116a605248
engine: common: replace some obvious va uses by temp buffer and Q_snprintf or equivalent code
2023-03-13 06:08:36 +03:00
d667845777
engine: convert Cbuf_AddText with va to Cbuf_AddTextf
2023-03-13 05:31:27 +03:00
6b62f9c1b9
engine: convert Cvar_Get with va to Cvar_Getf
2023-03-13 05:19:32 +03:00
fgsfds
7424b29e56
engine: initial psvita build support
2023-03-11 07:09:14 +03:00
SNMetamorph
214a3cce73
engine: host: added -minidumps startup parameter for win32 platform
2023-03-11 04:28:25 +03:00
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2023-02-09 05:56:11 +03:00
fgsfds
f87863b8bc
nswitch: always enable console
2023-02-05 02:18:11 +01:00
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2023-02-05 02:09:32 +01:00
51b5d7a41d
engine: host: ensure we always have right slashes under Windows
2023-01-04 19:39:52 +03:00
07afbd64d4
engine: common: host: force set HOST_FRAME status for dedicated as it finished initializing
2022-12-13 10:54:06 +03:00
d50ed1c087
engine: common: host: don't prepend # to command arguments when changing game to dedicated, it wasn't used and implement anymore
2022-12-08 05:44:17 +03:00
7d0d6b8e0d
engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes
2022-12-05 03:22:07 +03:00
SNMetamorph
58465c3727
engine: common: fixed dedicated server bug
...
The problem is server wasn't executing server.cfg if map specified in startup parameters
2022-12-04 23:29:26 +03:00
Andrey Akhmichin
177ed2c603
engine: common: simplify strings operations.
2022-12-04 22:37:45 +03:00
f377461fdf
engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled
2022-11-27 04:45:03 +03:00
64e97124c3
Merge master to ipv6
2022-11-17 19:34:46 +03:00
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2022-11-10 13:18:20 +03:00
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2022-11-10 13:05:03 +03:00
f469b56b93
engine: host: only sleep once between frames
2022-11-10 12:42:48 +03:00
1a09d297ee
engine: minimize SetCursorType calls count
2022-10-13 14:49:48 +03:00
5a5e72c424
engine: print current bug-compatibility level, if enabled
2022-08-17 14:44:03 +03:00
6e864e4f8f
engine: introduce bug compatibility levels
...
* for now we only have GoldSrc bug compatibility, can be used for
games that require precise GoldSrc behaviour, like CSCZDS
* enabled with -bugcomp command line
* added text in --help
2022-08-15 06:00:00 +03:00
d6dfeaeba7
engine: fix searching filesystem_stdio on mobile platforms
2022-08-06 20:16:56 +03:00
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
e44718d531
engine: fix build
2022-06-13 04:17:02 +03:00
e6a2c207de
engine: implement change game with execv in-engine. For now it enabled for all platforms, will probably disabled selectively
2022-06-13 03:42:20 +03:00
2b8b3e1993
engine: server: new IP filter, rewritten with IPv6 in mind
2022-06-09 03:10:02 +03:00
86a777880f
engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings
2022-05-29 01:58:56 +03:00
843c9abf9b
engine: common: fix array underrun
2022-05-25 03:38:19 +03:00
fba323cf1f
engine: common: cosmetic changes to usage string generating code
2022-03-10 04:52:16 +03:00
85f99c723a
engine: add sys_timescale implementation
2022-03-03 05:38:36 +03:00
3f7773f83b
engine: client: rewrite VOX subsystem, fix spaces being taken into sentences, add tests for parser, remove dead code
2022-02-22 09:40:15 +03:00
ffea7d9729
engine: add host_lowmemorymode cvar to indicate low memory mode level
2022-01-27 03:32:52 +03:00
f007374866
engine: client: rewrite console history
...
Fix duplicate and empty lines saved into history
Fix backup copied too early
Add tests
2021-12-31 03:49:11 +03:00
c00e77c02e
engine: fix const qualifier discard
2021-11-27 05:27:45 +03:00
992bcd89ef
engine: add cmd and cvar tests for privileged mode
2021-11-23 05:23:38 +03:00
f2a9f805b8
engine: client: redefine some cvars as filterable
2021-11-23 05:23:38 +03:00
36702aafe7
engine: rename FCVAR_LOCALONLY and CMD_LOCALONLY into FCVAR_PRIVILEGED and CMD_PRIVILEGED
2021-11-23 05:23:38 +03:00
b93938956e
engine: allow exec command with config filenames whitelist
2021-11-23 05:23:38 +03:00
8a9231628e
engine: restrict potentially harmful or related to user settings engine cvars
2021-11-23 05:23:38 +03:00
94dc74a37f
engine: restrict potentially harmful engine commands
2021-11-23 05:23:38 +03:00
1a1d81de62
engine: add stuffcmd filtering, not wired to ClientCmd yet
2021-11-23 05:23:38 +03:00
a235bec5f1
engine: introduce COM_ParseFileSafe, add tests
2021-10-08 17:31:32 +03:00
SNMetamorph
e4ad8def0d
engine: filesystem: fixed current directory changing for Windows
2021-10-03 12:28:59 +03:00
SNMetamorph
ec95948b69
engine: server: implemented instant game library loading
2021-10-03 04:38:05 +03:00
91ee9bd32a
engine: merge tests for imagelib
2021-06-20 20:26:22 +03:00
6ea25b8194
engine: add simple unit-testing (v3?)
2021-06-20 19:59:16 +03:00
Gleb Mazovetskiy
5e0a0765ce
Trim all trailing whitespace
...
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.
Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.
`git blame` becomes less useful on these lines but it already isn't very useful.
Commands:
```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00
abd9778ef3
engine: common: simplified strings operations.
2020-11-28 23:20:14 +03:00
9b22149509
engine: host: execute server.cfg right before main loop starts
2020-05-02 19:26:41 +03:00