |
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3a0f1763fb
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engine: whereami: update from our downstream fork (only cosmetic changes)
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2023-05-15 01:51:14 +03:00 |
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377dd9a255
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engine: client: bring back NetAPI infostring options, as they conform to the API definitions
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2023-05-14 12:24:40 +03:00 |
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8961e37d7c
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github: update flatpak-builder action to latest version
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2023-05-14 12:10:39 +03:00 |
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de1e53311a
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engine: client: cl_game: static-ize engine functions in client API
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2023-05-14 12:10:14 +03:00 |
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19582cdf11
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engine: simplify force version drawing logic
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2023-05-14 09:50:17 +03:00 |
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fa0e7e4369
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scripts: enable LTO for Linux builds too
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2023-05-14 09:49:39 +03:00 |
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2378331e47
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wscript: enable -Werror=unsequenced, Clang's analogue of -Werror=sequence-point
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2023-05-14 09:39:15 +03:00 |
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5549e7301c
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scripts: gha: win32: enable LTO by default
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2023-05-14 09:36:46 +03:00 |
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5ab7d09a00
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scripts: waifulib: compiler_optimizations: allow -fno-semantic-interposition for GCC (less overhead on PIC binaries)
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2023-05-14 09:35:00 +03:00 |
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c54e1625d1
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scripts: waifulib: compiler_optimizations: fixes for LTO
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2023-05-14 09:34:29 +03:00 |
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d0127e5e14
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filesystem: fix FS_GetDiskPath, it was broken since implementing caseinsensitive emulation, oops
Anyway, FS_GetFullDiskPath is a proper safe version that lacks this bug
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2023-05-14 08:21:17 +03:00 |
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Andrey Akhmichin
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0f643f1f87
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Documentation: opensource-mods.md: update link to "bubblemod".
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2023-05-13 23:19:30 +03:00 |
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Andrey Akhmichin
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16eb12b1e0
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Documentation: opensource-mods.md: add "HL: Rally".
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2023-05-13 23:19:30 +03:00 |
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4856a3c084
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Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
This reverts commit 78e239d883 .
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2023-05-05 21:19:58 +03:00 |
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78e239d883
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engine: soundlib: wav: attempt to make FindNextChunk more safe
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2023-05-02 08:54:37 +03:00 |
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5a7b68fcc1
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filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath
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2023-05-02 08:52:54 +03:00 |
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c33a384975
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engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences
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2023-05-02 08:51:53 +03:00 |
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5b582b744a
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engine: client: check if filesystem was initialized during client shutdown
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2023-04-30 10:14:02 +03:00 |
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c96f8ba722
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engine: client: in_joy: do not create cvar on shutdown
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2023-04-30 10:14:02 +03:00 |
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9f92e2a1f7
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engine: client: console: do not save history if nothing was executed in console
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2023-04-30 10:14:02 +03:00 |
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710b234493
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engine: add new pretty --help output
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2023-04-30 10:14:02 +03:00 |
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75759530e3
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engine: remove doublecolons from MSGBOX macros
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2023-04-30 10:14:02 +03:00 |
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5162ab62fd
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engine: filesystem: do not crash if engine was shutdown before filesystem was loaded
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2023-04-30 10:14:02 +03:00 |
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3e2a215c15
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engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support
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2023-04-30 10:14:02 +03:00 |
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e2540bd446
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filesystem: turn unused caseinsensitive argument in InitStdio into a reserved argument (set to true by default)
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2023-04-30 10:14:02 +03:00 |
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07fd4f37ef
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engine: remove unused -caseinsensitive command line argument
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2023-04-30 10:14:02 +03:00 |
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92b72a7d33
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game_launch: add icons that were used for Android port
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2023-04-30 00:56:28 +03:00 |
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cb3b16e2ec
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engine: client: implement v_dark in engine, instead of making it ref-specific
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2023-04-28 16:52:22 +03:00 |
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bd3dc71f39
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engine: server: refactor banid, explicitly does not allow ban using userid for now
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2023-04-28 16:24:41 +03:00 |
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48176233bd
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public: move FOV calculating functions out of libpublic, as they are very specific to engine view
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2023-04-26 05:22:34 +03:00 |
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a292d2fd53
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platform: win32: replace Q_sprintf calls by Q_snprintf
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2023-04-26 05:20:45 +03:00 |
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27aad9f4a0
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ref: gl: add size argument to COM_Default/ReplaceExtension calls
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2023-04-26 05:20:45 +03:00 |
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71a3cedba8
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filesystem: add size argument to COM_Default/ReplaceExtension calls
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2023-04-26 05:20:45 +03:00 |
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ec2951cf45
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engine: add size argument to COM_Default/ReplaceExtension calls
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2023-04-26 05:20:45 +03:00 |
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