Commit Graph

43 Commits

Author SHA1 Message Date
Alibek Omarov 9421457b3a engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
Alibek Omarov 1f308a43c8 engine: fix build after lowmemory rebase 2019-11-02 08:56:07 +03:00
Alibek Omarov 9d826016b0 engine: finish sdl1.2 port 2019-11-02 08:56:07 +03:00
Alibek Omarov 4d5e7c0557 platform: minify changes, use SDL_VERSION_ATLEAST macro(left unfinished) 2019-11-02 08:56:07 +03:00
Alibek Omarov 8dafbaeda2 engine: platform: sdl: dirty wip sdl1.2 port 2019-11-02 08:56:07 +03:00
mittorn 7f6395fa7d ref: display transformation API 2019-10-31 01:36:07 +07:00
Alibek Omarov dc207a449c engine: fix -Werror=strict-prototypes 2019-10-05 02:09:45 +03:00
Alibek Omarov 7be094b563 sdl: vid: prevent infinite recursion if SDL failed create window with selected GL attributes 2019-08-03 19:01:35 +03:00
Alibek Omarov 4beba75159 engine: fix various compiler warnings 2019-07-13 23:25:03 +03:00
Alibek Omarov f2d588574c sdl: vid: fix engine window being restored immediately after being maximized 2019-06-30 16:19:34 +03:00
Alibek Omarov 413882a8d5 sdl: fix typos 2019-06-29 23:25:00 +03:00
Alibek Omarov c92f8f71a7 sdl: vid: allow to build with earlier versions of SDL2 2019-06-29 22:59:13 +03:00
Alibek Omarov eb22ff53c4 sdl: vid: fix washed out screen on Windows and probably other platforms(#50) 2019-06-29 20:40:23 +03:00
Alibek Omarov 90ff7f24b3
sdl: vid: fix building with older SDL2 2019-05-29 18:41:43 +03:00
Alibek Omarov 2e953bd1a9 ref_api: remove GL_OnContextCreated, remove return value of GL_RenderFrame 2019-05-12 18:02:59 +03:00
Alibek Omarov 57f9e7dda6 sdl: vid: fix forgotten return, slightly refactor SW_UnlockBuffer 2019-05-12 17:49:20 +03:00
Alibek Omarov 29a48cb34c sdl: vid: fix disabling vsync when loading a level 2019-05-02 18:07:27 +03:00
Alibek Omarov 99478ba9bd sdl: vid: fix unitialized variables, better warning report 2019-04-13 21:49:01 +03:00
Alibek Omarov 211d3c5213 sdl: vid: refactor context creation, fix crash on exit on REF_SOFTWARE 2019-04-13 20:34:32 +03:00
mittorn d5b6ccb3e2 ref: REF_SOFTWARE support with SDL_Surface/SDL_Renderer 2019-04-11 22:19:08 +07:00
Alibek Omarov a9cf3357c7 ref: move GLES driver hint to SetAttribute as we don't choose GLES renderer in compile-time anymore 2019-04-04 22:43:33 +03:00
Alibek Omarov 92b89936b3 ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
mittorn 57320c0c25 ref: get rid of vidState, add GL_SwapBuffers to engine exports 2019-03-16 11:58:44 +07:00
Alibek Omarov e5000742f1 ref: context creating prototype, not working yet 2019-03-16 05:15:32 +03:00
Alibek Omarov e193ac2c04 ref: more @mittorn's changes on RefAPI 2019-02-23 21:49:46 +03:00
Alibek Omarov 99bd7c81da ref: render code moved out of engine, doesn't compile, first API prototype 2019-02-18 21:25:26 +03:00
mittorn 23d0f33ad1 Refactor extension detection, add VBO detection 2019-02-07 00:36:15 +07:00
Alibek Omarov 103a2fccaa sdl: vid: rework safegl option 2019-01-27 02:26:23 +03:00
mittorn aed53c4fda Do not spam in console if vsync not availiable 2018-12-05 23:56:41 +07:00
a1batross 0964fb11e4 sdl: partially fix maximizing window on Windows 2018-11-29 21:43:51 +03:00
Alibek Omarov 25d8a94c1c engine: fix implicit declaration, remove dead MsgDev now, fix const modifier loss in host.c 2018-11-16 15:25:04 +03:00
Night Owl d4e5e609af Do not break video subsystem initialization. 2018-11-05 15:39:00 +05:00
Alibek Omarov a03aa3ddb3 Merge 4281 update 2018-10-28 00:39:29 +03:00
Alibek Omarov 7390d11505 platform_sdl: adapt SDL backend code to new platform backends system 2018-10-22 00:28:24 +03:00
Alibek Omarov 216b4f4147 vid_sdl: fix incorrect video modes list length 2018-10-10 23:36:34 +03:00
Alibek Omarov 844b3a39a7 vid_sdl: fix GL_UpdateContext, fix window created outside screen if positions were negative 2018-10-10 20:01:54 +03:00
Alibek Omarov 2edbcb996d Merge 4150 update. Fix some mistypings. Rename CL_IsQuakeCompatible to Host_IsQuakeCompatible, as it may be used in whole engine and even in dedicated builds. IN_RecalcCenter was not added, window center positions should be updated by backends. 2018-06-19 16:59:53 +03:00
Alibek Omarov 7cdead7bac Merge 4143 update 2018-06-12 12:18:14 +03:00
Alibek Omarov f26ac52102 Merge 4140 update 2018-06-11 14:04:50 +03:00
lewa_j 43b746d2f8 Fix MinGW build 2018-05-13 23:25:51 +03:00
Alibek Omarov becd0eba03 Possibility to use dedicated version with SDL(it's used only by internal timer) 2018-05-01 17:30:33 +03:00
Alibek Omarov 3f2a8f7704 Remove vid_mode. VID_GetModeString now returns only supported modes from SDL2 2018-04-29 09:21:23 +03:00
Alibek Omarov fc7ed1ab75 Add SDL video backend 2018-04-17 03:44:17 +03:00