Commit Graph

1389 Commits

Author SHA1 Message Date
Alibek Omarov c9f176f802 common: remove double defines 2021-03-10 21:49:09 +03:00
Alibek Omarov 523798857b engine: platform: fix opensles audio 2021-03-10 13:45:02 +03:00
Alibek Omarov 2edc8b16ae engine: platform: fix sdl audio 2021-03-10 13:44:25 +03:00
Alibek Omarov 29902f48d5 public: oops, fix broken crtlib 2021-03-10 13:38:36 +03:00
Alibek Omarov d25a661701 public: moar int to size_t for string length 2021-03-10 13:18:23 +03:00
Alibek Omarov a93d9ac71c engine: platform: simplify sound code
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
2021-03-10 00:16:13 +03:00
Alibek Omarov c68af64fe5 engine: platform: fix access to uninitialized audio subsystem when -nosound was passed 2021-03-10 00:03:12 +03:00
Alibek Omarov 3d9a4560d5 client: make sound cvars statically allocated, to avoid access to invalid pointers in the future 2021-03-09 23:59:29 +03:00
Alibek Omarov 9120d40ce5 engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro 2021-03-09 23:58:21 +03:00
Alibek Omarov 4db2aaffc4 client: port fix of spk/speak commands from old engine 2021-03-09 23:34:12 +03:00
Alibek Omarov 155eb1ba58 engine: fix various warnings 2021-03-07 03:40:01 +03:00
Alibek Omarov efaf7ac622 engine: fix UB on MSG_BigShort 2021-03-07 03:39:16 +03:00
Alibek Omarov 6cc2205321 public: strlen must return size_t, not int 2021-03-07 03:38:54 +03:00
Alibek Omarov 0a818f3f3f client: add waveplaylen console command like in GoldSrc 2021-03-07 02:51:03 +03:00
Alibek Omarov fe2c4af8c2 engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc 2021-03-07 02:49:40 +03:00
Alibek Omarov 3e7dd30fd7 engine: soundlib: use stdint definitions for WAV headers 2021-03-07 02:48:56 +03:00
Alibek Omarov 42f47f51b5 server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4 2021-03-07 02:46:38 +03:00
Alibek Omarov aea9e8efa2 server: sv_validate_changelevel is deprecated now and disabled by default
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
2021-03-07 02:20:30 +03:00
Alibek Omarov a6cd67cc65 mainui: update submodule, fix #332 2021-03-07 02:01:36 +03:00
Alibek Omarov 585ae28dd2 server: fix some int <> unsigned int conversions 2021-03-07 02:00:46 +03:00
Alibek Omarov 4abac92891 wscript: try to fix tgmath detection on freebsd 2021-03-07 00:28:57 +03:00
Alibek Omarov a813be7d54 client: add cl_showpos 2021-03-07 00:03:19 +03:00
Alibek Omarov e77957bc81 client: decrease visibility of some cvars 2021-03-06 23:40:04 +03:00
Alibek Omarov 9b6f26c191 mdldec: build with CONSOLE subsystem on Win32 2021-03-05 17:59:54 +03:00
Alibek Omarov 385cc3f497 public: remote obsolete header 2021-03-05 16:09:59 +03:00
Alibek Omarov c0db39594b scripts: enable building utils for PC platforms 2021-03-05 16:04:20 +03:00
Alibek Omarov add4cf4232 mdldec: add wscript, disabled by default 2021-03-05 16:00:26 +03:00
Alibek Omarov 586d613a27 ref_soft: uncomment texture API functions implementations, they must be working now
Fixes #326 and probably some ref_soft crashes
2021-03-02 17:49:37 +03:00
Alibek Omarov 45334064b6 ref_gl: remove detail textures list generation leftovers 2021-03-01 21:53:43 +03:00
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 2021-03-01 21:48:31 +03:00
Alibek Omarov 14008703f6 wscript: fix tgmath check for old toolchails like GCW0 2021-03-01 21:46:58 +03:00
Alibek Omarov 58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine
Fixes #316
2021-03-01 20:03:32 +03:00
Alibek Omarov fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
2021-03-01 19:53:17 +03:00
Andrey Akhmichin 75210b1ff6 engine: common: filesystem.c: add binary search for files from zip-archives. 2021-03-01 19:53:07 +03:00
Alibek Omarov b278751834 waf: upgrade to waifu 1.1.0 2021-02-28 15:39:22 +03:00
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 2021-02-27 00:08:42 +03:00
Alibek Omarov 12dd225db2 cirrus: fix freebsd 12 image 2021-02-26 18:33:26 +03:00
SNMetamorph 56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 2021-02-26 16:05:34 +03:00
Alibek Omarov 256284d76f wscript: refactor loading MSVC tools, apply @w23 hack for renaming DEST_CPU 2021-02-26 16:04:45 +03:00
Alibek Omarov cf5ebd128c client: fix XASH_64BIT check 2021-02-26 16:04:45 +03:00
Ivan 'provod' Avdeev 5b597028fe make it reliably compile for amd64 on windows
This makes it possible to just pass `-8` to ./waf configure on Windows
and it will build 64-bit binaries. Yay I guess.

However, it's completely broken conceptually -- it ends up just brute
rewriting `conf.env.DEST_CPU` from `amd64` to `x86_64` at one particular
point in wscript. Why? Because many places in build system expect
`x86_64` as 64-bit DEST_CPU, especially breaking SDL2 lib detection.
Some of these are in waifu and patching that is beyond what I can hold
in my head right now.
Why that particular point? Because it DEST_CPU gets rewritten a few
times before that and no times after it seems.

This does not address `./waf msvs` VS project generation yet -- it will
still produce only Win32 platform that needs to be manually rewritten.

There's a mechanism for msvs extras to be passed a set of platforms, but
I've yet to make it work.
2021-02-26 16:04:45 +03:00
Ivan Avdeev 012d1fa8bd fix USE_MMAP usage
should fix CI failures
2021-02-26 16:04:45 +03:00
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows
Quality of this commit is questionable. I have no idea whether what I did
here makes sense or not.
But it compiles and runs (provided with hlsdk-xash3d amd64 build, which
is another story).

This omits necessary waf changes that are necessary to make a valid
64-bit build. Apparently it's not enough to just pass `-8` on Windows,
you also need to hack wscript to add `x64` target to MSVC. I'll do that
later when I figure out how.

This change is a precursor for RTX Vulkan effort --
VK_KHR_ray_tracing_pipeline and friends are only available on 64-bit
nvidia drivers (no idea about AMD, pls send GPUs onegai).
2021-02-26 16:04:45 +03:00
SNMetamorph 8d50049db7 netgraph: fixed data usage graphs rendering 2021-02-20 14:22:20 +03:00
SNMetamorph cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 2021-02-20 14:22:20 +03:00
SNMetamorph 932fc8e3c7 wscript: fixed MSVC optimization flag in debug mode 2021-02-20 14:22:20 +03:00
mittorn 5884cf88d3 crtlib: fix undefined behaviour when stripping extenstion from empty string 2021-02-14 21:33:41 +00:00
Skyrim-police d2157fa28c
Documentation: supported-mod-list: fix dead links 2021-02-12 04:21:57 +03:00
mittorn 6e43f9bdd0 waf: fix wrong message about 32-bit build 2021-02-12 00:05:41 +03:00
Gleb Mazovetskiy d9ed654f04 bump gl4es
Build fix: d79ac6a6d7

A few rendering fixes:

* 1f52c84f5a
* d8a2dc35ee
2021-02-03 16:16:51 +03:00