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0073225549
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scripts: gha: Android deps and build scripts
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2023-11-03 16:36:55 +03:00 |
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d03a64602b
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wscript: change defaults for Android
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2023-11-03 16:34:21 +03:00 |
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d67a4234cc
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filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used)
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2023-11-03 16:29:57 +03:00 |
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0d37244490
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filesystem: add missing const to 2nd argument of stringlistappend
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2023-11-03 16:23:52 +03:00 |
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6426919cb5
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filesystem: add Android assets support
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2023-11-03 16:23:03 +03:00 |
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0a0d63663a
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filesystem: link with libandroid
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2023-11-03 16:22:59 +03:00 |
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71b06801ef
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engine: platform: android: remove dead code
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2023-11-03 14:48:28 +03:00 |
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cfc7b35927
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engine: client: don't leave the user without mouse cursor if they enabled m_ignore
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2023-11-03 14:48:28 +03:00 |
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76564958d1
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engine: host: hide -nativeegl for Android SDL builds
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2023-11-03 14:48:28 +03:00 |
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a464c3dd66
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scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility
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2023-11-02 14:33:00 +03:00 |
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bd969f3594
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wscript: fix system opus detection, it didn't compile due to nonnull argument
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2023-11-01 01:35:39 +03:00 |
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fb87d7c0b3
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readme: wording, add icon, add donate.md link [skip ci]
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2023-10-31 21:54:23 +03:00 |
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a69fc87940
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Documentation: donate: add sponsorship information
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2023-10-31 21:54:23 +03:00 |
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e481e1d73e
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ref: gl: enable GL waves with r_ripple
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2023-10-31 21:52:00 +03:00 |
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6c0eed1b2b
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ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
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2023-10-31 21:52:00 +03:00 |
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a6c67fdf9f
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ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
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2023-10-31 21:52:00 +03:00 |
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03f838e37e
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mainui: update
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2023-10-31 21:52:00 +03:00 |
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e21fa4a910
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engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
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2023-10-31 21:52:00 +03:00 |
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46889ed453
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ref: gl: libc rand() does better job at randomizing
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2023-10-31 21:52:00 +03:00 |
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882fcc152c
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ref: gl: always scale down texture to 64x64, like sw.dll does
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2023-10-31 21:52:00 +03:00 |
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a41902bd46
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engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
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2023-10-31 21:52:00 +03:00 |
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a6af32dafd
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ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
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2023-10-31 21:52:00 +03:00 |
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d6dfb83be7
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ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
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2023-10-31 21:52:00 +03:00 |
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597429cf41
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engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
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2023-10-31 21:25:11 +03:00 |
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5ea074a1fd
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engine: fix build issues pointed by @Velaron
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2023-10-31 21:01:42 +03:00 |
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29c9393da3
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wscript: enable faster builds with gccdeps/msvcdeps
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2023-10-31 04:30:27 +03:00 |
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bf6829189e
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wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
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2023-10-31 04:30:27 +03:00 |
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a62a9429c9
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engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
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2023-10-31 04:30:22 +03:00 |
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mittorn
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f2c080e736
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gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
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2023-10-30 22:34:34 +03:00 |
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ea55e78855
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ref: _inline -> static
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2023-10-29 23:38:43 +03:00 |
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f7c536b81c
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engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
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2023-10-29 02:44:46 +03:00 |
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6c40104c66
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public: better fix for ExtractFilePath
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2023-10-28 19:31:17 +03:00 |
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4d7d592918
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engine: mod_bmodel: completely get rid of global loadmodel pointer
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2023-10-28 16:06:00 +03:00 |
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c5e91f299b
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engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
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2023-10-28 15:38:40 +03:00 |
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cff276db71
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engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
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2023-10-28 15:35:20 +03:00 |
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30d1492b93
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engine: remove Set/GetCurrentLoadingModel from RefAPI
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2023-10-28 15:22:21 +03:00 |
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f07eea5073
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engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
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2023-10-28 11:14:12 +03:00 |
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fe407fbe00
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public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath)
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2023-10-28 11:06:18 +03:00 |
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78bc177e05
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engine: server: remove unused host struct field
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2023-10-28 11:06:18 +03:00 |
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8fb908e3d4
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engine: server: disable SV_UnloadProgs, only call it when shutting down engine
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2023-10-28 11:06:18 +03:00 |
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d8b261370a
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engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
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2023-10-28 11:06:18 +03:00 |
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a2c9ac5b1f
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engine: client: disable server DLL probe for GameUI, check it's existence instead
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2023-10-28 11:06:18 +03:00 |
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7f9025e178
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engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
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2023-10-28 11:04:43 +03:00 |
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8647110a10
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Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
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2023-10-28 10:10:03 +03:00 |
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48e44f0057
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engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
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2023-10-27 17:03:04 +03:00 |
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e3934af7d1
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wscript: always load cmakelists generation tool
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2023-10-27 16:57:22 +03:00 |
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a5ee631191
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engine: server: sv_game: disable searching closer to server library memory region for Android
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2023-10-27 14:31:16 +03:00 |
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ce39255ef0
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engine: host: set rootdir on Android SDL port
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2023-10-27 14:25:16 +03:00 |
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5aac5d2a52
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filesystem: VFileSystem009: add pathid support to RemoveFile method
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2023-10-27 08:02:45 +03:00 |
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061b50404d
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engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
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2023-10-27 08:02:10 +03:00 |
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