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Commit Graph

3120 Commits

Author SHA1 Message Date
e27ac6b092 platform: win32: properly change icon 2023-05-20 23:32:19 +03:00
7333ddc1d9 engine: client: move some RenderAPI GetParm queries to engine 2023-05-19 05:03:25 +03:00
fbd7d8f58a engine: server: use sv_speedhack_kick cvar value as a number of speedhack warns before automatic kick
Thanks to @tyabus for suggestion
2023-05-19 04:49:29 +03:00
3415185dde engine: server: implement simple anti-speedhack 2023-05-19 04:44:42 +03:00
551ea71906 engine: server: make generic function to kick players with a reason 2023-05-19 04:44:42 +03:00
1d965d7543 ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes 2023-05-19 04:37:53 +03:00
1d62df0e2d ref: gl: turn magic skybox numbers into defined macros 2023-05-19 04:36:05 +03:00
b0f52236bc engine: platform: psvita: use _impure_ptr declaration from sys/reent.h 2023-05-17 17:45:17 +03:00
7dcddc559c engine: platform: sdl: set PulseAudio role only on POSIX systems 2023-05-17 17:38:18 +03:00
277bead9b7 ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc. 2023-05-17 17:23:35 +03:00
d8093ec587 engine: platform: psvita: attempt to fix PSVita builds by exporting _impure_ptr 2023-05-17 17:17:25 +03:00
323626c308 engine: platform: sdl: try to avoid random crash in SDL pulse audio driver 2023-05-17 05:02:12 +03:00
68ff265e8d ref: gl: switch texture object allocation to GenTextures usage
This should fix most overlay programs but I only tested it on MangoHud
2023-05-16 23:47:05 +03:00
a3ab04e0cb ref: gl: track current bound texture index in gl_textures array in separate glState field 2023-05-16 23:44:52 +03:00
7d2bf93c72 engine: client: voice: do not reinitialize voice with same parameters 2023-05-15 17:48:15 +03:00
04107d384e engine: client: fix incorrectly parsed timings for TE_TEXTMESSAGE 2023-05-15 02:11:44 +03:00
3a0f1763fb engine: whereami: update from our downstream fork (only cosmetic changes) 2023-05-15 01:51:14 +03:00
377dd9a255 engine: client: bring back NetAPI infostring options, as they conform to the API definitions 2023-05-14 12:24:40 +03:00
8961e37d7c github: update flatpak-builder action to latest version 2023-05-14 12:10:39 +03:00
de1e53311a engine: client: cl_game: static-ize engine functions in client API 2023-05-14 12:10:14 +03:00
19582cdf11 engine: simplify force version drawing logic 2023-05-14 09:50:17 +03:00
fa0e7e4369 scripts: enable LTO for Linux builds too 2023-05-14 09:49:39 +03:00
2378331e47 wscript: enable -Werror=unsequenced, Clang's analogue of -Werror=sequence-point 2023-05-14 09:39:15 +03:00
5549e7301c scripts: gha: win32: enable LTO by default 2023-05-14 09:36:46 +03:00
5ab7d09a00 scripts: waifulib: compiler_optimizations: allow -fno-semantic-interposition for GCC (less overhead on PIC binaries) 2023-05-14 09:35:00 +03:00
c54e1625d1 scripts: waifulib: compiler_optimizations: fixes for LTO 2023-05-14 09:34:29 +03:00
d0127e5e14 filesystem: fix FS_GetDiskPath, it was broken since implementing caseinsensitive emulation, oops
Anyway, FS_GetFullDiskPath is a proper safe version that lacks this bug
2023-05-14 08:21:17 +03:00
Andrey Akhmichin
0f643f1f87 Documentation: opensource-mods.md: update link to "bubblemod". 2023-05-13 23:19:30 +03:00
Andrey Akhmichin
16eb12b1e0 Documentation: opensource-mods.md: add "HL: Rally". 2023-05-13 23:19:30 +03:00
4856a3c084 Revert "engine: soundlib: wav: attempt to make FindNextChunk more safe"
This reverts commit 78e239d883.
2023-05-05 21:19:58 +03:00
78e239d883 engine: soundlib: wav: attempt to make FindNextChunk more safe 2023-05-02 08:54:37 +03:00
5a7b68fcc1 filesystem: add new export FS_GetFullDiskPath, similar to FS_GetDiskPath, but generates full path to the file, including searchpath 2023-05-02 08:52:54 +03:00
c33a384975 engine: client: s_vox: do not crash in VOX if sentence wasn't sound in sequences 2023-05-02 08:51:53 +03:00
5b582b744a engine: client: check if filesystem was initialized during client shutdown 2023-04-30 10:14:02 +03:00
c96f8ba722 engine: client: in_joy: do not create cvar on shutdown 2023-04-30 10:14:02 +03:00
9f92e2a1f7 engine: client: console: do not save history if nothing was executed in console 2023-04-30 10:14:02 +03:00
710b234493 engine: add new pretty --help output 2023-04-30 10:14:02 +03:00
75759530e3 engine: remove doublecolons from MSGBOX macros 2023-04-30 10:14:02 +03:00
5162ab62fd engine: filesystem: do not crash if engine was shutdown before filesystem was loaded 2023-04-30 10:14:02 +03:00
3e2a215c15 engine: client: in_joy: rename -nojoy to -noenginejoy to avoid conflict with client.dll's joystick support 2023-04-30 10:14:02 +03:00
e2540bd446 filesystem: turn unused caseinsensitive argument in InitStdio into a reserved argument (set to true by default) 2023-04-30 10:14:02 +03:00
07fd4f37ef engine: remove unused -caseinsensitive command line argument 2023-04-30 10:14:02 +03:00
92b72a7d33 game_launch: add icons that were used for Android port 2023-04-30 00:56:28 +03:00
cb3b16e2ec engine: client: implement v_dark in engine, instead of making it ref-specific 2023-04-28 16:52:22 +03:00
bd3dc71f39 engine: server: refactor banid, explicitly does not allow ban using userid for now 2023-04-28 16:24:41 +03:00
48176233bd public: move FOV calculating functions out of libpublic, as they are very specific to engine view 2023-04-26 05:22:34 +03:00
a292d2fd53 platform: win32: replace Q_sprintf calls by Q_snprintf 2023-04-26 05:20:45 +03:00
27aad9f4a0 ref: gl: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
71a3cedba8 filesystem: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00
ec2951cf45 engine: add size argument to COM_Default/ReplaceExtension calls 2023-04-26 05:20:45 +03:00