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ab0bcc55f8
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Apply Apr20 update
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2018-04-21 08:06:55 +00:00 |
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535b00d98f
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Fix GameInfo parsing
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2018-04-21 02:51:14 +03:00 |
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de35262a3b
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Fix network send packet
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2018-04-21 02:50:50 +03:00 |
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314a6deba9
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Remove gamedir[] from engine-side gameinfo_t
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2018-04-21 01:22:00 +03:00 |
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d3990e03e6
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Add text input mode calls where they should be. Disable text input mode at initialization
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2018-04-21 00:37:16 +03:00 |
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b7622e6009
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Fix implicit function declaration. Fix struct declaration in parameter list
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2018-04-21 00:05:08 +03:00 |
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926b909f3d
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Merge branch 'original'
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2018-04-20 12:38:53 +00:00 |
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db92c918b2
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Apply Apr19 update
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2018-04-20 08:41:02 +00:00 |
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c1076f43f7
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Update client engine interface
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2018-04-19 21:51:17 +00:00 |
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af7123f7dd
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Merge branch 'original' (except gldebug, msaa)
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2018-04-19 20:47:41 +00:00 |
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050d2a3d0f
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Apply Apr18 update
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2018-04-19 20:11:24 +00:00 |
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5d13112e25
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Dedicated build
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2018-04-18 18:32:30 +03:00 |
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40094f2867
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Move client-only parts to client
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2018-04-18 18:10:32 +03:00 |
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a2e2dd5bdf
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Add libmpg source
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2018-04-17 03:57:04 +03:00 |
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7fdabb73a8
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Add identification support from fork
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2018-04-17 03:56:49 +03:00 |
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13fe097318
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Merge fork's unicode changes(partial)
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2018-04-17 03:54:07 +03:00 |
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be4b885254
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Merge common SDL port changes
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2018-04-17 03:53:01 +03:00 |
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b70fab5384
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Add Sys_GetIntFromCmdLine
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2018-04-17 03:49:30 +03:00 |
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92c321848d
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Adapt input code to newer engine
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2018-04-17 03:48:02 +03:00 |
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2de6d00a82
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Update filesystem. Use fork's gameinfo/liblistgam parser, use PATH_SPLITTER to avoid errors
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2018-04-17 03:46:30 +03:00 |
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7c9b724531
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Implement dynamic library loading and symbol resolving
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2018-04-17 03:43:27 +03:00 |
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64257ef428
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Avoid some struct declaration in parameter list
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2018-04-14 04:26:12 +03:00 |
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4a0add4063
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Move Win32 console into separate file(second commit), hide Win32 console code under _WIN32 macro. Add some fork-specific macros. Add sys_con.c for generic log file implementation.
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2018-04-14 04:08:28 +03:00 |
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45c0eaa26c
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Move Win32 console and library loader to platform/win32 folder.
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2018-04-14 03:31:43 +03:00 |
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15096aa15a
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net_ws port. Port non-blocking NS resolution also.
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2018-04-14 03:27:52 +03:00 |
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36f756feeb
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Avoid some struct declarations inside paramater list, it makes even GCC7 confusing
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2018-04-14 02:51:00 +03:00 |
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4d4a7d49d5
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mathlib.c port
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2018-04-14 02:45:48 +03:00 |
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4189af8b50
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Engine input port. Incomplete integration of touch, gamepad, evdev input
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2018-04-14 02:42:41 +03:00 |
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990d526a07
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Add crashhandler.c file
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2018-04-14 01:50:19 +03:00 |
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5a1b03ac20
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Integrate FWGS vgui_support
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2018-04-14 01:49:14 +03:00 |
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158db1c454
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img_bmp.c port
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2018-04-14 01:26:52 +03:00 |
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7ace83eeab
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Add Sys_Warn
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2018-04-14 01:26:25 +03:00 |
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b940a62f02
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host.c port
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2018-04-13 21:28:46 +03:00 |
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d564a062ce
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Filesystem port
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2018-04-13 20:44:39 +03:00 |
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7671365c92
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Rename _alloca back to alloca
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2018-04-13 20:22:12 +03:00 |
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f7a58ec04d
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Remove MSVC-specific try-except for C in Q_vsnprintf
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2018-04-13 20:14:20 +03:00 |
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e5b0473e4a
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Fix conflicting types on NXPrintf function family
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2018-04-13 20:08:50 +03:00 |
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32b07cda86
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Add kbutton.h, fix includes
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2018-04-13 19:58:17 +03:00 |
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25325e6150
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Port common.h and system.h. Add backends.h, defaults.h, port.h, xash3d_types.h from fork
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2018-04-13 19:56:43 +03:00 |
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a639b72e90
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AVI stub for non-Windows
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2018-04-13 19:42:17 +03:00 |
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08984bd549
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Rename features.h to enginefeatures.h because this name used internally by glibc
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2018-04-13 19:26:48 +03:00 |
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8d6e3b7f79
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Pure engine source code(LF line endings, UTF8 encoded)
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2018-04-13 19:23:45 +03:00 |
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