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59bfc8c32f
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engine: platform: sdl: fix qboolean to window_mode_t conversions
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2023-10-10 14:41:05 +03:00 |
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23494f4e20
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mainui: update
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2023-10-10 14:36:59 +03:00 |
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b58fbc0c94
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engine: platform: linux: fix according to platform.h changes
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2023-10-10 14:12:53 +03:00 |
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46f38c84b5
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engine: platform: dos: fix according to platform.h changes
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2023-10-10 14:12:42 +03:00 |
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99f290b622
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engine: platform: sdl: support borderless mode, slight refactoring
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2023-10-10 14:11:28 +03:00 |
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680ecfefab
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engine: platform: pass desired window mode through R_ChangeDisplaySettings
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2023-10-10 14:11:06 +03:00 |
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7222c74000
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engine: host: expose new -borderless flag in command line help
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2023-10-10 14:09:05 +03:00 |
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1e43cb734b
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engine: client: add definitions for borderless fullscreen mode
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2023-10-10 14:08:06 +03:00 |
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cb19fa2f6d
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engine: client: restore window maximized state after engine restart
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2023-10-09 05:26:17 +03:00 |
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73fcb84b62
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engine: client: console: remove unneeded return from Con_DrawConsoleLen
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2023-10-09 05:24:58 +03:00 |
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3584d3d1a6
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engine: client: yet another BloodStream fix, normalize input velocity vector
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2023-10-09 05:24:29 +03:00 |
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e95139af94
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engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
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2023-10-09 03:20:43 +03:00 |
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962f88d31b
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engine: client: use physents for flashlight tracing, as GoldSrc does
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2023-10-08 01:52:42 +03:00 |
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a738b2a50b
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ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
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2023-10-06 19:24:02 +03:00 |
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34fa1b5ec8
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engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
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2023-10-05 11:06:04 +03:00 |
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2fdd080eef
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mainui: update
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2023-10-02 19:31:35 +03:00 |
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95f87e24ee
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ref: soft: do not register cl_righthand cvar
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2023-09-29 13:45:24 +03:00 |
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bfe17fa241
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Documentation: update ports list, remove old engine ports that has new engine alternatives, re-sort it by status and platform
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2023-09-17 08:50:37 +03:00 |
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sofakng
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a94a5f1f29
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Update port maintainer list (#1427)
* Update ports.md
* Update ports.md
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2023-09-17 08:40:40 +03:00 |
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dc71456174
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scripts: flatpak: upgrade to Freedesktop SDK 23.08
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2023-09-15 22:32:52 +03:00 |
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c6b6938e14
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wscript: fix RPATH usage on OSX (by @sofakng)
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2023-09-15 20:35:51 +03:00 |
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2823a6d269
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filesystem: VFileSystem009: just in case, always rewrite fs_api_t requested through CreateInterface export
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2023-09-14 00:20:28 +03:00 |
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bee35a1873
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engine: client: do not check screenshots in base directory to guess the name
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2023-09-13 18:49:10 +03:00 |
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e4ae386964
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engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
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2023-09-12 20:40:14 +03:00 |
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36831555b9
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waf: upgrade to latest waifu
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2023-09-12 19:23:30 +03:00 |
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8eef212726
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ref: gl: fix compile
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2023-09-11 21:22:53 +03:00 |
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1589defda1
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ref: gl: don't create cl_righthand cvar
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2023-09-08 15:52:07 +03:00 |
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df921d8664
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some cleaner code
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2023-09-08 15:52:07 +03:00 |
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f3949474b9
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ref: gl: fix cl_righthand behaviour
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2023-09-08 15:52:07 +03:00 |
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706ef65208
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engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
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2023-09-04 02:39:34 +03:00 |
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435b95fc5a
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engine: client: don't write download notify outside of window
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2023-08-31 08:40:24 +03:00 |
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aeece35291
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engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
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2023-08-30 22:57:39 +03:00 |
|
Emil Tomczyk
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abd7f3dca3
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engine: crashhandler: changed register names for NetBSD x86 (#1414)
Probably also needs change for x86_64
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2023-08-30 18:53:41 +03:00 |
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1c9f333420
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engine: server: fix attempting to free pool instead of an allocated memory
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2023-08-30 18:52:44 +03:00 |
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75e5da071c
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engine: platform: win32: fix calculating RVAs for LLP64
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2023-08-29 19:18:22 +03:00 |
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52bd923d9d
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engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
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2023-08-29 19:10:33 +03:00 |
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ab5a9eec53
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engine: soundlib: snd_mp3: fix extra-format-args
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2023-08-21 10:02:43 +03:00 |
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88916fdac4
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engine: ref_api: remove dead XASH_TEXTURE4 definition
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2023-08-21 10:02:18 +03:00 |
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22f60d50ac
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ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
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2023-08-21 10:01:59 +03:00 |
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4ed562697b
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engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
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2023-08-18 11:50:58 +03:00 |
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64166c7d82
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engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
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2023-08-18 11:47:01 +03:00 |
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0df89bddeb
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engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
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2023-08-08 19:38:57 +03:00 |
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3168e5ccf0
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wscript: add an option to request and accept any servers
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2023-08-08 09:24:10 +03:00 |
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72fe214f49
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engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
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2023-08-07 21:11:20 +03:00 |
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e1cbf96100
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wscript: make stringop-overflow non-fatal
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2023-08-07 19:45:03 +03:00 |
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1d6f695749
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wscript: disable stringop-overflow for NSW to workaround buggy toolchain
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2023-08-07 19:26:04 +03:00 |
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08a2d431da
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engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
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2023-08-07 19:11:47 +03:00 |
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8bdb49516d
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filesystem: fix stringop-overflow
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2023-08-06 00:44:32 +03:00 |
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e7f5cb6910
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wscript: add stringop-overflow to our Werror list
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2023-08-06 00:41:12 +03:00 |
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9968b192c3
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engine: server: fix buffer overflow in invalid Q_strncpy call
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2023-08-06 00:39:41 +03:00 |
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