Commit Graph

2029 Commits

Author SHA1 Message Date
Alibek Omarov dc31c6588e WIP: filesystem: integrate inotify for file changes 2022-09-10 22:55:19 +03:00
Alibek Omarov 7ed0499aa9 game_launch: wscript: fix Windows build 2022-09-10 22:52:52 +03:00
Alibek Omarov 401b145040 utils: mdldec: fix wscript to build 2022-09-10 22:52:52 +03:00
Alibek Omarov 3853ff5435 3rdparty: gl4es: add wscript to build 2022-09-10 22:52:52 +03:00
Alibek Omarov 744c6b2680 vgui_support: update submodule 2022-09-10 22:52:52 +03:00
Alibek Omarov 030a17fc58 mainui: update submodule 2022-09-10 22:52:52 +03:00
Alibek Omarov b1e2e84a11 wscript: adapt main and ref_gl wscripts to new directory layout, add flag to build all renderers at once 2022-09-10 22:52:52 +03:00
Alibek Omarov 12a6088912 ref: gl: move GLES wrappers libraries to 3rdparty folder 2022-09-10 22:52:52 +03:00
Alibek Omarov fe9f3f78a0 ref: soft: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
Alibek Omarov 327eb330ed ref: gl: minimize dependency on internal engine headers 2022-09-10 22:52:52 +03:00
Alibek Omarov 470121512a utils: mdldec: convert to include targets usage 2022-09-10 22:52:52 +03:00
Alibek Omarov dedc144b8b ref: soft: convert to include targets usage 2022-09-10 22:52:52 +03:00
Alibek Omarov 6d37398fad ref: gl: convert to include targets usage 2022-09-10 22:52:52 +03:00
Alibek Omarov 3c8fe508f0 game_launch: convert to include targets usage 2022-09-10 22:52:52 +03:00
Alibek Omarov 8ffb3aac8a engine: wscript: add dummy engine_includes target that only exposes few internal Xash headers for renderers and utils use 2022-09-10 22:52:52 +03:00
Alibek Omarov 0ed9391969 filesystem: wscript: add dummy filesystem_includes target that only exposes public filesystem_stdio include paths 2022-09-10 22:52:52 +03:00
Alibek Omarov e54289f811 public: wscript: add dummy sdk_includes target that only exposes standard HLSDK include paths 2022-09-10 22:52:52 +03:00
Alibek Omarov 17b091e5a9 wscript: adapt to new folder structure 2022-09-10 22:52:52 +03:00
Alibek Omarov 61c142e2db ref: move renderers into ref subdirectory 2022-09-10 22:52:52 +03:00
Alibek Omarov 7e664679a0 3rdparty: move mainui and vgui_support submodules into 3rdparty folder 2022-09-10 22:52:52 +03:00
Andrey Akhmichin fd152e82e8 engine: common: imagelib: img_png.c: add support for indexed and grayscale PNG images. 2022-09-08 12:11:02 +03:00
Alibek Omarov 0c50e43663 engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc 2022-09-08 04:16:29 +03:00
Alibek Omarov 7a2ac4a9c0 engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled 2022-09-08 04:16:29 +03:00
Andrey Akhmichin e6bb9d980d engine: client: in_touch.c: make touch buttons extention-independent. 2022-09-05 11:25:52 +03:00
Alibek Omarov 45cc7e5bcc 3rdparty: opus: update submodule 2022-08-31 19:51:52 +03:00
Alibek Omarov 4be4870982 engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug 2022-08-31 19:50:31 +03:00
Alibek Omarov 19c2061831 wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time 2022-08-31 19:48:42 +03:00
Alibek Omarov 3a8c58d192 engine: platform: sdl: fix parentheses around IsAudioError macro 2022-08-31 07:13:02 +03:00
Alibek Omarov 24763f9b07 engine: server: request client to use Opus Custom codec 2022-08-31 06:54:58 +03:00
Alibek Omarov 0d7a2e7bad engine: platform: change capture API to allow locking/unlocking buffer to prevent race condition, use single function for pause 2022-08-31 06:50:06 +03:00
Alibek Omarov 82ab06efdd engine: client: voice: new version, move to Opus Custom codec
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2022-08-31 06:44:45 +03:00
Alibek Omarov 4110ee0928 wscript: require Opus Custom for build
Apparently, not all Linux distributions enable it. Anyway, we can build codec ourselves
2022-08-31 05:44:23 +03:00
Alibek Omarov 4b05cf4399 engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage 2022-08-31 02:46:33 +03:00
Alibek Omarov f29a9f5f58 ref_gl: use skybox names generated by CheckSkybox function, don't checking same file twice
Also fixes priority for skyboxes
2022-08-31 02:42:19 +03:00
Alibek Omarov 28001ea150 engine: client: enable notify messages in non-developer mode 2022-08-28 00:48:12 +03:00
Alibek Omarov f633b3dbf6 engine: increase MAX_INIT_MSG to 192 kilobytes limit
* also avoid magic number in sv_client.c
2022-08-27 22:13:21 +03:00
Alibek Omarov bebfa611fc mainui: update 2022-08-25 21:47:17 +03:00
Alibek Omarov 3e9f2df2bf engine: client: fix incorrect mark for ConsolePrint notifications 2022-08-25 21:21:22 +03:00
Alibek Omarov fce8afabfb filesystem: allow acquiring C interface through CreateInterface export 2022-08-25 20:33:16 +03:00
Alibek Omarov 9d49985100 scripts: gha: build tarball for dedicated server 2022-08-25 19:40:27 +03:00
Alibek Omarov a7d4cafe10 wscript: finally disable building opus for dedicated 2022-08-25 19:33:16 +03:00
Alibek Omarov ca2a6635b6 engine: common: fix cmdlist and cvarlist to match the beginning of command or cvar 2022-08-25 19:22:06 +03:00
Alibek Omarov 7f1bb9b4a6 public: introduce Q_strnicmpext function
The goal is to provide both string compare with fixed length and simple pattern match
2022-08-25 19:21:47 +03:00
Alibek Omarov 7341a6b020 engine: client: add old GoldSrc feature where ConsolePrint could print to notification zone, similar to Con_NPrintf( 0, ... ) 2022-08-25 18:22:43 +03:00
Alibek Omarov ac05acf6dc
engine: network: I'm fucking blind 2022-08-23 20:04:59 +03:00
Alibek Omarov 3e1db432df
engine: network: fix IPv4 private address checks according to RFC1918
Thanks to @Mr0maks for the fix
2022-08-23 19:15:50 +03:00
Alibek Omarov 3c682507e7 engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index 2022-08-22 11:44:13 +03:00
SNMetamorph e9ae6d08b5 engine: client: enable interpolation of local player angles 2022-08-22 10:24:15 +03:00
Alibek Omarov f435a81c97 engine: soundlib: rewrite sfx resampler, fix possible crash if sfx is too long
- make same rate and same width resamples noop, as everything signed now
- minimize comparisons in loop body
2022-08-22 10:14:01 +03:00
Alibek Omarov cb34c23844 common: increase MAX_MAP_MODELS to 1024, to match PrimeXT compilers 2022-08-21 17:27:48 +03:00