Commit Graph

2029 Commits

Author SHA1 Message Date
Alibek Omarov 314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2022-08-13 01:29:45 +03:00
Alibek Omarov 1d558b33d6 engine: client: don't let set unsupported con_charset 2022-08-13 00:58:45 +03:00
Alibek Omarov 911385d019 engine: client: fix memory leak on player disconnect 2022-08-13 00:47:04 +03:00
SNMetamorph 5b97c2135a engine: server: fixed "wrong version" spamming in NAT bypass mode (fix #953) 2022-08-10 04:11:17 +03:00
Alibek Omarov 365f24e1fe
waf.bat: use unicode charset
Fixes compiler messages in Russian
2022-08-09 13:47:38 +03:00
Alibek Omarov 7157c3b441 engine: platform: sdl: don't enable high dpi code for Apple
It seems enables HighDPI awareness but doesn't create HighDPI OpenGL context
It needs some plist magic to be enabled back again
2022-08-08 23:53:20 +03:00
Andrey Akhmichin 28d7f2eaa2 Documentation: not-supported-mod-list-and-reasons-why.md: update. 2022-08-07 22:49:04 +03:00
Alibek Omarov 0d449370e0 filesystem: fixes for GCC 3 2022-08-06 20:33:01 +03:00
Alibek Omarov 10ad1c3b38 filesystem: use correct flushing function for file descriptors on Win32 2022-08-06 20:19:42 +03:00
Alibek Omarov 90c566dde3 wscript: enable GCC's -Wmisleading-indentation 2022-08-06 20:17:42 +03:00
Alibek Omarov 33cbead4a4 filesystem: wscript: fix library name on Android 2022-08-06 20:17:41 +03:00
Alibek Omarov d6dfeaeba7 engine: fix searching filesystem_stdio on mobile platforms 2022-08-06 20:16:56 +03:00
Alibek Omarov bc00c6c54b vgui_support: update 2022-08-06 20:16:56 +03:00
Alibek Omarov 3d5aa7c20c engine: remove mistakingly placed NORETURN attributes 2022-08-05 18:05:40 +03:00
SNMetamorph a5ba43ea39 engine: fixed vulnerability in NAT bypass mechanism 2022-08-02 18:01:28 +03:00
Alibek Omarov 3eb4862794 common: remove unneeded typedef for wad file type 2022-08-01 15:06:54 +03:00
Alibek Omarov c025606739 engine: whereami: fix C89 in Android detection 2022-08-01 14:33:36 +03:00
Alibek Omarov 067e9be37a scripts: upgrade to Android NDK 25 2022-08-01 14:25:44 +03:00
Alibek Omarov b7b9c611cf filesystem: wscript: disable RTTI and exceptions(useful on Android), we don't need it here. Link as C++ library. 2022-08-01 14:06:00 +03:00
Alibek Omarov 3c4eec62ae engine: let engine find the filesystem library, if it wasn't loaded yet 2022-08-01 13:25:51 +03:00
SNMetamorph fd7dba74cd filesystem: fixed build for Windows 2022-08-01 12:54:26 +03:00
SNMetamorph a8674c18df engine: platform: win32: fixed build for Windows 2022-08-01 12:54:26 +03:00
SNMetamorph b26cd6cc94 wscript: added /Zc:__cplusplus compiler flag for MSVC 2022-08-01 12:54:26 +03:00
Alibek Omarov 55a29e6e6b filesystem: implement VFileSystem009 interface 2022-07-28 18:56:02 +03:00
Alibek Omarov 56d7c05b51 filesystem: generated VFileSystem009 from pdwtags output, removed unneeded in C++ this first argument 2022-07-28 18:56:02 +03:00
Alibek Omarov 5e4fc64430 filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2022-07-28 18:56:02 +03:00
Alibek Omarov 12ea6dcfd7 public: move build.c from engine to public library, in preparation of filesystem_stdio merge 2022-07-26 04:10:36 +03:00
Alibek Omarov a41f8cb01b engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge 2022-07-26 04:07:52 +03:00
Alibek Omarov a9c82dbe21 public: make crtlib linkable with C++ 2022-07-26 03:17:11 +03:00
Alibek Omarov 5350d88f57 public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio 2022-07-26 03:17:11 +03:00
Alibek Omarov fc132e87f4 engine, game_launch: fix rpath usage 2022-07-26 02:54:20 +03:00
Alibek Omarov c326853617 engine: server: restore original PEntityOfEntIndex function, but still bug-compatible with GoldSrc 2022-07-21 01:52:10 +03:00
Valery Klachkov 3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator 2022-07-16 16:59:41 +03:00
Alibek Omarov 772f4dcb60
scripts: gha: win32: fix build type from debug to release 2022-07-14 18:26:47 +03:00
Alibek Omarov 657a6af9dc mainui: update 2022-07-13 19:45:42 +03:00
Alibek Omarov 5e1f189db3 engine: platform: posix: use RTLD_NOW instead of lazy.
It actually was a misconception coming from old engine fork
We want to track unresolved symbols before library could be loaded

Also, disable "symbol not found" spam in FunctionFromName. Due to how
savefile mangling convert works and compatibility with GoldSrc saves,
this function is used to bruteforce possible symbol names.
2022-07-13 19:26:38 +03:00
Alibek Omarov a2d11f670a engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
Andrey Akhmichin 5bf6f814ef Documentation: opensource-mods.md: update links. 2022-07-13 15:09:22 +03:00
a1batross fc84cd2a0a
engine: common: always show message box when we're in normal mode
Only dedicated server is expected to throw errors to console
2022-07-11 02:45:40 +03:00
a1batross ab43486ee0
engine: client: don't segfault when client wasn't loaded 2022-07-11 02:43:26 +03:00
SNMetamorph d8724f0be4 engine: common: net_ws: disabled read-only flag for ip cvar 2022-07-10 18:28:06 +03:00
SNMetamorph fce3959d15 engine: server: added "c" command to SV_ConnectionlessPacket 2022-07-10 18:28:06 +03:00
SNMetamorph 36b0d47f5f engine: common: net_ws: fixed sockets reinitialization in NET_OpenIP 2022-07-10 18:28:06 +03:00
SNMetamorph cf84ad12f1 engine: server: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph ffe7114a47 engine: client: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph 6891ed8064 engine: common: net_ws: backported NAT bypass feature 2022-07-10 18:28:06 +03:00
SNMetamorph 8f91830997 engine: added changeport parameter for NET_Config 2022-07-10 18:28:06 +03:00
SNMetamorph fbdfed84be engine: platform: sdl: fixed bug with unhidable mouse cursor in center of screen 2022-07-09 00:31:49 +03:00
Alibek Omarov 786c408f6e engine: client: fix sprites array size, it wasn't meant to be increased after previous commit 2022-07-01 14:12:32 +03:00
Alibek Omarov 6e031b518a engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
higher part used for client sprites
map overview sprites are loaded as normal models

thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2022-07-01 03:41:55 +03:00