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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-28 03:35:19 +01:00
Commit Graph

3891 Commits

Author SHA1 Message Date
842e494fa6 common: add macro for simultaneously checking data type size for ILP32 and LP64 2024-08-21 12:00:35 +03:00
7fc9ee154a engine: client: fail with Sys_Error when no renderer is loaded, as we can't recover from it 2024-08-19 13:25:07 +03:00
5f84010c2a engine: server: enable allocating 64-bit string pool closer to server library only for Linux amd64, as mmap() isn't reliable anywhere else 2024-08-19 13:22:04 +03:00
3dcd6cb80b wscript: set crosscompiling msvc toolchain on 64-bit systems 2024-08-18 14:13:51 +03:00
79e94bf766 Revert "scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32"
This reverts commit 3de370f3d5.
2024-08-18 14:13:01 +03:00
3de370f3d5 scripts: gha: use 64-bit compiler for 32-bit target for faster compilation on Win32 2024-08-18 14:04:54 +03:00
c84d2f4624 gha: first attempt at signing binaries 2024-08-18 13:52:02 +03:00
380a9f7a6f
scripts: add self-signed certificate for win32
* There is no infrastructure to use signtool during win32 builds yet.
2024-08-18 12:24:17 +03:00
a6c7b67d0d filesystem: include errno.h for Win32 2024-08-17 17:32:50 +03:00
c13c1f2577 public: wscript: always define alloca header as malloc.h on Win32 2024-08-17 13:17:48 +03:00
151405618f engine: client: input: slight refactoring of mouse grabbing, add verbose output for debugging mouse issues 2024-08-16 12:59:54 +03:00
70e11cc309 engine: platform: sdl: borderless fullscreen windows don't need to restore desktop resolution
* This fixes the case when we switch from windowed to borderless, minimize the window
  and restore makes it lose it's fullscreen state
2024-08-16 12:25:08 +03:00
7619824d80 engine: platform: sdl: return correct value from SW_CreateBuffer on success 2024-08-16 11:36:36 +03:00
f3d181b5ee engine: platform: psvita: explicitly export __aeabi_ul2f 2024-08-16 02:22:25 +03:00
55055a70f0 engine: client: allocate mods list for UI on demand 2024-08-15 12:27:43 +03:00
22d3ba674e engine: client: ensure demoheader will be written when we're recording demo and changed level 2024-08-14 19:10:00 +03:00
ac487a2133 mainui: update 2024-08-14 10:29:42 +03:00
4da3a14adc mainui: update 2024-08-13 19:25:32 +03:00
69ec810ed0 engine: client: add missing ref_null to R_CollectRendererNames 2024-08-13 19:16:59 +03:00
2df01316ce engine: client: add two new APIs for mainui to get extended new gameinfo structure 2024-08-13 18:28:07 +03:00
3a67aefee2 filesystem: check rodir too when checking falldir existence too, just in case 2024-08-13 17:25:25 +03:00
d114dffcb4 filesystem: add new gameinfo.txt key: demomap 2024-08-13 17:22:06 +03:00
7bb5d9a67a gha: give github 20s to process remaining artifacts upload before downloading them. Upgrade Flatpak Docker image 2024-08-12 11:43:01 +03:00
a6b1e57ae1 gha: simplify uploading releases by using gh cli tool 2024-08-12 11:26:36 +03:00
c70c13eb5c gha: don't upload flatpak, action does it for us. Print found artifacts, as it seems actions/download-artifact sometimes skips some 2024-08-12 10:44:25 +03:00
d905ea354e scripts: gha: do not waste time building bshift, just copy binary from mobile_hacks 2024-08-12 10:27:26 +03:00
99cec81894 gha: update flatpak actions 2024-08-12 10:07:41 +03:00
5d5bccf1bb gha: should've been doing this in a branch meh 2024-08-12 09:53:45 +03:00
6fcf0a77af scripts: gha: fix typo 2024-08-12 09:43:02 +03:00
e7477c0abf gha: update more actions, use gh delete release instead of delete-tag-and-release 2024-08-12 09:37:55 +03:00
85540855c3 gha: update actions/checkout and actions/upload-artifact 2024-08-12 09:12:32 +03:00
2dc220b42f gha: add build for macOS ARM and x86
Very barebones, doesn't build universal app, doesn't build dmg
2024-08-12 09:12:13 +03:00
2d6cadbf1b waf: update to latest waifu 2024-08-12 08:38:52 +03:00
340871e03a engine: platform: sdl: correct the message about glblit in ref_soft 2024-08-11 18:32:10 +03:00
e222a74960 ref: soft: fail to the engine if CreateBuffer has failed (otherwise it sits in infinite loop) 2024-08-11 18:28:45 +03:00
ab499d5095 scripts: waifulib: vgui: fix vgui_support getting automatically enabled on x86 machines with unsupported OS 2024-08-11 18:08:20 +03:00
a5f7027229 readme: better wording 2024-08-10 15:03:07 +03:00
bf5cf897e2 readme: add IPA pronounciation for word 'Xash' 2024-08-10 15:02:31 +03:00
d33c1af549 wscript: don't force 32-bit for OSX users, as OSX don't support launching 32-bit applications since Catalina
Add `-4` or `--32bits` configure flag to specifically target 32-bit engine
2024-08-10 15:01:42 +03:00
677464d04d ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice 2024-08-10 13:46:00 +03:00
d2d6ed8bd4 filesystem: fix zip_t and pack_t definition so it have true standard flexible array member 2024-08-10 13:46:00 +03:00
bd2a44dbdd engine: common: fix fragbuf_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
e9ee4beb9f engine: client: fix rawchan_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
3b3f057f6f engine: common: fix winding_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
a9dec51e59 ref: fix glpoly_t definition so it has true standard flexible array member 2024-08-10 13:46:00 +03:00
257312ad7c 3rdparty: update extras 2024-08-10 13:45:41 +03:00
Владислав Сухов
6ee8a2dfa7 scripts: sailfish: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Владислав Сухов
75c5e9cfa7 engine: bump engine version to 0.21 2024-08-09 12:41:47 +03:00
Gleb Mazovetskiy
1a94f2b585 Enable vsync by default
This is the first setting I change after installing xash3d-fwgs. Some distros even patch xash3d-fwgs to enable vsync by default (e.g. Batocera).

Let's enable vsync by default here.
2024-08-09 09:14:50 +03:00
f0b4c42c68 engine: common: faster and simpler Netchan_OutOfBand 2024-08-08 04:37:16 +03:00