fgsfds
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7424b29e56
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engine: initial psvita build support
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2023-03-11 07:09:14 +03:00 |
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fgsfds
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4e87eb068a
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engine: common: nswitch: use #if instead of #ifdef
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2023-02-07 23:03:59 +01:00 |
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fgsfds
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25fb89f717
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nswitch: don't redefine O_BINARY
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2023-02-05 02:16:56 +01:00 |
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fgsfds
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25a1cb8ce7
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Nintendo Switch support (again)
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2023-02-05 02:09:32 +01:00 |
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4684f174ee
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public: completely get rid of PATH_SEPARATOR macros
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2023-01-05 06:06:07 +03:00 |
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e1ea3387ee
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common: rename PATH_SPLITTER to PATH_SEPARATOR, change it's type to character
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2022-12-27 02:31:46 +03:00 |
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7c9f5f8ab1
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engine: remove LoadLibrary macros, to avoid possible misuse. Although macros moved to game_launch, it's part of it's own problem from now
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2022-06-11 03:25:57 +03:00 |
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4f89288ccf
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common: cleanup port.h
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2021-12-23 19:17:11 +03:00 |
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764ef93984
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common: add fs_size_t typedef, for read()/write() return value
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2021-12-23 01:21:33 +03:00 |
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SNMetamorph
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e4ad8def0d
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engine: filesystem: fixed current directory changing for Windows
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2021-10-03 12:28:59 +03:00 |
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fe07c48431
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port.h: split common and posix defines
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2020-02-08 23:15:40 +07:00 |
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9421457b3a
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engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
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2019-11-24 03:52:08 +03:00 |
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114a256675
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Implement XASH_LOW_MEMORY, memory-reduced configuration
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2019-10-26 07:06:26 +07:00 |
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8bb6aa2c51
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engine: don't include windows headers, as they globally included by port.h already
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2019-08-09 02:46:29 +03:00 |
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37f9c25212
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port: include winsock2 explicitly, so winsock1 would not be included with windows.h
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2019-08-09 02:28:28 +03:00 |
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b8c0d7f59e
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port: clean-up old port header
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2019-07-01 05:50:54 +03:00 |
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0579ecd30f
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engine: check if client.dll linked to SDL2.dll (#37)
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2019-06-29 23:56:50 +03:00 |
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e9f26fe29d
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port: don't define XASH_64BIT, as it defined by waf
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2019-06-17 08:37:51 +03:00 |
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4000654deb
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engine: port: disable ARCH_SUFFIX set to "64" for 64-bit platforms, it would replaced with new library naming scheme in near future
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2019-05-29 19:53:48 +03:00 |
|
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90e4fbed31
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port.h: temporarily disable hardfp postfix
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2019-05-12 03:00:50 +03:00 |
|
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e3e2f3afe5
|
platform: move Sys_ShellExecute implementation to platform backends
|
2019-05-01 19:21:47 +03:00 |
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6c006e087d
|
common: don't use SDL headers and types in refdll, if for some reason dll wants it
|
2019-03-30 03:06:23 +03:00 |
|
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4247af8fa8
|
Reduce engine dependencies. crtlib/mathlib/matrixlib now can be built standalone
|
2019-03-16 11:18:43 +07:00 |
|
|
97aba69ed0
|
ref: implement API interface for ref_gl, get rid of RenderAPI, RenderInterface and vgui_support API references
|
2019-03-15 21:23:59 +03:00 |
|
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574f03c139
|
ref: initial engine to ref API draft, not compiling, work in progress [ci skip]
|
2019-02-24 18:45:44 +03:00 |
|
|
7601a4cd29
|
Revert 64257ef to not break C++ header compability
|
2018-07-12 23:13:30 +03:00 |
|
|
473810fc0c
|
MSVC & Win32 related fixes
|
2018-06-14 20:32:40 +03:00 |
|
|
aa5d52cebc
|
Change libxashmenu to libmenu to keep same names between different OSes
|
2018-05-28 23:44:52 +03:00 |
|
|
7d1df4c097
|
Add string.h, fix decals with unsigned char
|
2018-04-21 13:39:55 +00:00 |
|
|
2de6d00a82
|
Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors
|
2018-04-17 03:46:30 +03:00 |
|
|
64257ef428
|
Avoid some struct declaration in parameter list
|
2018-04-14 04:26:12 +03:00 |
|
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25325e6150
|
Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork
|
2018-04-13 19:56:43 +03:00 |
|