69e801d6b8
engine: fix bug where user stucks after loading map/save while being connected to remote server
2024-01-09 04:16:52 +03:00
371025dc8e
engine: dedicated: add TextureToGamma stub for imagelib
2024-01-09 03:55:07 +03:00
a311923d4e
engine: imagelib: apply texgamma to palette (ideally should be applied only to BSP/WAD textures)
2024-01-09 03:55:07 +03:00
be0a241244
engine: client: add tests for new gamma implementation
2024-01-09 03:33:39 +03:00
df6546d5b1
engine: client: add new gamma implementation
...
* immediately expose it in RefAPI. Bump RefAPI to version 7.
* remove VID_StartupGamma, it's not used anymore
* remove stub lightgamma and direct cvars
* add a temporary check for v_direct and v_lightgamma default values
2024-01-09 03:33:24 +03:00
9551240680
engine: host: fix -Werror=parentheses
2024-01-05 02:35:16 +03:00
6605d0456c
engine: host: force ENGINE_STEP_POSHISTORY_LERP for Counter-Strike and Condition Zero
2024-01-05 02:27:37 +03:00
99e8f7b486
engine: host: fix warning about incompatible features bits
2024-01-05 02:26:25 +03:00
f2584dcb9d
engine: host: better engine features print
2024-01-04 05:31:01 +03:00
ce73838f1b
engine: add a function that validates requested features bits
2024-01-04 05:30:18 +03:00
ae9c1d9f18
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
2023-12-30 23:45:17 +03:00
a3c9538d12
engine: client: add support for new PARMs
...
Reorganize internal engine structs, carefully check structs compatibility before casting types
2023-12-30 16:36:13 +03:00
bcfabbe802
engine: do not save configs when we closing because of the errors
2023-12-28 22:42:12 +03:00
c244cfc937
engine: do not save configs when we closing because of the errors
2023-12-28 22:40:10 +03:00
96f7f5457d
engine: print all supported and enabled features
2023-12-17 17:51:15 +03:00
607e62a1ae
engine: client: sanitize legacy protocol supported engine features flags
...
Do not enable what can't be enabled in current protocol.
2023-12-17 17:44:05 +03:00
46c61660cf
engine: expose world BSP version through world global structure
2023-12-15 07:37:40 +03:00
54a5947a3c
engine: remove MSGBOX macro
2023-12-15 06:40:04 +03:00
36c2f9e9f2
engine: refactor rcon redirect, don't make it depend on global object
2023-12-13 14:56:27 +03:00
514da0ffa9
engine: host: do not depend on Sys_Sleep accuracy, instead allocate a timewindow that decrases with each skipped frame
2023-12-11 07:12:44 +03:00
a675806c91
engine: imagelib: img_ktx2: don't allow to load images with no mip levels
2023-12-11 07:06:12 +03:00
683c4874f8
common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes
2023-12-09 19:00:25 +03:00
1e0107944f
engine: make sys_timescale non-cheat, like host_framerate
2023-12-07 00:50:56 +03:00
350d8ccb7b
engine: common: cvar: unused variables cleanup
2023-12-05 10:46:26 +03:00
40c9a2fb82
engine: make Mod_SampleSizeForFace accept const surface
2023-12-02 18:01:57 +03:00
4c3c3529e9
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
2023-11-26 23:20:46 +03:00
7051b844ff
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
2023-11-26 23:19:49 +03:00
Henry Ford
e7e1677786
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
2023-11-25 14:29:52 +03:00
Henry Ford
f330aac113
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
2023-11-25 14:29:52 +03:00
76564958d1
engine: host: hide -nativeegl for Android SDL builds
2023-11-03 14:48:28 +03:00
a41902bd46
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
2023-10-31 21:52:00 +03:00
597429cf41
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
2023-10-31 21:25:11 +03:00
5ea074a1fd
engine: fix build issues pointed by @Velaron
2023-10-31 21:01:42 +03:00
a62a9429c9
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
2023-10-31 04:30:22 +03:00
4d7d592918
engine: mod_bmodel: completely get rid of global loadmodel pointer
2023-10-28 16:06:00 +03:00
c5e91f299b
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
2023-10-28 15:38:40 +03:00
cff276db71
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
2023-10-28 15:35:20 +03:00
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
8fb908e3d4
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
2023-10-28 11:06:18 +03:00
d8b261370a
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
2023-10-28 11:06:18 +03:00
ce39255ef0
engine: host: set rootdir on Android SDL port
2023-10-27 14:25:16 +03:00
6f6ddbce28
engine: add argument -timedemo that makes engine run timedemo and exit
2023-10-27 03:49:00 +03:00
9e107e900c
engine: network: fix async NS resolve
...
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
2023-10-24 18:11:31 +03:00
b9ca0d4563
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
2023-10-22 20:02:14 +03:00
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
2023-10-22 20:02:14 +03:00
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
2023-10-22 20:02:14 +03:00
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
2023-10-22 19:39:58 +03:00
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
2023-10-22 17:37:09 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
7222c74000
engine: host: expose new -borderless flag in command line help
2023-10-10 14:09:05 +03:00