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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-25 11:19:59 +01:00
Commit Graph

2927 Commits

Author SHA1 Message Date
a9ee916d8b Workaround core context issues 2023-10-05 03:32:37 +03:00
f68454458e ref_gl: fix creating core context, support core in gl2shim by creating dumb array object 2023-10-05 03:32:02 +03:00
Dmitry Toroshchin
faa70158c2 ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled 2023-10-05 00:24:40 +03:00
Dmitry Toroshchin
2155e3abff gl2shim: limited matrix support 2023-10-04 21:27:47 +03:00
Dmitry Toroshchin
83b284f4d4 ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations) 2023-10-04 18:29:29 +03:00
2fdd080eef mainui: update 2023-10-02 19:31:35 +03:00
95f87e24ee ref: soft: do not register cl_righthand cvar 2023-09-29 13:45:24 +03:00
bfe17fa241 Documentation: update ports list, remove old engine ports that has new engine alternatives, re-sort it by status and platform 2023-09-17 08:50:37 +03:00
sofakng
a94a5f1f29
Update port maintainer list (#1427)
* Update ports.md

* Update ports.md
2023-09-17 08:40:40 +03:00
dc71456174 scripts: flatpak: upgrade to Freedesktop SDK 23.08 2023-09-15 22:32:52 +03:00
c6b6938e14 wscript: fix RPATH usage on OSX (by @sofakng) 2023-09-15 20:35:51 +03:00
2823a6d269 filesystem: VFileSystem009: just in case, always rewrite fs_api_t requested through CreateInterface export 2023-09-14 00:20:28 +03:00
bee35a1873 engine: client: do not check screenshots in base directory to guess the name 2023-09-13 18:49:10 +03:00
e4ae386964 engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t 2023-09-12 20:40:14 +03:00
36831555b9 waf: upgrade to latest waifu 2023-09-12 19:23:30 +03:00
8eef212726 ref: gl: fix compile 2023-09-11 21:22:53 +03:00
1589defda1 ref: gl: don't create cl_righthand cvar 2023-09-08 15:52:07 +03:00
df921d8664 some cleaner code 2023-09-08 15:52:07 +03:00
f3949474b9 ref: gl: fix cl_righthand behaviour 2023-09-08 15:52:07 +03:00
706ef65208 engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security 2023-09-04 02:39:34 +03:00
435b95fc5a engine: client: don't write download notify outside of window 2023-08-31 08:40:24 +03:00
aeece35291 engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag 2023-08-30 22:57:39 +03:00
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 (#1414)
Probably also needs change for x86_64
2023-08-30 18:53:41 +03:00
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory 2023-08-30 18:52:44 +03:00
75e5da071c engine: platform: win32: fix calculating RVAs for LLP64 2023-08-29 19:18:22 +03:00
52bd923d9d engine: server: use generic host pool for temporary string allocation in case of PhysicAPI 2023-08-29 19:10:33 +03:00
ab5a9eec53 engine: soundlib: snd_mp3: fix extra-format-args 2023-08-21 10:02:43 +03:00
88916fdac4 engine: ref_api: remove dead XASH_TEXTURE4 definition 2023-08-21 10:02:18 +03:00
22f60d50ac ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs 2023-08-21 10:01:59 +03:00
4ed562697b engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot 2023-08-18 11:50:58 +03:00
64166c7d82 engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL 2023-08-18 11:47:01 +03:00
0df89bddeb engine: common: ipv6text: accept changes from upstream GameNetworkingSockets 2023-08-08 19:38:57 +03:00
3168e5ccf0 wscript: add an option to request and accept any servers 2023-08-08 09:24:10 +03:00
72fe214f49 engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games 2023-08-07 21:11:20 +03:00
e1cbf96100 wscript: make stringop-overflow non-fatal 2023-08-07 19:45:03 +03:00
1d6f695749 wscript: disable stringop-overflow for NSW to workaround buggy toolchain 2023-08-07 19:26:04 +03:00
08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 2023-08-07 19:11:47 +03:00
8bdb49516d filesystem: fix stringop-overflow 2023-08-06 00:44:32 +03:00
e7f5cb6910 wscript: add stringop-overflow to our Werror list 2023-08-06 00:41:12 +03:00
9968b192c3 engine: server: fix buffer overflow in invalid Q_strncpy call 2023-08-06 00:39:41 +03:00
79f2c69963 engine: soundlib: missing newline in warning message about truncated WAV file 2023-08-05 04:05:23 +03:00
2067667c9c engine: fix inverted check in DLL unloading in settings.scr parsing
Fixes: aee99f6094
2023-08-03 02:40:02 +03:00
e017b9145f engine: common: cvar: fix buffer overflow in Cvar_ValidateString 2023-08-03 01:12:16 +03:00
c1c27c5f18 engine: net_ws: fix printing multicast IPv6 address 2023-08-03 01:11:54 +03:00
87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 2023-08-03 01:11:31 +03:00
aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 2023-08-03 01:11:06 +03:00
bf03f739bb engine: soundlib: snd_wav: take FindNextChunk fixes from FTEQW 2023-08-03 01:05:46 +03:00
e23580c1de engine: remove czeror sequence parser
This file initially came from HLND, a Chinese GoldSrc recreation.
It turned out to be suspiciously close to the original version, down
to the comments and code style. We don't work with leaked sources here,
so remove it.

A proper parser should be reimplemented from ground-up, when we will
start working on CZDS support.
2023-07-26 19:40:03 +03:00
e49848d090 github: bump SDL2 version to 2.28.1 2023-07-23 03:16:03 +03:00
1bfc6e6705 filesystem: try to fix case of library filename in FindLibrary 2023-07-22 07:04:26 +03:00